2D-Platformer/Assets/Scripts/Data/Actor/ActorWeaponAccuracyData.cs
2022-02-12 12:53:50 +02:00

12 lines
No EOL
247 B
C#

using Unity.Entities;
namespace DefaultNamespace
{
public struct ActorWeaponAccuracyData : IComponentData
{
public float Accuracy;
public float AccuracyMultiply;
public float AccuracyAttackTime;
public float AccuracyRegainSpeed;
}
}