15 lines
No EOL
265 B
C#
15 lines
No EOL
265 B
C#
using System;
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using Unity.Entities;
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namespace DefaultNamespace
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{
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[Serializable]
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public struct ItemContainerAmountData : IComponentData
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{
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public int Amount;
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}
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public class ItemContainerAmountComponent : ComponentDataProxy<ItemContainerAmountData>
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{
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}
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} |