2D-Platformer/Assets/Scripts/Data/Player/ActorCoverRaycastData.cs
2022-02-12 12:53:50 +02:00

19 lines
No EOL
415 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public struct ActorCoverRaycastData : IComponentData
{
public float Height;
public Vector2 TopHit;
public Vector2 TopNormal;
public bool1 HadTopHit;
public float TopDistance;
public float ForwardDistance;
public Vector2 ForwardHit;
public bool1 HadForwardHit;
public Vector2 ForwardNormal;
public float UpDistance;
}
}