19 lines
No EOL
415 B
C#
19 lines
No EOL
415 B
C#
using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct ActorCoverRaycastData : IComponentData
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{
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public float Height;
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public Vector2 TopHit;
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public Vector2 TopNormal;
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public bool1 HadTopHit;
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public float TopDistance;
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public float ForwardDistance;
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public Vector2 ForwardHit;
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public bool1 HadForwardHit;
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public Vector2 ForwardNormal;
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public float UpDistance;
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}
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} |