2D-Platformer/Assets/Scripts/Data/Player/ActorCoverRaycastHit.cs
2022-02-12 12:53:50 +02:00

12 lines
No EOL
212 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public struct ActorCoverRaycastHit : IBufferElementData
{
public Vector2 Point;
public float Distance;
public Vector2 Normal;
}
}