12 lines
No EOL
212 B
C#
12 lines
No EOL
212 B
C#
using Unity.Entities;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct ActorCoverRaycastHit : IBufferElementData
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{
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public Vector2 Point;
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public float Distance;
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public Vector2 Normal;
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}
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} |