28 lines
No EOL
568 B
C#
28 lines
No EOL
568 B
C#
using Unity.Entities;
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namespace DefaultNamespace
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{
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public struct PlayerInput : IComponentData
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{
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public float HorizontalInput;
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public int ScrollInput;
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public bool1 Jump;
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public bool1 JumpPressed;
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public bool1 Pickup;
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public bool1 Attacking;
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public bool1 AttackPressed;
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public bool1 UseItem;
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public bool1 Reload;
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public bool1 OverUi;
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public bool1 Melee;
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public bool1 Grenade;
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public bool1 Drag;
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public bool1 Heal;
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public bool1 Run;
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public bool1 Vault;
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}
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public class PlayerInputComponent : ComponentDataProxy<PlayerInput>
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{
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}
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} |