2D-Platformer/Assets/Scripts/Data/Player/PlayerInputComponent.cs
2022-02-12 12:53:50 +02:00

28 lines
No EOL
568 B
C#

using Unity.Entities;
namespace DefaultNamespace
{
public struct PlayerInput : IComponentData
{
public float HorizontalInput;
public int ScrollInput;
public bool1 Jump;
public bool1 JumpPressed;
public bool1 Pickup;
public bool1 Attacking;
public bool1 AttackPressed;
public bool1 UseItem;
public bool1 Reload;
public bool1 OverUi;
public bool1 Melee;
public bool1 Grenade;
public bool1 Drag;
public bool1 Heal;
public bool1 Run;
public bool1 Vault;
}
public class PlayerInputComponent : ComponentDataProxy<PlayerInput>
{
}
}