2D-Platformer/Assets/Scripts/Data/Weapon/GrenadeDataComponent.cs
2022-02-12 12:53:50 +02:00

18 lines
No EOL
303 B
C#

using System;
using Tween;
using Unity.Entities;
namespace DefaultNamespace
{
[Serializable]
public struct GrenadeData : IComponentData
{
public float Lifetime;
public float Damage;
public EaseType DamageEase;
}
public class GrenadeDataComponent : ComponentDataProxy<GrenadeData>
{
}
}