2D-Platformer/Assets/Scripts/Data/Weapon/WeaponData.cs
2022-02-12 12:53:50 +02:00

14 lines
No EOL
277 B
C#

using System;
using Unity.Entities;
namespace DefaultNamespace
{
[GenerateAuthoringComponent]
public struct WeaponData : IComponentData
{
public int Ammo;
public int ClipAmmo;
[NonSerialized] public float ReloadTimer;
[NonSerialized] public float FireTimer;
}
}