14 lines
No EOL
277 B
C#
14 lines
No EOL
277 B
C#
using System;
|
|
using Unity.Entities;
|
|
|
|
namespace DefaultNamespace
|
|
{
|
|
[GenerateAuthoringComponent]
|
|
public struct WeaponData : IComponentData
|
|
{
|
|
public int Ammo;
|
|
public int ClipAmmo;
|
|
[NonSerialized] public float ReloadTimer;
|
|
[NonSerialized] public float FireTimer;
|
|
}
|
|
} |