2D-Platformer/Assets/Scripts/Data/Weapon/WeaponPropertiesData.cs
2022-02-12 12:53:50 +02:00

26 lines
No EOL
525 B
C#

using Items;
using System;
using Unity.Entities;
namespace DefaultNamespace
{
public struct WeaponPropertiesData : ISharedComponentData, IEquatable<WeaponPropertiesData>
{
public RangedWeaponItem Weapon;
public bool Equals(WeaponPropertiesData other)
{
return Equals(Weapon, other.Weapon);
}
public override bool Equals(object obj)
{
return obj is WeaponPropertiesData other && Equals(other);
}
public override int GetHashCode()
{
return Weapon != null ? Weapon.GetHashCode() : 0;
}
}
}