2D-Platformer/Assets/Scripts/Events/FireWeaponEvent.cs
2022-02-12 12:53:50 +02:00

10 lines
No EOL
160 B
C#

using UnityEngine;
namespace Events
{
public struct FireWeaponEvent : IEventComponentData
{
public LayerMask LayerMask;
public float ScreenShake;
}
}