2D-Platformer/Assets/Scripts/Events/ItemUseEventData.cs
2022-02-12 12:53:50 +02:00

14 lines
No EOL
243 B
C#

using DefaultNamespace;
using Unity.Entities;
namespace Events
{
public struct ItemUseEventData : IComponentData
{
public bool1 Done;
public bool1 Validating;
public bool1 Invalid;
public Entity Inventory;
public int Slot;
}
}