34 lines
No EOL
1.5 KiB
C#
34 lines
No EOL
1.5 KiB
C#
using UnityEngine;
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using Util;
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using Zenject;
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namespace DefaultNamespace.Installers
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{
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public class WeaponsInstaller : MonoInstaller
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{
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[SerializeField] private ActorGrenadeSystem.Settings grenadeSystemSettings;
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[SerializeField] private FragGrenadeSystem.Settings fragGrenadeSystemSettings;
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[SerializeField] private WeaponFiringSystem.Settings weaponFiringSystemSettings;
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[SerializeField] private ActorWeaponSystem.Settings actorWeaponSystemSettings;
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[SerializeField] private ActorWeaponInitializationSystem.Settings weaponInitializationSystemSettings;
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public override void InstallBindings()
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{
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// Settings
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Container.Bind<ActorGrenadeSystem.Settings>().FromInstance(grenadeSystemSettings);
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Container.Bind<FragGrenadeSystem.Settings>().FromInstance(fragGrenadeSystemSettings);
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Container.Bind<WeaponFiringSystem.Settings>().FromInstance(weaponFiringSystemSettings);
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Container.Bind<ActorWeaponSystem.Settings>().FromInstance(actorWeaponSystemSettings);
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Container.Bind<ActorWeaponInitializationSystem.Settings>().FromInstance(weaponInitializationSystemSettings);
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// Systems
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Container.Bind<ActorGrenadeSystem>().FromEcs();
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Container.Bind<FragGrenadeSystem>().FromEcs();
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Container.Bind<WeaponReloadSystem>().FromEcs();
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Container.Bind<WeaponAnimationSystem>().FromEcs();
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Container.Bind<WeaponFiringSystem>().FromEcs();
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Container.Bind<ActorWeaponSystem>().FromEcs();
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Container.Bind<ActorWeaponInitializationSystem>().FromEcs();
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}
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}
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} |