22 lines
No EOL
391 B
C#
22 lines
No EOL
391 B
C#
using DefaultNamespace;
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using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Items
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{
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[CreateAssetMenu]
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public class GrenadeItem : ItemPrefab
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{
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public AssetReferenceGameObject Template;
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}
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[Serializable]
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public class AssetReferenceGrenadeItem : AssetReferenceT<GrenadeItem>
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{
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public AssetReferenceGrenadeItem(string guid)
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: base(guid)
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{
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}
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}
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} |