2D-Platformer/Assets/Scripts/Prefabs/Items/GrenadeItem.cs
2022-02-12 12:53:50 +02:00

22 lines
No EOL
391 B
C#

using DefaultNamespace;
using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Items
{
[CreateAssetMenu]
public class GrenadeItem : ItemPrefab
{
public AssetReferenceGameObject Template;
}
[Serializable]
public class AssetReferenceGrenadeItem : AssetReferenceT<GrenadeItem>
{
public AssetReferenceGrenadeItem(string guid)
: base(guid)
{
}
}
}