13 lines
No EOL
245 B
C#
13 lines
No EOL
245 B
C#
using UnityEngine;
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namespace Items
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{
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[CreateAssetMenu(menuName = "Items/Health Kit")]
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public class HealthKitItem : UsableItemPrefab, IHealItem
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{
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public float Health;
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public Sprite UseItemIcon;
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float IHealItem.Health => Health;
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}
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} |