2D-Platformer/Assets/Scripts/Prefabs/Items/HealthKitItem.cs
2022-02-12 12:53:50 +02:00

13 lines
No EOL
245 B
C#

using UnityEngine;
namespace Items
{
[CreateAssetMenu(menuName = "Items/Health Kit")]
public class HealthKitItem : UsableItemPrefab, IHealItem
{
public float Health;
public Sprite UseItemIcon;
float IHealItem.Health => Health;
}
}