2D-Platformer/Assets/Scripts/Systems/Actor/ActorMeleeIkSystem.cs
2022-02-12 12:53:50 +02:00

21 lines
No EOL
435 B
C#

using Unity.Entities;
namespace DefaultNamespace
{
[UpdateInGroup(typeof(PresentationSystemGroup)), UpdateAfter(typeof(ActorIkSystem))]
public class ActorMeleeIkSystem : ComponentSystem
{
protected override void OnUpdate()
{
Entities.ForEach(
(MeleeIkManager2D manager) =>
{
manager.enabled = false;
if (manager.gameObject.activeInHierarchy)
{
manager.UpdateManager();
}
});
}
}
}