2D-Platformer/Assets/Scripts/Systems/TimerSystem.cs
2022-02-12 12:53:50 +02:00

13 lines
No EOL
277 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public class TimerSystem : ComponentSystem
{
protected override void OnUpdate()
{
Entities.ForEach((ref TimerData timer) => { timer.Time = Mathf.Max(0, timer.Time - Time.DeltaTime); });
}
}
}