2D-Platformer/Assets/Scripts/Systems/Weapon/WeaponIKSystem.cs
2022-02-12 12:53:50 +02:00

22 lines
No EOL
534 B
C#

using Unity.Entities;
using UnityEngine.Experimental.U2D.IK;
namespace DefaultNamespace
{
[UpdateInGroup(typeof(PresentationSystemGroup)), UpdateAfter(typeof(ActorIkSystem)), UpdateBefore(typeof(ActorMeleeIkSystem))]
public class WeaponIKSystem : ComponentSystem
{
protected override void OnUpdate()
{
Entities.ForEach(
(IKManager2D manager, ref WeaponData weaponData) =>
{
manager.enabled = false;
if (manager.gameObject.activeInHierarchy)
{
manager.UpdateManager();
}
});
}
}
}