2D-Platformer/Assets/Scripts/Systems/Weapon/WeaponSystem.cs
2022-02-12 12:53:50 +02:00

23 lines
No EOL
554 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace DefaultNamespace
{
[UpdateAfter(typeof(WeaponFiringSystem))]
public class WeaponSystem : ComponentSystem
{
protected override void OnUpdate()
{
var dt = Time.DeltaTime;
Entities.ForEach(
(WeaponPropertiesData weaponProp, ref WeaponData weaponData, ref WeaponAccuracyData accuracy) =>
{
weaponData.FireTimer = math.max(0, weaponData.FireTimer - dt);
weaponData.ReloadTimer = math.max(0, weaponData.ReloadTimer - dt);
accuracy.Accuracy = 1;
});
}
}
}