40 lines
No EOL
835 B
C#
40 lines
No EOL
835 B
C#
using System;
|
|
using Unity.Entities;
|
|
using UnityEngine;
|
|
|
|
namespace DefaultNamespace
|
|
{
|
|
[Serializable]
|
|
public struct CollisionSoundData : ISharedComponentData, IEquatable<CollisionSoundData>
|
|
{
|
|
public SoundLibrary Sound;
|
|
public Vector2 ForceRange;
|
|
|
|
public bool Equals(CollisionSoundData other)
|
|
{
|
|
return Equals(Sound, other.Sound) && ForceRange.Equals(other.ForceRange);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is CollisionSoundData other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
return ((Sound != null ? Sound.GetHashCode() : 0) * 397) ^ ForceRange.GetHashCode();
|
|
}
|
|
}
|
|
}
|
|
|
|
public struct CollisionSoundTimer : IComponentData
|
|
{
|
|
public float Time;
|
|
}
|
|
|
|
public class CollisionSoundDataComponent : SharedComponentDataProxy<CollisionSoundData>
|
|
{
|
|
}
|
|
} |