2D-Platformer/Assets/Scripts/Data/Projectile.cs
2022-02-12 12:53:50 +02:00

9 lines
No EOL
166 B
C#

using Unity.Entities;
using Unity.Mathematics;
public struct ProjectileData : IComponentData
{
public float2 Velocity;
public float Life;
public int HitMask;
}