2D-Platformer/Assets/Scripts/Data/RigidBody2DDataComponent.cs
2022-02-12 12:53:50 +02:00

15 lines
No EOL
279 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
[GenerateAuthoringComponent]
public struct RigidBody2DData : IComponentData
{
public Vector2 Position { get; set; }
public Vector2 Velocity { get; set; }
public float Rotation { get; set; }
}
}