2D-Platformer/Assets/Scripts/DropEntry.cs
2022-02-12 12:53:50 +02:00

14 lines
No EOL
237 B
C#

using System;
using UnityEngine;
namespace DefaultNamespace
{
[Serializable]
public struct DropEntry
{
public AssetReferenceItemPrefab Item;
[Range(0, 1)] public float Chance;
public int MinCount;
public int MaxCount;
}
}