32 lines
No EOL
1.2 KiB
C#
32 lines
No EOL
1.2 KiB
C#
using AI;
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using AI.FSM;
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using UnityEngine;
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using Util;
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using Zenject;
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namespace DefaultNamespace.Installers
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{
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public class GoapInstaller : MonoInstaller
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{
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[SerializeField] private AttackPlayerGoapSystem.Settings attackPlayerSettings;
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[SerializeField] private MoveStateSystem.Settings moveStateSystemSettings;
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[SerializeField] private SearchTargetGoapActionSystem.Settings findTargetSettings;
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[SerializeField] private ReloadGoapActionSystem.Settings reloadSettings;
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public override void InstallBindings()
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{
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// Settings
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Container.Bind<MoveStateSystem.Settings>().FromInstance(moveStateSystemSettings);
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Container.Bind<AttackPlayerGoapSystem.Settings>().FromInstance(attackPlayerSettings);
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Container.Bind<SearchTargetGoapActionSystem.Settings>().FromInstance(findTargetSettings);
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Container.Bind<ReloadGoapActionSystem.Settings>().FromInstance(reloadSettings);
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// Systems
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Container.Bind<MoveStateSystem>().FromEcs();
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Container.Bind<AttackPlayerGoapSystem>().FromEcs();
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Container.Bind<RangeAttackPlayerGoapActionSystem>().FromEcs();
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Container.Bind<SearchTargetGoapActionSystem>().FromEcs();
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Container.Bind<ReloadGoapActionSystem>().FromEcs();
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}
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}
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} |