2D-Platformer/Assets/Scripts/Prefabs/AmmoPrefab.cs
2022-02-12 12:53:50 +02:00

33 lines
No EOL
637 B
C#

using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DefaultNamespace
{
[CreateAssetMenu]
public class AmmoPrefab : ScriptableObject
{
public AmmoPrefabData Data;
public Sprite Shell;
public AssetReferenceGameObject ShellsParticles;
public GameObject Template;
}
[Serializable]
public struct AmmoPrefabData
{
public float MaxLife;
public float Speed;
public float Damage;
[Range(0, 1)] public float RicochetChance;
}
[Serializable]
public class AssetReferenceAmmoPrefab : AssetReferenceT<AmmoPrefab>
{
public AssetReferenceAmmoPrefab(string guid)
: base(guid)
{
}
}
}