2D-Platformer/Assets/Scripts/Prefabs/EnemyPrefab.cs
2022-02-12 12:53:50 +02:00

27 lines
No EOL
576 B
C#

using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DefaultNamespace
{
[CreateAssetMenu]
public class EnemyPrefab : ScriptableObject
{
public float AttackRange;
public float Damage;
public AssetReferenceGameObject DeathParticles;
public SoundLibrary[] DeathSounds;
public DropEntry[] Drops;
public float MaxHealth;
public AssetReferenceGameObject Template;
}
[Serializable]
public class AssetReferenceEnemyPrefab : AssetReferenceT<EnemyPrefab>
{
public AssetReferenceEnemyPrefab(string guid)
: base(guid)
{
}
}
}