22 lines
No EOL
464 B
C#
22 lines
No EOL
464 B
C#
using System;
|
|
using System.Collections.Concurrent;
|
|
using Unity.Entities;
|
|
|
|
namespace DefaultNamespace
|
|
{
|
|
public abstract class AdvancedComponentSystem : ComponentSystem
|
|
{
|
|
protected ConcurrentQueue<Action> PostUpdateActions = new ConcurrentQueue<Action>();
|
|
|
|
protected override void OnUpdate()
|
|
{
|
|
OnSystemUpdate();
|
|
while (PostUpdateActions.TryDequeue(out var action))
|
|
{
|
|
action.Invoke();
|
|
}
|
|
}
|
|
|
|
protected abstract void OnSystemUpdate();
|
|
}
|
|
} |