2D-Platformer/Assets/Scripts/Systems/AnimatorStateCopySystem.cs
2022-02-12 12:53:50 +02:00

23 lines
No EOL
564 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public class AnimatorStateCopySystem : ComponentSystem
{
protected override void OnUpdate()
{
Entities.ForEach(
(Animator animator, ref AnimatorStateData data) =>
{
if (animator.isActiveAndEnabled)
{
data.State = animator.GetCurrentAnimatorStateInfo(0);
var transitionInfo = animator.GetAnimatorTransitionInfo(0);
data.TransitionName = transitionInfo.userNameHash;
data.TransitionPath = transitionInfo.fullPathHash;
}
});
}
}
}