2D-Platformer/Assets/Scripts/Systems/RigidBody2DCopyDataSystem.cs
2022-02-12 12:53:50 +02:00

17 lines
No EOL
405 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
public class RigidBody2DCopyDataSystem : ComponentSystem
{
protected override void OnUpdate()
{
Entities.ForEach(
(Rigidbody2D rigidBody, ref RigidBody2DData data) =>
{
data = new RigidBody2DData { Position = rigidBody.position, Velocity = rigidBody.velocity, Rotation = rigidBody.rotation };
});
}
}
}