95 lines
3.7 KiB
C#
95 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace Light2D
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{
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public static class Light2DMenu
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{
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[MenuItem("GameObject/Light2D/Lighting System", false, 6)]
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public static void CreateLightingSystem()
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{
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LightingSystemCreationWindow.CreateWindow();
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}
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[MenuItem("GameObject/Light2D/Light Obstacle", false, 6)]
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public static void CreateLightObstacle()
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{
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var baseObjects = Selection.gameObjects.Select(o => o.GetComponent<Renderer>()).Where(r => r != null).ToList();
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if (baseObjects.Count == 0)
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{
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Debug.LogError("Can't create light obstacle from selected object. You need to select any object with renderer attached to it to create light obstacle.");
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}
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foreach (var gameObj in baseObjects)
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{
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var name = gameObj.name + " Light Obstacle";
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var child = gameObj.transform.Find(name);
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var obstacleObj = child == null ? new GameObject(name) : child.gameObject;
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foreach (var obstacleSprite in obstacleObj.GetComponents<LightObstacleSprite>())
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Util.Destroy(obstacleSprite);
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obstacleObj.transform.parent = gameObj.transform;
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obstacleObj.transform.localPosition = Vector3.zero;
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obstacleObj.transform.localRotation = Quaternion.identity;
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obstacleObj.transform.localScale = Vector3.one;
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obstacleObj.AddComponent<LightObstacleSprite>();
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}
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}
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[MenuItem("GameObject/Light2D/Light Source", false, 6)]
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public static void CreateLightSource()
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{
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var obj = new GameObject("Light");
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if (LightingSystem.Instance != null)
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obj.layer = LightingSystem.Instance.LightSourcesLayer;
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var light = obj.AddComponent<LightSprite>();
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light.Material = AssetDatabase.LoadAssetAtPath<Material>("Assets/Light2D/Materials/Light60Points.mat");
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light.Sprite = Resources.Load<Sprite>("DefaultLight");
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light.Color = new Color(1, 1, 1, 0.5f);
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Selection.activeObject = obj;
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}
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[MenuItem("GameObject/Light2D/Enable 2DTK Support", false, 6)]
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public static void Enable2DToolkitSupport()
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{
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var targets = (BuildTargetGroup[]) Enum.GetValues(typeof (BuildTargetGroup));
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foreach (var target in targets)
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DefineSymbol("LIGHT2D_2DTK", target);
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}
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[MenuItem("GameObject/Light2D/Disable 2DTK Support", false, 6)]
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public static void Disable2DToolkitSupport()
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{
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var targets = (BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup));
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foreach (var target in targets)
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UndefineSymbol("LIGHT2D_2DTK", target);
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}
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public static void DefineSymbol(string symbol, BuildTargetGroup target)
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{
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UndefineSymbol(symbol, target);
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
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if (!defines.EndsWith(";"))
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defines += ";";
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defines += symbol;
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
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}
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public static void UndefineSymbol(string symbol, BuildTargetGroup target)
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{
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
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defines = defines.Replace(symbol + ";", "");
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defines = defines.Replace(";" + symbol, "");
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defines = defines.Replace(symbol, "");
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
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}
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}
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}
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