2D-Platformer/Assets/Plugins/Light2D/Resources/Shaders/LightBlockerReplacementShader.shader
2022-02-12 12:53:50 +02:00

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Text

Shader "Light2D/Internal/LightBlockerReplacementShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType" = "LightBlocker" }
Pass
{
Name "LightBlock"
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
CGPROGRAM
#pragma vertex SpriteVert
#pragma fragment SpriteFragCustom
#pragma target 2.0
#pragma multi_compile_instancing
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#include "UnitySprites.cginc"
half4 _LightBlockColor;
half _TextureWeight;
fixed4 SpriteFragCustom(v2f IN) : SV_Target
{
fixed4 c = lerp(1,SpriteFrag(IN),_TextureWeight);
c *= _LightBlockColor;
return c;
}
ENDCG
}
}
Fallback Off
}