2D-Platformer/Assets/Scripts/AI/FSM/States.cs
2022-02-12 12:53:50 +02:00

24 lines
No EOL
309 B
C#

using Unity.Entities;
namespace AI.FSM
{
public struct FsmState : IComponentData
{
}
public struct MoveState : IComponentData
{
}
public struct IdleState : IComponentData
{
}
public struct IdleInitializedState : IComponentData
{
}
public struct PerformActionState : IComponentData
{
}
}