2D-Platformer/Assets/Scripts/Data/Actor/ActorNpcData.cs
2022-02-12 12:53:50 +02:00

14 lines
No EOL
270 B
C#

using Trive.Core;
using Unity.Entities;
namespace DefaultNamespace
{
[GenerateAuthoringComponent]
public struct ActorNpcData : IComponentData
{
public float AttackCooldown;
public float ActionCooldown;
public float JumpingTimer;
public PIDFloat XPid;
}
}