2D-Platformer/Assets/Scripts/Data/Actor/ActorWeaponData.cs
2022-02-12 12:53:50 +02:00

14 lines
No EOL
272 B
C#

using Unity.Entities;
using UnityEngine;
namespace DefaultNamespace
{
/// <summary>
/// Controls what other entities can it shoot
/// </summary>
[GenerateAuthoringComponent]
public struct ActorWeaponData : IComponentData
{
public LayerMask ProjectileMask;
}
}