2D-Platformer/Assets/Shaders/Sprite Motion Blur.shader
2022-02-12 12:53:50 +02:00

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1.9 KiB
Text

// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Sprites/Default (Motion Blured)"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
_LightBlockColor("Light Block Color",Color) = (1,1,1,1)
}
SubShader
{
Tags
{
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Pass
{
Name "Sprite"
Tags
{
"Queue"="Geometry"
"LightMode" = "ForwardBase"
}
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
CGPROGRAM
#pragma vertex SpriteVert
#pragma fragment SpriteFrag
#pragma target 2.0
#pragma multi_compile_instancing
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#include "UnitySprites.cginc"
ENDCG
}
Pass
{
Name "SpriteMotionVectors"
Tags
{
"LightMode" = "MotionVectors"
"Queue"="Transparent"
}
ZTest LEqual
ZWrite Off
CGPROGRAM
#pragma vertex VertMotionVectors
#pragma fragment FragMotionVectors
#pragma target 3.5
#pragma multi_compile_instancing
#include "UnitySprites.cginc"
#include "Motion.cginc"
ENDCG
}
}
}