feat: Implemented emulator versions and updating
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parent
a69147a4f7
commit
34db717ec5
22 changed files with 434 additions and 212 deletions
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@ -11,7 +11,12 @@ export default class DOLPHINIntegration implements PluginType
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ctx.hooks.games.emulatorLaunchSupport.tap(desc.name, (ctx) =>
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{
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if (ctx.emulator === 'DOLPHIN')
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return { id: desc.name, possible: !!ctx.source };
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return { id: desc.name, supportLevel: "full", capabilities: ["batch", "config", "fullscreen", "resolution", "saves", "states"] };
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});
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ctx.hooks.emulators.emulatorPostInstall.tapPromise(desc.name, async (ctx) =>
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{
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await Bun.write(path.join(ctx.path, "portable.txt"), "");
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});
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ctx.hooks.games.emulatorLaunch.tapPromise(desc.name, async (ctx) =>
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@ -15,13 +15,26 @@ export default class PCSX2Integration implements PluginType
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{
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if (ctx.emulator === 'PCSX2')
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{
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return { id: desc.name, possible: ctx.source?.type === 'store' };
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const baseCapabilities: EmulatorCapabilities[] = ["batch", "fullscreen", "saves", "states"];
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if (ctx.source?.type === 'store')
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{
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return {
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id: desc.name,
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supportLevel: "full",
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capabilities: [...baseCapabilities, "resolution", "config"]
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};
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}
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else
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{
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return { id: desc.name, supportLevel: "partial", capabilities: [...baseCapabilities] };
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}
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}
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});
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ctx.hooks.games.emulatorLaunch.tapPromise(desc.name, async (ctx) =>
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{
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if (ctx.autoValidCommand.emulator === 'PCSX2' && ctx.autoValidCommand.emulatorSource === 'store' && ctx.autoValidCommand.metadata.emulatorDir)
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if (ctx.autoValidCommand.emulator === 'PCSX2' && ctx.autoValidCommand.metadata.emulatorDir)
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{
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const args = ["-batch"];
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if (config.get('launchInFullscreen'))
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@ -30,32 +43,35 @@ export default class PCSX2Integration implements PluginType
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}
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args.push(...["-bigpicture", "-portable", "--", ctx.autoValidCommand.metadata.romPath]);
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const configFileContents = await Bun.file(configFile).text();
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if (ctx.autoValidCommand.emulatorSource === 'store' && !ctx.dryRun)
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{
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const configFileContents = await Bun.file(configFile).text();
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const biosFolder = path.join(config.get('downloadPath'), "bios", 'PCSX2');
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const storageFolder = path.join(config.get('downloadPath'), "storage", 'PCSX2');
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const savesFolder = path.join(config.get('downloadPath'), "saves", 'PCSX2');
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const biosFolder = path.join(config.get('downloadPath'), "bios", 'PCSX2');
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const storageFolder = path.join(config.get('downloadPath'), "storage", 'PCSX2');
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const savesFolder = path.join(config.get('downloadPath'), "saves", 'PCSX2');
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const view = {
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BIOS_PATH: biosFolder,
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SNAPSHOTS_PATH: path.join(storageFolder, 'snaps'),
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SAVE_STATES_PATH: path.join(savesFolder, 'states'),
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MEMORY_CARDS_PATH: path.join(savesFolder, 'saves'),
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CACHE_PATH: path.join(storageFolder, 'cache'),
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COVERS_PATH: path.join(storageFolder, 'covers'),
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TEXTURES_PATH: path.join(storageFolder, 'textures'),
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RECURSIVE_PATHS: path.join(config.get('downloadPath'), 'roms', 'PS2'),
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};
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const view = {
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BIOS_PATH: biosFolder,
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SNAPSHOTS_PATH: path.join(storageFolder, 'snaps'),
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SAVE_STATES_PATH: path.join(savesFolder, 'states'),
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MEMORY_CARDS_PATH: path.join(savesFolder, 'saves'),
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CACHE_PATH: path.join(storageFolder, 'cache'),
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COVERS_PATH: path.join(storageFolder, 'covers'),
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TEXTURES_PATH: path.join(storageFolder, 'textures'),
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RECURSIVE_PATHS: path.join(config.get('downloadPath'), 'roms', 'PS2'),
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};
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await Promise.all(Object.values(view).map(p => ensureDir(p)));
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await Promise.all(Object.values(view).map(p => ensureDir(p)));
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let pscx2Path = '';
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if (process.platform === 'win32')
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pscx2Path = path.join(ctx.autoValidCommand.metadata.emulatorDir, 'inis');
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else
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pscx2Path = path.join(ctx.autoValidCommand.metadata.emulatorDir, "PCSX2", 'inis');
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let pscx2Path = '';
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if (process.platform === 'win32')
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pscx2Path = path.join(ctx.autoValidCommand.metadata.emulatorDir, 'inis');
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else
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pscx2Path = path.join(ctx.autoValidCommand.metadata.emulatorDir, "PCSX2", 'inis');
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await Bun.write(path.join(pscx2Path, 'PCSX2.ini'), Mustache.render(configFileContents, view));
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await Bun.write(path.join(pscx2Path, 'PCSX2.ini'), Mustache.render(configFileContents, view));
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}
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return args;
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}
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@ -14,18 +14,31 @@ export default class PCSX2Integration implements PluginType
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{
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load (ctx: PluginContextType)
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{
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ctx.hooks.games.emulatorLaunchSupport.tap(desc.name, (ctx) =>
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{
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if (ctx.emulator === 'PPSSPP')
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{
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return { id: desc.name, possible: ctx.source?.type === 'store' };
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const baseCapabilities: EmulatorCapabilities[] = ["batch", "fullscreen", "saves", "states"];
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if (ctx.source?.type === 'store')
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{
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return {
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id: desc.name,
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supportLevel: "full",
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capabilities: [...baseCapabilities, "resolution", "config"]
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};
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}
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else
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{
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return { id: desc.name, supportLevel: "partial", capabilities: [...baseCapabilities] };
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}
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}
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});
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ctx.hooks.games.emulatorLaunch.tapPromise(desc.name, async (ctx) =>
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{
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if (ctx.autoValidCommand.emulator === 'PPSSPP' && ctx.autoValidCommand.emulatorSource === 'store' && ctx.autoValidCommand.metadata.emulatorDir)
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if (ctx.autoValidCommand.emulator === 'PPSSPP' && ctx.autoValidCommand.metadata.emulatorDir)
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{
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const args = [ctx.autoValidCommand.metadata.romPath, "--escape-exit", "--pause-menu-exit"];
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if (config.get('launchInFullscreen'))
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@ -33,44 +46,47 @@ export default class PCSX2Integration implements PluginType
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args.push("--fullscreen");
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}
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let confPath: string | undefined = undefined;
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let controlsPath: string | undefined = undefined;
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switch (process.platform)
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if (ctx.autoValidCommand.emulatorSource === 'store' && !ctx.dryRun)
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{
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case "win32":
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confPath = configFilePathWin32;
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controlsPath = configControlsFilePathWin32;
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break;
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case 'linux':
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confPath = configFilePathLinux;
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controlsPath = configControlsFilePathLinux;
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break;
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}
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let confPath: string | undefined = undefined;
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let controlsPath: string | undefined = undefined;
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let ppssppPath = '';
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if (process.platform === 'win32')
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{
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ppssppPath = path.join(ctx.autoValidCommand.metadata.emulatorDir, 'memstick', 'PSP', 'SYSTEM');
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} else
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{
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//TODO: Use way to set custom memstick path when they support it
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ensureDir(path.join(homedir(), '.config', 'ppsspp'));
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ppssppPath = path.join(homedir(), '.config', 'ppsspp', 'PSP', 'SYSTEM');
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}
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switch (process.platform)
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{
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case "win32":
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confPath = configFilePathWin32;
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controlsPath = configControlsFilePathWin32;
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break;
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case 'linux':
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confPath = configFilePathLinux;
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controlsPath = configControlsFilePathLinux;
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break;
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}
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ensureDir(ppssppPath);
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let ppssppPath = '';
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if (process.platform === 'win32')
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{
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ppssppPath = path.join(ctx.autoValidCommand.metadata.emulatorDir, 'memstick', 'PSP', 'SYSTEM');
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} else
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{
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//TODO: Use way to set custom memstick path when they support it
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ensureDir(path.join(homedir(), '.config', 'ppsspp'));
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ppssppPath = path.join(homedir(), '.config', 'ppsspp', 'PSP', 'SYSTEM');
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}
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if (confPath)
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{
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const configFileContents = await Bun.file(confPath).text();
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await Bun.write(path.join(ppssppPath, 'ppsspp.ini'), Mustache.render(configFileContents, {}));
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}
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ensureDir(ppssppPath);
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if (controlsPath)
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{
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const controlsFileContents = await Bun.file(controlsPath).text();
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await Bun.write(path.join(ppssppPath, 'controls.ini'), Mustache.render(controlsFileContents, {}));
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if (confPath)
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{
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const configFileContents = await Bun.file(confPath).text();
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await Bun.write(path.join(ppssppPath, 'ppsspp.ini'), Mustache.render(configFileContents, {}));
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}
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if (controlsPath)
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{
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const controlsFileContents = await Bun.file(controlsPath).text();
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await Bun.write(path.join(ppssppPath, 'controls.ini'), Mustache.render(controlsFileContents, {}));
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}
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}
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return args;
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