feat: Implemented emulator installation
feat: Updated romm API version feat: Updated es-de rules feat: Added tabs to game details refactor: returned to global query definitions to help with typescript performance
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103 changed files with 4888 additions and 1632 deletions
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@ -5,16 +5,18 @@ import { existsSync, readFileSync } from 'node:fs';
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import * as schema from '@schema/emulators';
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import * as appSchema from "@schema/app";
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import { eq } from 'drizzle-orm';
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import { activeGame, config, db, emulatorsDb, events, setActiveGame } from '../../app';
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import { activeGame, config, customEmulators, db, emulatorsDb, events, setActiveGame } from '../../app';
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import os from 'node:os';
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import { $ } from 'bun';
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import { spawn } from 'node:child_process';
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import { updateRomUserApiRomsIdPropsPut } from '@/clients/romm';
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import { CommandEntry } from '@/shared/constants';
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import { CommandEntry, EmulatorSourceType } from '@/shared/constants';
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import { cores } from '../../emulatorjs/emulatorjs';
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export const varRegex = /%([^%]+)%/g;
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export const assignRegex = /(%\w+%)=(\S+) /g;
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export async function launchCommand (validCommand: string, source: string, sourceId: string, id: number)
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export async function launchCommand (validCommand: { command: string, startDir?: string; }, source: string, sourceId: string, id: number)
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{
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if (activeGame && activeGame.process?.killed === false)
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{
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@ -31,8 +33,9 @@ export async function launchCommand (validCommand: string, source: string, sourc
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await new Promise((resolve, reject) =>
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{
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const game = spawn(validCommand, {
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shell: true
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const game = spawn(validCommand.command, {
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shell: true,
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cwd: validCommand.startDir
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});
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game.stdout.on('data', data => console.log(data));
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game.on('close', (code) =>
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@ -99,6 +102,54 @@ export async function launchCommand (validCommand: string, source: string, sourc
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}*/
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}
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/**
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* Get the emulators related to the given system
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* @param systemSlug the ES-DE slug for the system
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*/
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export async function getEmulatorsForSystem (systemSlug: string)
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{
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const system = await emulatorsDb.query.systems.findFirst({
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with: { commands: true },
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where: eq(schema.systems.name, systemSlug)
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});
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if (!system)
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{
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throw new Error(`Could not find system '${systemSlug}'`);
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}
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const emulators = new Set<string>();
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await Promise.all(system.commands.map(async (command, index) =>
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{
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let cmd = command.command;
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const matches = Array.from(cmd.matchAll(varRegex));
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matches.forEach(([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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emulators.add(emulatorName);
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return;
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}
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});
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}));
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if (cores[systemSlug])
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{
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emulators.add('EMULATORJS');
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}
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return Array.from(emulators);
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}
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/**
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*
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* @param data Uses es-de system slug
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* @returns
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*/
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export async function getValidLaunchCommands (data: {
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systemSlug: string;
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gamePath: string;
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@ -160,101 +211,151 @@ export async function getValidLaunchCommands (data: {
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}
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}
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const formattedCommands = await Promise.all(system.commands.map(async (command, index) =>
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function escapeWindowsArg (arg: string): string
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{
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const label = command.label;
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let cmd = command.command;
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return `"${arg
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.replace(/(\\*)"/g, '$1$1\\"') // escape quotes
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.replace(/(\\*)$/, '$1$1') // escape trailing backslashes
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}"`;
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}
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let emulator: string | undefined = undefined;
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let rom = validFiles[0];
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if (cmd.includes('%ESCAPESPECIALS%'))
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rom = rom.replace(/[&()^=;,]/g, '');
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const staticVars: Record<string, string> = {
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'%ROM%': $.escape(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': $.escape(validFiles[0].replace('/', '\\')),
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'%ESPATH%': $.escape(path.dirname(Bun.main)),
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'%ROMPATH%': $.escape(gamePath),
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'%BASENAME%': $.escape(path.basename(validFiles[0], path.extname(validFiles[0]))),
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'%FILENAME%': $.escape(path.basename(validFiles[0]))
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (_, injectFile: string) =>
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const formattedCommands = await Promise.all(system.commands
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.filter(c => !c.command.includes(`%ENABLESHORTCUTS%`))
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.map(async (command, index) =>
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{
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try
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const label = command.label;
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let cmd = command.command;
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let emulator: string | undefined = undefined;
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let rom = validFiles[0];
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if (cmd.includes('%ESCAPESPECIALS%'))
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rom = rom.replace(/[&()^=;,]/g, '');
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const staticVars: Record<string, string> = {
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'%ROM%': escapeWindowsArg(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': escapeWindowsArg(validFiles[0].replaceAll('/', '\\')),
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'%ESPATH%': escapeWindowsArg(path.dirname(Bun.main)),
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'%ROMPATH%': escapeWindowsArg(gamePath),
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'%BASENAME%': escapeWindowsArg(path.basename(validFiles[0], path.extname(validFiles[0]))),
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'%FILENAME%': escapeWindowsArg(path.basename(validFiles[0])),
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'%ESCAPESPECIALS%': "",
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'%HIDEWINDOW%': ""
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (_, injectFile: string) =>
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{
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const resolvedInjectFile = injectFile.replace(varRegex, (a) =>
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try
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{
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return staticVars[a] ?? a;
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const resolvedInjectFile = injectFile.replace(varRegex, (a) =>
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{
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return staticVars[a] ?? a;
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});
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if (existsSync(resolvedInjectFile))
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{
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const rawContents = readFileSync(resolvedInjectFile, { encoding: 'utf-8' });
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return rawContents.split('\n').map(v => v.replace('\r', '')).join(' ');
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}
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return '';
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} catch (error)
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{
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return '';
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}
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});
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const matches = Array.from(cmd.matchAll(varRegex));
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const varList = await Promise.all(matches.map(async ([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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let execs = await findExecsByName(emulatorName);
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let validExec = execs.find(e => e.exists);
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emulator = emulatorName;
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return [[value, validExec ? validExec.path : undefined], ['%EMUDIR%', validExec ? escapeWindowsArg(path.dirname(validExec.path)) : undefined]];
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}
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const key = value[0].substring(1, value.length - 1);
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return [[value, process.env[key]]];
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}));
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const vars = { ...Object.fromEntries(varList.flatMap(l => l)), ...staticVars };
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let startDir: string | undefined = undefined;
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if ('%STARTDIR%' in vars)
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{
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delete vars['%STARTDIR%'];
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cmd = cmd.replace(assignRegex, (match, p1, p2) =>
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{
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if (p1 === '%STARTDIR%')
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{
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startDir = varRegex.test(p2) ? staticVars[p2] : p2;
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}
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return "";
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});
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if (existsSync(resolvedInjectFile))
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{
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const rawContents = readFileSync(resolvedInjectFile, { encoding: 'utf-8' });
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return rawContents.split('\n').map(v => v.replace('\r', '')).join(' ');
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}
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return '';
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} catch (error)
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{
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return '';
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}
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});
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const matches = Array.from(cmd.matchAll(varRegex));
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const varList = await Promise.all(matches.map(async ([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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let exec = await findExecByName(emulatorName);
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if (data.customEmulatorConfig.has(emulatorName))
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{
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exec = { path: data.customEmulatorConfig.get(emulatorName)!, type: 'custom' };
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}
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emulator = emulatorName;
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return [[value, exec ? exec.path : undefined], ['%EMUDIR%', exec ? $.escape(path.dirname(exec.path)) : undefined]];
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}
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const key = value[0].substring(1, value.length - 1);
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return [[value, process.env[key]]];
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// missing variable
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const invalid = Object.entries(vars).find(c => c[1] === undefined);
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const formattedCommand = cmd.replace(varRegex, (s) => vars[s] ?? '').trim();
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return {
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id: index,
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label: label ?? undefined,
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command: formattedCommand,
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startDir,
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valid: !invalid, emulator
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} satisfies CommandEntry;
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}));
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const vars = { ...Object.fromEntries(varList.flatMap(l => l)), ...staticVars };
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vars['%ESCAPESPECIALS%'] = "";
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vars['%HIDEWINDOW%'] = '';
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// missing variable
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const invalid = Object.entries(vars).find(c => c[1] === undefined);
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const formattedCommand = cmd.replace(varRegex, (s) => vars[s] ?? '').trim();
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return {
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id: index,
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label: label ?? undefined,
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command: formattedCommand,
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valid: !invalid, emulator
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} satisfies CommandEntry;
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}));
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return formattedCommands.filter(c => !!c);
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}
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export async function findExecByName (emulatorName: string)
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export async function findExecsByName (emulatorName: string)
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{
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const emulator = await emulatorsDb.query.emulators.findFirst({ where: eq(schema.emulators.name, emulatorName) });
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if (!emulator)
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{
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throw new Error(`Could not find emulator ${emulatorName}`);
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}
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return findExec(emulator);
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return findExecs(emulatorName, emulator);
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}
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export async function findExec (emulator: { winregistrypath: string[], systempath: string[], staticpath: string[]; })
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export function findStoreEmulatorExec (id: string, emulator?: { systempath: string[]; }): EmulatorSourceType | undefined
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{
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if (os.platform() === 'win32')
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const storeEmulatorFolder = path.join(config.get('downloadPath'), 'emulators', id);
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const storeExecName = emulator?.systempath.find(name => existsSync(path.join(storeEmulatorFolder, name)));
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if (storeExecName)
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{
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return { binPath: path.join(storeEmulatorFolder, storeExecName), rootPath: storeEmulatorFolder, exists: true, type: "store" };
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}
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return undefined;
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}
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export async function findExecs (id: string, emulator?: { winregistrypath: string[], systempath: string[], staticpath: string[]; })
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{
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const execs: EmulatorSourceType[] = [];
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if (customEmulators.has(id))
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{
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execs.push({ binPath: customEmulators.get(id), type: 'custom', exists: await fs.exists(customEmulators.get(id)) });
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}
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if (emulator && emulator.systempath.length > 0)
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{
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const storePath = findStoreEmulatorExec(id, emulator);
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if (storePath) execs.push(storePath);
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}
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if (emulator && os.platform() === 'win32')
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{
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const regValues = emulator.winregistrypath;
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if (regValues.length > 0)
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@ -264,32 +365,32 @@ export async function findExec (emulator: { winregistrypath: string[], systempat
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const registryValue = await readRegistryValue(node);
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if (registryValue)
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{
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return { path: registryValue, type: 'registry' };
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execs.push({ binPath: registryValue, type: 'registry', exists: true });
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}
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}
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}
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}
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const systempaths = emulator.systempath;
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if (systempaths.length > 0)
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if (emulator && emulator.systempath.length > 0)
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{
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const systemPath = await resolveSystemPath(systempaths);
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const systemPath = await resolveSystemPath(emulator.systempath);
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if (systemPath)
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{
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return { path: systemPath, type: 'system' };
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execs.push({ binPath: systemPath, type: 'system', exists: true });
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}
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}
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const staticPaths = emulator.staticpath;
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if (staticPaths.length > 0)
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if (emulator && emulator.staticpath.length > 0)
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{
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const staticPath = await resolveStaticPath(staticPaths);
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const staticPath = await resolveStaticPath(emulator.staticpath);
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if (staticPath)
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{
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return { path: staticPath, type: 'static' };
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execs.push({ binPath: staticPath, type: 'static', exists: true });
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}
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}
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return execs;
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}
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async function readRegistryValue (text: string)
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