feat: Implemented emulator installation
feat: Updated romm API version feat: Updated es-de rules feat: Added tabs to game details refactor: returned to global query definitions to help with typescript performance
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103 changed files with 4888 additions and 1632 deletions
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@ -11,6 +11,10 @@ import { ErrorLike } from "elysia/universal";
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import { getStoreGameFromId } from "../../store/services/gamesService";
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import { cores } from "../../emulatorjs/emulatorjs";
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import { host } from "@/bun/utils/host";
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import Elysia from "elysia";
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import z from "zod";
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import data from "@emulators";
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import { InstallJob, InstallJobStates } from "../../jobs/install-job";
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class CommandSearchError extends Error
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{
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@ -54,8 +58,11 @@ export async function getValidLaunchCommandsForGame (source: string, id: string)
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{
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const gameUrl = `${RPC_URL(host)}/api/romm/rom/${source}/${id}`;
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commands.push({
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id: 'emulatorjs',
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label: "Emulator JS", command: `core=${cores[localGame.platform_slug]}&gameUrl=${encodeURIComponent(gameUrl)}`, valid: true, emulator: 'emulatorjs'
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id: 'EMULATORJS',
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label: "Emulator JS",
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command: `core=${cores[localGame.platform_slug]}&gameUrl=${encodeURIComponent(gameUrl)}`,
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valid: true,
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emulator: 'EMULATORJS'
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});
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}
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@ -89,97 +96,93 @@ export async function getValidLaunchCommandsForGame (source: string, id: string)
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return undefined;
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}
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export default async function buildStatusResponse (source: string, id: string)
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export default function buildStatusResponse ()
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{
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let cleanup: (() => void) | undefined;
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let closed = false;
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return new Response(new ReadableStream({
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async start (controller)
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return new Elysia().ws('/status/:source/:id', {
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response: z.discriminatedUnion('status', [
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z.object({ status: z.literal('error'), error: z.unknown() }),
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z.object({ status: z.literal('installed'), commands: z.array(z.any()), details: z.string().optional() }),
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z.object({ status: z.literal(['refresh', 'queued']) }),
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z.object({ status: z.literal('playing'), details: z.string() }),
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z.object({ status: z.literal('install'), details: z.string() }),
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z.object({ status: z.literal(['download', 'extract']), progress: z.number() }),
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]),
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message (ws, data)
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{
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const encoder = new TextEncoder();
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function enqueue (data: GameInstallProgress, event?: 'error' | 'refresh' | 'ping')
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if (data === 'cancel')
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{
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if (closed) return;
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const evntString = event ? `event: ${event}\n` : '';
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controller.enqueue(encoder.encode(`${evntString}data: ${JSON.stringify(data)}\n\n`));
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const activeTask = taskQueue.findJob(`install-rom-${ws.data.params.source}-${ws.data.params.id}`, InstallJob);
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activeTask?.abort('cancel');
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}
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await sendLatests();
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// seems to help with issue of buffers not flushing, keeping the connection open forcefully
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const keepAlive = setInterval(() =>
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{
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if (closed) return clearInterval(keepAlive);
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try
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{
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enqueue({}, 'ping');
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} catch
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{
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closed = true;
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clearInterval(keepAlive);
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}
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}, 15000);
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const sourceId = `${source}-${id}`;
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},
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async open (ws)
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{
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sendLatests();
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async function sendLatests ()
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{
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if (closed) return;
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const localGame = await db.query.games.findFirst({ where: getLocalGameMatch(id, source), columns: { id: true } });
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const activeTask = taskQueue.findJob(`install-rom-${source}-${id}`);
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if (ws.readyState > 1) return;
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const localGame = await db.query.games.findFirst({ where: getLocalGameMatch(ws.data.params.id, ws.data.params.source), columns: { id: true } });
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const activeTask = taskQueue.findJob(`install-rom-${ws.data.params.source}-${ws.data.params.id}`, InstallJob);
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if (activeTask)
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{
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enqueue({
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progress: activeTask.progress,
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status: activeTask.state as any
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});
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if (activeTask.status === 'queued')
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{
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ws.send({ status: 'queued' });
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} else
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{
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ws.send({ status: activeTask.state as InstallJobStates, progress: activeTask.progress });
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}
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} else if (activeGame && activeGame.gameId === localGame?.id)
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{
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enqueue({ status: 'playing' as GameStatusType, details: 'Playing' });
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ws.send({ status: 'playing', details: 'Playing' });
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}
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else
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{
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const validCommand = await getValidLaunchCommandsForGame(source, id);
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const validCommand = await getValidLaunchCommandsForGame(ws.data.params.source, ws.data.params.id);
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if (validCommand)
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{
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if (validCommand instanceof Error)
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{
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enqueue({ status: validCommand.name as GameStatusType, error: validCommand.message });
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ws.send({ status: 'error', error: validCommand.message });
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}
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else
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{
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enqueue({ status: 'installed', details: validCommand.commands[0].label, commands: validCommand.commands });
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ws.send({
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status: 'installed',
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details: validCommand.commands[0].label,
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commands: validCommand.commands
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});
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}
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}
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else if (source === 'romm')
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else if (ws.data.params.source === 'romm')
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{
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// TODO: Add Caching
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const remoteGame = await getRomApiRomsIdGet({ path: { id: Number(id) } });
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const remoteGame = await getRomApiRomsIdGet({ path: { id: Number(ws.data.params.id) } });
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const stats = await fs.statfs(config.get('downloadPath'));
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if (remoteGame.data?.fs_size_bytes && remoteGame.data?.fs_size_bytes > stats.bsize * stats.bavail)
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{
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enqueue({ status: 'error', error: "Not Enough Free Space" });
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ws.send({ status: 'error', error: "Not Enough Free Space" });
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} else
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{
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enqueue({ status: 'install', details: 'Install' });
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ws.send({ status: 'install', details: 'Install' });
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}
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} else if (source === 'store')
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} else if (ws.data.params.source === 'store')
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{
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const storeGame = await getStoreGameFromId(id);
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const storeGame = await getStoreGameFromId(ws.data.params.id);
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const fileResponse = await fetch(storeGame.file, { method: 'HEAD' });
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const size = Number(fileResponse.headers.get('content-length'));
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const stats = await fs.statfs(config.get('downloadPath'));
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if (size > stats.bsize * stats.bavail)
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{
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enqueue({ status: 'error', error: "Not Enough Free Space" });
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ws.send({ status: 'error', error: "Not Enough Free Space" });
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} else
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{
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enqueue({ status: 'install', details: 'Install' });
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ws.send({ status: 'install', details: 'Install' });
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}
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}
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}
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@ -190,50 +193,56 @@ export default async function buildStatusResponse (source: string, id: string)
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{
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if (data.error)
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{
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enqueue({
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ws.send({
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status: 'error',
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error: data.error
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}, 'error');
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});
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}
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await sendLatests();
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};
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events.on('activegameexit', handleActiveExit);
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dispose.push(() => events.off('activegameexit', handleActiveExit));
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dispose.push(taskQueue.on('progress', ({ id, progress, state }) =>
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dispose.push(taskQueue.on('progress', (data) =>
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{
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if (id.endsWith(sourceId))
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if (data.id === `install-rom-${ws.data.params.source}-${ws.data.params.id}`)
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{
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enqueue({ progress, status: state as any });
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ws.send({ status: data.job.state as InstallJobStates, progress: data.progress });
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}
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}));
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dispose.push(taskQueue.on('completed', ({ id }) =>
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dispose.push(taskQueue.on('queued', (data) =>
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{
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if (id.endsWith(sourceId))
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if (data.id === `install-rom-${ws.data.params.source}-${ws.data.params.id}`)
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{
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enqueue({}, 'refresh');
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ws.send({ status: 'queued' });
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}
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}));
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dispose.push(taskQueue.on('error', ({ id, error }) =>
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dispose.push(taskQueue.on('completed', (data) =>
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{
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if (id.endsWith(sourceId))
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if (data.id === `install-rom-${ws.data.params.source}-${ws.data.params.id}`)
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{
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enqueue({
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ws.send({ status: 'refresh' });
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}
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}));
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dispose.push(taskQueue.on('error', (data) =>
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{
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if (data.id === `install-rom-${ws.data.params.source}-${ws.data.params.id}`)
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{
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ws.send({
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status: 'error',
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error: getErrorMessage(error)
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}, 'error');
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error: getErrorMessage(data.error)
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});
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}
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}));
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cleanup = () =>
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(ws.data as any).cleanup = () =>
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{
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closed = true;
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dispose.forEach(f => f());
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};
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},
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cancel ()
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close (ws, code, reason)
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{
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cleanup?.();
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cleanup = undefined;
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(ws.data as any).cleanup?.();
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},
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}));
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});
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}
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