feat: Implemented emulator installation

feat: Updated romm API version
feat: Updated es-de rules
feat: Added tabs to game details
refactor: returned to global query definitions to help with typescript performance
This commit is contained in:
Simeon Radivoev 2026-03-22 01:11:21 +02:00
parent cf6fff6fac
commit 3750e9ed8f
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
103 changed files with 4888 additions and 1632 deletions

View file

@ -1,12 +1,13 @@
import * as appSchema from '@schema/app';
import { findExecByName } from "../games/services/launchGameService";
import * as emulatorSchema from "@schema/emulators";
import { eq, inArray } from 'drizzle-orm';
import { customEmulators, db, emulatorsDb } from '../app';
import fs from 'node:fs/promises';
import { cores } from '../emulatorjs/emulatorjs';
import { FrontEndEmulator } from '@/shared/constants';
import { FrontEndEmulator, SERVER_URL } from '@/shared/constants';
import { findExecsByName } from '../games/services/launchGameService';
import { host } from '@/bun/utils/host';
/**
* Get emulators based on local games. Only the ones we probably need.
@ -53,14 +54,8 @@ export async function getRelevantEmulators ()
const groupedEmulators = Map.groupBy(emulators, ({ emulator }) => emulator);
const finalEmulators = await Promise.all(Array.from(groupedEmulators.entries()).map(async ([emulator, system_slug]) =>
{
let execPath: { path: string; type: string, } | undefined;
if (customEmulators.has(emulator))
{
execPath = { path: customEmulators.get(emulator), type: 'custom' };
} else
{
execPath = await findExecByName(emulator);
}
const execPaths = await findExecsByName(emulator);
const validExecPath = execPaths.find(e => e.exists);
let platform: number | null | undefined = null;
const validSystemSlug = system_slug.find(s => s.system);
@ -68,45 +63,31 @@ export async function getRelevantEmulators ()
{
platform = platformLookup.get(validSystemSlug.system)?.platform_id;
}
// check if automatic or custom path found existing binary.
// This might not be the actual emulator but I don't care.
const exists = !!execPath && await fs.exists(execPath.path);
const systems = Array.from(new Set(system_slug.filter(s => s.system).map(s => s.system!)));
if (exists)
if (validExecPath)
{
systems.forEach(s => platformViability.set(s, true));
}
const em: FrontEndEmulator & { isCritical: boolean; path?: { path: string, type: string; }; } = {
const em: FrontEndEmulator & { isCritical: boolean; } = {
name: emulator,
exists: exists,
logo: platform ? `/api/romm/platform/local/${platform}/cover` : '',
systems: systems.map(s => platformLookup.get(s)).filter(s => !!s).map(e => ({ icon: `/api/romm/image/romm/assets/platforms/${e.es_slug}.svg`, name: e.platform_name ?? 'Unknown', id: e.es_slug ?? '' })),
gameCount: 0,
description: '',
homepage: '',
type: 'emulator',
os: [process.platform as any],
isCritical: false,
path: execPath,
validSource: validExecPath
};
return em;
}));
finalEmulators.push({
name: 'emulatorjs',
exists: true,
path: { path: 'localhost', type: 'js' },
name: 'EMULATORJS',
validSource: { binPath: `${SERVER_URL(host)}`, type: 'js', exists: true },
logo: `/api/romm/image?url=${encodeURIComponent('https://emulatorjs.org/logo/EmulatorJS.png')}`,
systems: [],
gameCount: 0,
type: 'emulator',
description: '',
homepage: '',
os: [process.platform as any],
isCritical: false
isCritical: false,
});
return finalEmulators.map(e =>