feat: Implemented emulator installation
feat: Updated romm API version feat: Updated es-de rules feat: Added tabs to game details refactor: returned to global query definitions to help with typescript performance
This commit is contained in:
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103 changed files with 4888 additions and 1632 deletions
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@ -1,37 +1,53 @@
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import { createFileRoute, ErrorComponentProps } from "@tanstack/react-router";
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import { CommandEntry, FrontEndGameTypeDetailed, GameInstallProgress, GameStatusType, RPC_URL } from "@shared/constants";
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import { CommandEntry, RPC_URL } from "@shared/constants";
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import { twMerge } from "tailwind-merge";
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import { JSX, RefObject, useEffect, useRef, useState } from "react";
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import { FocusContext, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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import classNames from "classnames";
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import { Clock, CloudDownload, Download, HardDrive, Image, PackageOpen, Play, Settings, Store, Trash, TriangleAlert, Trophy } from "lucide-react";
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import { Calendar, Clock, CloudDownload, Download, EllipsisVertical, Folder, Gamepad2, HardDrive, Image, Info, PackageOpen, Play, Settings, Store, Trash, TriangleAlert, Trophy } from "lucide-react";
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import { HeaderUI } from "../../components/Header";
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import prettyBytes from 'pretty-bytes';
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import { PopSource, SaveSource, useFocusEventListener } from "../../scripts/spatialNavigation";
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import { useFocusEventListener } from "../../scripts/spatialNavigation";
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import { AnimatedBackground } from "../../components/AnimatedBackground";
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import { rommApi } from "../../scripts/clientApi";
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import toast from "react-hot-toast";
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import { useMutation, useQueryClient } from "@tanstack/react-query";
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import { useMutation, useQuery, useQueryClient } from "@tanstack/react-query";
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import { Router } from "../..";
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import { ContextDialog, ContextList, DialogEntry } from "../../components/ContextDialog";
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import { ContextDialog, ContextList, DialogEntry, useContextDialog } from "../../components/ContextDialog";
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import Shortcuts from "../../components/Shortcuts";
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import { GamePadButtonCode, useShortcutContext, useShortcuts } from "@/mainview/scripts/shortcuts";
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import queries from "@/mainview/scripts/queries";
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import Screenshots from "@/mainview/components/Screenshots";
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import { useStickyDataAttr } from "@/mainview/scripts/utils";
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import { HandleGoBack, scrollIntoViewHandler, useStickyDataAttr } from "@/mainview/scripts/utils";
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import useActiveControl from "@/mainview/scripts/gamepads";
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import { FilterUI } from "@/mainview/components/Filters";
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import StatList, { StatEntry } from "@/mainview/components/StatList";
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import { useIntersectionObserver, useLocalStorage } from "usehooks-ts";
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import { EmulatorsSection } from "@/mainview/components/store/EmulatorsSection";
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import { zodValidator } from "@tanstack/zod-adapter";
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import z from "zod";
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import Achievements from "@/mainview/components/game/Achievements";
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import { getErrorMessage } from "react-error-boundary";
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import { GameDetailsContext } from "@/mainview/scripts/contexts";
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import { rommApi } from "@/mainview/scripts/clientApi";
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import { deleteGameMutation, gameQuery, gamesRecommendedBasedOnGameQuery, installMutation, playMutation } from "@queries/romm";
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import { GamesSection } from "@/mainview/components/store/GamesSection";
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export const Route = createFileRoute("/game/$source/$id")({
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loader: async ({ params, context }) =>
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{
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const data = await context.queryClient.fetchQuery(queries.romm.gameQuery(params.source, params.id));
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const data = await context.queryClient.fetchQuery(gameQuery(params.source, params.id));
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return { data };
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},
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component: GameDetailsUI,
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pendingComponent: GameDetailsUIPending,
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errorComponent: Error
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errorComponent: Error,
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validateSearch: zodValidator(z.object({ focus: z.string().optional() }))
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});
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function useDetailsSection ()
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{
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return useLocalStorage('details-section', 'screenshots');
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}
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function Error (data: ErrorComponentProps)
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{
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const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details-error", preferredChildFocusKey: "main-details" });
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@ -51,7 +67,7 @@ function Error (data: ErrorComponentProps)
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<HeaderUI />
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</div>
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<div className="absolute w-full flex flex-col justify-center items-center h-full overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
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<div className="flex gap-2 items-center text-4xl text-error"><TriangleAlert className="size-12" /> {data.error.message}</div>
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<div className="flex gap-2 items-center text-4xl text-error"><TriangleAlert className="size-12" /> {JSON.stringify(data.error, null, 3)}</div>
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</div>
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<div className="bg-base-200">
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@ -139,35 +155,52 @@ function GameDetailsUIPending ()
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</AnimatedBackground>;
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}
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function HandleGoBack ()
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function MoreDetails (data: {})
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{
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const { to, search } = PopSource('details');
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Router.navigate({ to: to ?? '/', viewTransition: { types: ['zoom-out'] }, search });
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const { data: game } = Route.useLoaderData();
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const [details] = useDetailsSection();
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const { ref, focusKey, hasFocusedChild } = useFocusable({
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focusKey: "game-more-details-section",
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onFocus: (l, p, d) => scrollIntoViewHandler({ block: 'start', behavior: 'smooth' })(focusKey, ref.current, d),
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trackChildren: true
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});
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return <div ref={ref} className="scroll-mt-[15vh]">
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<FocusContext value={focusKey}>
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<Divider rootFocusKey={focusKey} showShortcuts={hasFocusedChild} />
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<div className="bg-base-200 py-12 min-h-[80vh]">
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<div key={details} className="h-full animate-slide-up">
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{details === 'screenshots' && <div className="h-[60vh]"><Screenshots screenshots={game.paths_screenshots} /></div>}
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{details === 'stats' && <Stats />}
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{details === 'achievements' && <Achievements game={game} />}
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</div>
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</div>
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</FocusContext>
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</div>;
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}
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function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?: FrontEndGameTypeDetailed; })
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function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>; })
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{
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const { data: game } = Route.useLoaderData();
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const { ref, focusKey } = useFocusable({
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focusKey: 'main-details', onFocus: () =>
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{
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data.mainAreaRef.current?.scrollIntoView({ block: 'end', behavior: 'smooth' });
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},
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focusKey: 'main-details',
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onFocus: (l, p, d) => scrollIntoViewHandler({ block: 'end', behavior: 'smooth' })(focusKey, ref.current, d),
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preferredChildFocusKey: "play-btn",
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saveLastFocusedChild: false
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});
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const platformCoverImg = new URL(`${RPC_URL(__HOST__)}${data.game?.path_platform_cover ?? ''}`);
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const platformCoverImg = new URL(`${RPC_URL(__HOST__)}${game?.path_platform_cover ?? ''}`);
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platformCoverImg.searchParams.set("width", "64");
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const gameCoverImg = data.game?.path_cover ? `${RPC_URL(__HOST__)}${data.game?.path_cover}` : undefined;
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const gameCoverImg = game?.path_cover ? `${RPC_URL(__HOST__)}${game?.path_cover}` : undefined;
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let fileSizeIcon: JSX.Element | undefined;
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if (!data.game)
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if (!game)
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{
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fileSizeIcon = <span className="loading loading-spinner loading-lg"></span>;
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} else if (data.game.missing)
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} else if (game.missing)
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{
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fileSizeIcon = <TriangleAlert />;
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} else if (data.game.local)
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} else if (game.local)
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{
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fileSizeIcon = <HardDrive />;
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} else
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@ -186,23 +219,23 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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</div>
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<div className="flex-2 flex flex-col sm:gap-1 md:gap-6 sm:pt-2 md:pt-16 min-h-0">
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<div className="flex flex-wrap sm:gap-4 md:gap-6 shrink-0">
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<Detail icon={<Clock />} >{data.game?.last_played ? new Date(data.game.last_played).toDateString() : "Never"}</Detail>
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{!!data.game && (data.game.fs_size_bytes !== null || data.game.missing) &&
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<div className={classNames({ "text-error": data.game.missing })}>
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<div className="tooltip" data-tip={data.game.path_fs}>
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<Detail icon={fileSizeIcon} >{data.game.missing ? 'Missing' : prettyBytes(data.game.fs_size_bytes!)}</Detail>
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<Detail icon={<Clock />} >{game?.last_played ? new Date(game.last_played).toDateString() : "Never"}</Detail>
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{!!game && (game.fs_size_bytes !== null || game.missing) &&
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<div className={classNames({ "text-error": game.missing })}>
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<div className="tooltip" data-tip={game.path_fs}>
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<Detail icon={fileSizeIcon} >{game.missing ? 'Missing' : prettyBytes(game.fs_size_bytes!)}</Detail>
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</div>
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</div>}
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<Detail icon={<img className="size-6" src={platformCoverImg.href}></img>} >{data.game?.platform_display_name ?? <div className="skeleton h-4 w-32"></div>}</Detail>
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<Detail icon={<img className="size-6" src={platformCoverImg.href}></img>} >{game?.platform_display_name ?? <div className="skeleton h-4 w-32"></div>}</Detail>
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<Detail icon={
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<Store />
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} >
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{data.game?.source ?? data.game?.id.source}
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{data.game?.local && <small className="text-base-content/60 font-semibold">local</small>}</Detail>
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{game?.source ?? game?.id.source}
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{game?.local && <small className="text-base-content/60 font-semibold">local</small>}</Detail>
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</div>
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<div className="md:hidden divider divider-vertical m-0"></div>
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<div className="text-base-content/80 flex-1 min-h-0 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden text-lg">
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{data.game?.summary ?? <div className="flex flex-col gap-4 w-full">
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{game?.summary ?? <div className="flex flex-col gap-4 w-full">
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<div className="skeleton h-4 w-[30%]"></div>
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<div className="skeleton h-4 w-[80%]"></div>
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<div className="skeleton h-4 w-full"></div>
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@ -211,107 +244,90 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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<div className="skeleton h-4 w-[80%]"></div>
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</div>}
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</div>
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{!!data.game && <ActionButtons key="actions" game={data.game} />}
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{!!game && <ActionButtons key="actions" />}
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</div>
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</section>
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</FocusContext>
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</main>;
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}
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function AchievementsInfo (data: { game: FrontEndGameTypeDetailed; })
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function AchievementsInfo (data: InteractParams)
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{
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if (!data.game.achievements)
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const { data: game } = Route.useLoaderData();
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if (!game.achievements)
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{
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return false;
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}
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return <ActionButton key="achievements" square tooltip="Achievements" type="base" id="achievements" >
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<div className="flex flex-col gap-2 items-center text-2xl">
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<div className="flex flex-row">
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return <ActionButton key="achievements" square tooltip="Achievements" type="base" className="sm:rounded-2xl md:rounded-3xl" id="achievements" onAction={data.onAction} >
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<div className="flex flex-col sm:gap-0 md:gap-2 items-center sm:text-xl md:text-2xl sm:px-4 sm:py-2 md:p-0">
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<div className="flex flex-row items-center gap-1">
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<Trophy />
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{`${data.game.achievements.unlocked}/${data.game.achievements.total}`}
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{`${game.achievements.unlocked}/${game.achievements.total}`}
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</div>
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<progress className="progress progress-secondary w-full" value={50} max="100"></progress>
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<progress className="progress progress-secondary w-full" value={game.achievements.unlocked / game.achievements.total} max="1"></progress>
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</div>
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</ActionButton>;
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}
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function MainActions (data: { game: FrontEndGameTypeDetailed; })
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function MainActions ()
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{
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const { data } = Route.useLoaderData();
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const { source, id } = Route.useParams();
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const installMutation = useMutation({
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mutationKey: ['install'],
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mutationFn: async () =>
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const installMut = useMutation(installMutation(source, id));
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const playMut = useMutation({
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...playMutation, onError (error)
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{
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const { error } = await rommApi.api.romm.game({ source: data.game.id.source })({ id: data.game.id.id }).install.post();
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if (error) throw error;
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}
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});
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const playMutation = useMutation({
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mutationKey: ['play'],
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mutationFn: async () =>
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{
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const { error } = await rommApi.api.romm.game({ source: data.game.id.source })({ id: data.game.id.id }).play.post();
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if (error)
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{
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if (error.value.message)
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{
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toast.error(error.value.message);
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}
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throw error;
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};
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}
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toast.error(error.message);
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},
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});
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const ws = useRef<{ send: (data: string) => void; }>(undefined);
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const [progress, setProgress] = useState<number | undefined>(undefined);
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const [status, setStatus] = useState<GameStatusType | undefined>(undefined);
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const [status, setStatus] = useState<string | undefined>(undefined);
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const [error, setError] = useState<string | undefined>(undefined);
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const [details, setDetails] = useState<string | undefined>(undefined);
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const [commands, setCommands] = useState<CommandEntry[] | undefined>(undefined);
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const [preferredCommand, setPreferredCommand] = useLocalStorage<string | number | undefined>(`${data.source ?? data.id.source}-${data.source_id ?? data.id.id}-preferred-command`, undefined);
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const queryClient = useQueryClient();
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const validCommands = commands ? commands.filter(c => c.valid) : [];
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const validDefaultCommand = commands?.find(c =>
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{
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if (!c.valid) return false;
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if (preferredCommand && c.id !== preferredCommand) return false;
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return true;
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});
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useEffect(() =>
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{
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const es = new EventSource(`${RPC_URL(__HOST__)}/api/romm/status/${data.game.id.source}/${data.game.id.id}`);
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const sub = rommApi.api.romm.status({ source: data.id.source })({ id: data.id.id }).subscribe();
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ws.current = sub.ws;
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es.onmessage = ({ data }) =>
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sub.subscribe((e) =>
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{
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const stats = JSON.parse(data) as GameInstallProgress;
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setProgress(stats.progress);
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setStatus(stats.status);
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setDetails(stats.details);
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setCommands(stats.commands);
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setError(stats.error);
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};
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setStatus(e.data.status);
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setProgress((e.data as any).progress);
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setDetails((e.data as any).details);
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setCommands((e.data as any).commands);
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es.addEventListener('refresh', () =>
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{
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queryClient.invalidateQueries({ queryKey: ['game', data.game.id] });
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Router.navigate({ to: '/game/$source/$id', params: { id, source } });
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});
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es.addEventListener('error', (e) =>
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{
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if ((e as any).data)
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if (e.data.status === 'refresh')
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{
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const stats = JSON.parse((e as any).data) as GameInstallProgress;
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toast.error(stats.error);
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setError(stats.error);
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queryClient.invalidateQueries({ queryKey: ['game', data.id] });
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Router.navigate({ to: '/game/$source/$id', params: { id, source }, replace: true });
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} else if (e.data.status === 'error')
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{
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const errorMessage = getErrorMessage(e.data.error);
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if (!errorMessage) return;
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toast.error(errorMessage);
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setError(errorMessage);
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}
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});
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es.onerror = (event) =>
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return () =>
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{
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const error = (event as any).data?.error;
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if (error)
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{
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toast.error(error);
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setError(error);
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}
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sub.close();
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ws.current = undefined;
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};
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return () => es.close();
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}, [data.game.id]);
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}, [data.id]);
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let progressIcon: JSX.Element | undefined = undefined;
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switch (status)
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@ -319,29 +335,51 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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case 'download':
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progressIcon = <Download />;
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break;
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case 'queued':
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progressIcon = <Clock />;
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break;
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case 'extract':
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progressIcon = <PackageOpen />;
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break;
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}
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let mainButton: JSX.Element | undefined = undefined;
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const showProgress = progress !== null && !!progressIcon;
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useEffect(() =>
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{
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if (showProgress) return;
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showInstallOptions(false);
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}, [showProgress]);
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const handlePlay = (cmd?: CommandEntry) =>
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{
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if (!cmd) return;
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if (cmd.emulator === 'EMULATORJS')
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{
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const params = new URLSearchParams(cmd.command);
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Router.navigate({ to: '/embedded/$source/$id', params: { source, id }, search: Object.fromEntries(params.entries()), replace: true });
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} else
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{
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playMut.mutate({ source: data.id.source, id: data.id.id, command_id: cmd.id });
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Router.navigate({ to: '/launcher/$source/$id', params: { source, id }, replace: true });
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}
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};
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let mainButton: any | undefined = undefined;
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if (status === 'installed')
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{
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mainButton = <ActionButton onAction={() =>
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{
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const firstValid = commands?.find(c => c.valid);
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if (firstValid?.emulator === 'emulatorjs')
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{
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const params = new URLSearchParams(firstValid.command);
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Router.navigate({ to: '/embedded/$source/$id', viewTransition: { types: ['zoom-in'] }, params: { source, id }, search: Object.fromEntries(params.entries()) });
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} else
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{
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playMutation.mutate();
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SaveSource('launch');
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Router.navigate({ to: '/launcher/$source/$id', viewTransition: { types: ['zoom-in'] }, params: { source, id } });
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}
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mainButton = <div className="flex gap-2"><ActionButton onAction={() => handlePlay(validDefaultCommand)} tooltip={validDefaultCommand?.label ?? details}
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key="primary"
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type='primary'
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id="mainAction"
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>
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<Play />
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}} tooltip={details} key="primary" type='primary' id="mainAction"><Play /></ActionButton>;
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</ActionButton>
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{validCommands.length > 1 &&
|
||||
<ActionButton className="size-11! header-icon-small" tooltip={"All Commands"} type="base" id="allActionsBtn" onAction={() => showAllCommands(true, 'allActionsBtn')}>
|
||||
<EllipsisVertical />
|
||||
</ActionButton>}</div>;
|
||||
}
|
||||
else if (error)
|
||||
{
|
||||
|
|
@ -354,8 +392,7 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
|
|||
{
|
||||
if (status === 'missing-emulator')
|
||||
{
|
||||
SaveSource('settings');
|
||||
Router.navigate({ to: '/settings/directories', viewTransition: { types: ['zoom-in'] } });
|
||||
Router.navigate({ to: '/settings/directories' });
|
||||
}
|
||||
}}
|
||||
id="mainAction">
|
||||
|
|
@ -366,12 +403,12 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
|
|||
{
|
||||
mainButton = <ActionButton
|
||||
key={status ?? 'unknown'}
|
||||
disabled={installMutation.isPending}
|
||||
disabled={installMut.isPending}
|
||||
onAction={() =>
|
||||
{
|
||||
if (status === 'install')
|
||||
{
|
||||
installMutation.mutate();
|
||||
installMut.mutate();
|
||||
}
|
||||
}}
|
||||
tooltip={details ?? status}
|
||||
|
|
@ -381,10 +418,41 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
|
|||
</ActionButton>;
|
||||
}
|
||||
|
||||
const { dialog: allCommandDialog, setOpen: showAllCommands } = useContextDialog('all-commands-dialog', {
|
||||
content: <ContextList options={validCommands.map(c =>
|
||||
{
|
||||
const commands: DialogEntry = {
|
||||
id: String(c.id),
|
||||
content: c.label ?? "",
|
||||
type: 'primary',
|
||||
action (ctx)
|
||||
{
|
||||
setPreferredCommand(c.id);
|
||||
handlePlay(c);
|
||||
},
|
||||
};
|
||||
return commands;
|
||||
})} />,
|
||||
preferredChildFocusKey: String(preferredCommand)
|
||||
});
|
||||
|
||||
const { dialog: installOptionsDialog, setOpen: showInstallOptions } = useContextDialog('install-options-dialog', {
|
||||
content: <ContextList options={[{
|
||||
id: 'cancel',
|
||||
content: "Cancel",
|
||||
action (ctx)
|
||||
{
|
||||
ws.current?.send('cancel');
|
||||
ctx.close();
|
||||
},
|
||||
type: 'primary'
|
||||
}]} />
|
||||
});
|
||||
|
||||
return <div className="flex gap-2">
|
||||
{mainButton}
|
||||
<div className="divider divider-horizontal m-0"></div>
|
||||
{progress !== null && !!progressIcon && <ActionButton key="progress" square tooltip={details} type="base" id="progress" >
|
||||
{showProgress && <ActionButton onAction={() => showInstallOptions(true, "progress")} key="progress" square tooltip={details} type="base" id="progress" >
|
||||
<div key={`install-${status}`} data-tooltip={details ?? status} className="flex flex-col gap-2 w-16 items-center text-2xl">
|
||||
<div className="flex flex-row">
|
||||
{progressIcon}
|
||||
|
|
@ -392,26 +460,34 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
|
|||
<progress className="progress progress-secondary w-full" value={progress} max="100"></progress>
|
||||
</div>
|
||||
</ActionButton>}
|
||||
{installOptionsDialog}
|
||||
{allCommandDialog}
|
||||
</div>;
|
||||
}
|
||||
|
||||
function ActionButtons (data: { game: FrontEndGameTypeDetailed; })
|
||||
function ActionButtons (data: {})
|
||||
{
|
||||
const [, setDetailsSection] = useDetailsSection();
|
||||
const { data: game } = Route.useLoaderData();
|
||||
const [hoverText, setHoverText] = useState<string | undefined>(undefined);
|
||||
const [hoverTextType, setHoverTextType] = useState<string>('accent');
|
||||
const { ref, focusKey } = useFocusable({ focusKey: 'actions', onBlur: () => setHoverText(undefined) });
|
||||
const [open, setOpen] = useState(false);
|
||||
const deleteMutation = useMutation({
|
||||
...queries.romm.deleteGameMutation,
|
||||
...deleteGameMutation(game.id),
|
||||
onSuccess: () =>
|
||||
{
|
||||
location.reload();
|
||||
console.log("Deleted");
|
||||
},
|
||||
onError (error)
|
||||
{
|
||||
toast.error(getErrorMessage(error) ?? "Error While Deleting");
|
||||
}
|
||||
});
|
||||
|
||||
const contextOptions: DialogEntry[] = [];
|
||||
if (data.game.local)
|
||||
if (game.local)
|
||||
{
|
||||
contextOptions.push({
|
||||
id: 'delete',
|
||||
|
|
@ -451,16 +527,20 @@ function ActionButtons (data: { game: FrontEndGameTypeDetailed; })
|
|||
|
||||
return <div ref={ref} className="flex sm:gap-2 md:gap-4 sm:h-16 md:h-32 overflow-hidden p-2 items-center shrink-0">
|
||||
<FocusContext value={focusKey}>
|
||||
<MainActions game={data.game} />
|
||||
<AchievementsInfo game={data.game} />
|
||||
<MainActions />
|
||||
<AchievementsInfo onAction={() =>
|
||||
{
|
||||
setDetailsSection("achievements");
|
||||
if (game.achievements?.entires[0])
|
||||
{
|
||||
setFocus(game.achievements.entires[0].id);
|
||||
}
|
||||
|
||||
}} />
|
||||
<ActionButton tooltip="Settings" onAction={() => setOpen(true)} type="base" id="settings" icon={<Settings />} >
|
||||
|
||||
</ActionButton >
|
||||
<ContextDialog id="settings-context" open={open} close={() =>
|
||||
{
|
||||
setOpen(false);
|
||||
setFocus("settings");
|
||||
}}>
|
||||
<ContextDialog sourceFocusKey="settings" id="settings-context" open={open} close={setOpen}>
|
||||
<ContextList options={contextOptions} />
|
||||
</ContextDialog>
|
||||
{!!hoverText && !isPointer && <p className={twMerge("flex sm:hidden md:inline py-1 md:py-2 md:px-4 rounded-4xl text-wrap wrap-anywhere text-base", (tooltipStyles as any)[hoverTextType])}>{hoverText}</p>}
|
||||
|
|
@ -496,7 +576,7 @@ function ActionButton (data: {
|
|||
const styles = {
|
||||
primary: "bg-primary text-primary-content focused:bg-base-content focused:text-base-300 focusable focusable-primary",
|
||||
base: " text-base-content border-dashed border-base-content/20 border-2 focused:bg-base-content focused:text-base-300 focusable focusable-primary",
|
||||
accent: "bg-primary text-primary-content focusable focusable-primary focusable:bg-base-content focusable:text-base-300",
|
||||
accent: "bg-accent text-accent-content focusable focusable-primary focusable:bg-base-content focusable:text-base-300",
|
||||
error: "bg-error text-error-content focused:bg-error focused:text-error-content",
|
||||
};
|
||||
return (
|
||||
|
|
@ -516,45 +596,135 @@ function ActionButton (data: {
|
|||
);
|
||||
}
|
||||
|
||||
export default function GameDetailsUI ()
|
||||
function Stats ()
|
||||
{
|
||||
const { data } = Route.useLoaderData();
|
||||
const stats: StatEntry[] = [];
|
||||
if (data.path_fs)
|
||||
stats.push({ label: "Location", content: data.path_fs, icon: <Folder /> });
|
||||
if (data.companies)
|
||||
stats.push({ label: "Companies", content: data.companies });
|
||||
if (data.genres)
|
||||
stats.push({ label: 'Genres', content: data.genres });
|
||||
if (data.release_date)
|
||||
stats.push({ label: "Release Date", content: data.release_date.toLocaleDateString(), icon: <Calendar /> });
|
||||
if (data.emulators)
|
||||
stats.push({ label: "Emulators", content: data.emulators.map(e => e.name) });
|
||||
return <StatList elementClassName="bg-base-300" stats={stats} />;
|
||||
}
|
||||
|
||||
function Divider (data: { rootFocusKey: string; showShortcuts: boolean; })
|
||||
{
|
||||
const [details, setDetails] = useDetailsSection();
|
||||
const { data: game } = Route.useLoaderData();
|
||||
const { ref, focusKey } = useFocusable({
|
||||
focusKey: "details-divider",
|
||||
onFocus: (l, p, d) => scrollIntoViewHandler({ block: 'nearest', behavior: 'smooth' })(focusKey, ref.current, d),
|
||||
});
|
||||
const detailFilter: Record<string, FilterOption> = {
|
||||
stats: { label: "Stats", selected: details === 'stats', icon: <Info /> },
|
||||
screenshots: { label: "Screenshots", selected: details === 'screenshots', icon: <Image /> },
|
||||
};
|
||||
if (game.achievements)
|
||||
{
|
||||
detailFilter.achievements = { label: "Achievements", selected: details === 'achievements', icon: <Trophy /> };
|
||||
}
|
||||
|
||||
return <div ref={ref} className="divider justify-center bg-linear-to-t from-base-200 to-base-100 h-fit py-0 m-0 scroll-mt-32">
|
||||
<FocusContext value={focusKey}>
|
||||
<FilterUI showShortcuts={data.showShortcuts} rootFocusKey={data.rootFocusKey} className="bg-base-200 drop-shadow-none z-20 gap-1" id="details-filter" options={detailFilter} setSelected={setDetails} />
|
||||
</FocusContext>
|
||||
</div>;
|
||||
}
|
||||
|
||||
export default function GameDetailsUI ()
|
||||
{
|
||||
const [recommendedGamesVisible, setRecommendedGamesVisible] = useState(false);
|
||||
const { data } = Route.useLoaderData();
|
||||
const { focus } = Route.useSearch();
|
||||
const [, setUpdate] = useState(0);
|
||||
const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details", preferredChildFocusKey: "main-details" });
|
||||
const headerRef = useRef(null);
|
||||
const sentinelRef = useRef(null);
|
||||
const backgroundImage = data.path_cover ? new URL(`${RPC_URL(__HOST__)}${data?.path_cover}`) : undefined;
|
||||
const mainAreaRef = useRef<HTMLDivElement>(null);
|
||||
const { data: recommendedGames } = useQuery({ ...gamesRecommendedBasedOnGameQuery(data.id.source, data.id.id), enabled: recommendedGamesVisible });
|
||||
|
||||
useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
|
||||
const { shortcuts } = useShortcutContext();
|
||||
|
||||
useEffect(() =>
|
||||
{
|
||||
focusSelf();
|
||||
if (focus)
|
||||
{
|
||||
setFocus(focus, { instant: true });
|
||||
} else
|
||||
{
|
||||
focusSelf();
|
||||
}
|
||||
|
||||
}, []);
|
||||
|
||||
useStickyDataAttr(headerRef, sentinelRef, ref);
|
||||
const recommendedEmulators = data.emulators?.filter(e => e.store_exists);
|
||||
|
||||
const { ref: intersct } = useIntersectionObserver({
|
||||
onChange: (isIntersecting, entry) =>
|
||||
{
|
||||
setRecommendedGamesVisible(isIntersecting);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<AnimatedBackground ref={ref} backgroundKey="game-details" backgroundUrl={backgroundImage} scrolling>
|
||||
<div className="z-10">
|
||||
<FocusContext value={focusKey}>
|
||||
<div ref={sentinelRef} className="h-0" />
|
||||
<div ref={headerRef} className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
|
||||
<HeaderUI />
|
||||
</div>
|
||||
<div className="flex flex-col h-[80vh] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40" ref={mainAreaRef}>
|
||||
<Details mainAreaRef={mainAreaRef} game={data} />
|
||||
</div>
|
||||
<div className="bg-base-200">
|
||||
<div className="divider m-0 pb-12"><div className="flex items-center gap-3 opacity-60"><Image className="sm:size-4 md:size-6" />Screenshots</div></div>
|
||||
{!!data && <Screenshots screenshots={data.paths_screenshots} onFocus={(_, node) => node.scrollIntoView({ behavior: 'smooth', block: 'center' })} />}
|
||||
<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
|
||||
<Shortcuts shortcuts={shortcuts} />
|
||||
</footer>
|
||||
</div>
|
||||
</FocusContext>
|
||||
</div>
|
||||
<GameDetailsContext value={{
|
||||
update: () => setUpdate(v => v + 1)
|
||||
}} >
|
||||
<div className="z-10">
|
||||
<FocusContext value={focusKey}>
|
||||
<div ref={sentinelRef} className="h-0" />
|
||||
<div ref={headerRef} className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
|
||||
<HeaderUI />
|
||||
</div>
|
||||
<div className="flex flex-col h-[calc(100vh-12rem)] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40" ref={mainAreaRef}>
|
||||
<Details mainAreaRef={mainAreaRef} />
|
||||
</div>
|
||||
<MoreDetails />
|
||||
<div className="relative bg-base-300">
|
||||
{!!recommendedEmulators && recommendedEmulators.length > 0 && <EmulatorsSection
|
||||
id={`${data.id.id}-recommended`}
|
||||
header={<><div className="w-2 h-5 rounded-full bg-info shadow-sm shadow-error/40" />
|
||||
<h2 className="font-bold uppercase tracking-widest">
|
||||
Related Emulators
|
||||
</h2></>}
|
||||
onFocus={scrollIntoViewHandler({ block: 'center' })}
|
||||
onSelect={(id, focus) =>
|
||||
{
|
||||
Router.navigate({ to: '/store/details/emulator/$id', params: { id } });
|
||||
}}
|
||||
emulators={recommendedEmulators} />}
|
||||
</div>
|
||||
<div className="bg-base-100">
|
||||
<div className="px-6 py-3">
|
||||
<div className="flex items-center gap-3 mb-4">
|
||||
<div className="w-2 h-5 rounded-full bg-accent shadow-sm shadow-error/40" />
|
||||
<Gamepad2 className="text-accent" />
|
||||
<h2 className="font-bold uppercase tracking-widest text-accent grow">
|
||||
Related Games
|
||||
</h2>
|
||||
</div>
|
||||
<GamesSection ref={intersct} showSources onSelect={(id, focus) =>
|
||||
{
|
||||
Router.navigate({ to: '/game/$source/$id', params: { id: id.id, source: id.source } });
|
||||
}} onFocus={scrollIntoViewHandler({ block: 'center', inline: 'nearest' })} games={recommendedGames} />
|
||||
</div>
|
||||
</div>
|
||||
</FocusContext>
|
||||
</div>
|
||||
<footer className="fixed right-0 bottom-0 p-4 flex items-center justify-end z-10">
|
||||
<Shortcuts shortcuts={shortcuts} />
|
||||
</footer>
|
||||
</GameDetailsContext>
|
||||
</AnimatedBackground>
|
||||
);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue