feat: Added way to update the local games from romm when IDs change based on IGDB or Retro Achievement ID

Fixes #2
This commit is contained in:
Simeon Radivoev 2026-04-10 02:00:11 +03:00
parent 7948bd24fa
commit 4806f3487a
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
9 changed files with 143 additions and 52 deletions

View file

@ -8,7 +8,7 @@ import { GameListFilterSchema, SERVER_URL } from "@shared/constants";
import { InstallJob } from "../jobs/install-job";
import path from "node:path";
import { convertLocalToFrontend, convertStoreToFrontend, getLocalGameMatch, getSourceGameDetailed } from "./services/utils";
import buildStatusResponse, { getValidLaunchCommandsForGame } from "./services/statusService";
import buildStatusResponse, { fixSource, getValidLaunchCommandsForGame, validateGameSource } from "./services/statusService";
import { errorToResponse } from "elysia/adapter/bun/handler";
import { getEmulatorsForSystem, getRomFilePaths, launchCommand } from "./services/launchGameService";
import { getErrorMessage, SeededRandom } from "@/bun/utils";
@ -412,6 +412,15 @@ export default new Elysia()
params: z.object({ id: z.string(), source: z.string() }),
response: z.any()
})
.get('/game/:source/:id/validate', async ({ params: { id, source } }) =>
{
const valid = await validateGameSource(source, id);
return { valid: valid.valid, reason: valid.reason };
})
.post('/game/:source/:id/fix_source', async ({ params: { id, source } }) =>
{
return fixSource(source, id);
})
.post('/game/:source/:id/play', async ({ params: { id, source }, body, set }) =>
{
const validCommands = await getValidLaunchCommandsForGame(source, id);