feat: Added way to update the local games from romm when IDs change based on IGDB or Retro Achievement ID
Fixes #2
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9 changed files with 143 additions and 52 deletions
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@ -1,10 +1,10 @@
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import { deleteGameMutation, gameInvalidationQuery } from "@/mainview/scripts/queries/romm";
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import { deleteGameMutation, fixSourceMutation, gameInvalidationQuery, validateSourceQuery } from "@/mainview/scripts/queries/romm";
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import { FocusContext, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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import { useMutation } from "@tanstack/react-query";
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import { useMutation, useQuery } from "@tanstack/react-query";
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import { ContextList, DialogEntry, useContextDialog } from "../ContextDialog";
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import { getErrorMessage } from "react-error-boundary";
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import toast from "react-hot-toast";
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import { Settings, Trash, Trophy } from "lucide-react";
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import { Hammer, Settings, Trash, Trophy } from "lucide-react";
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import MainActions from "./MainActions";
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import ActionButton from "./ActionButton";
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import { useLocalStorage } from "usehooks-ts";
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@ -33,6 +33,18 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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{
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const [, setDetailsSection] = useLocalStorage('details-section', 'screenshots');
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const fixMutation = useMutation({
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...fixSourceMutation, onSuccess (data, variables, onMutateResult, context)
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{
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if (onMutateResult) toast.success("Updated Source");
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context.client.invalidateQueries(gameInvalidationQuery(variables.id, variables.source)).then(() => router.history.back());
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},
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onError (error)
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{
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toast.error(getErrorMessage(error) ?? "Error While Trying To Fix");
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}
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});
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const { data: validation } = useQuery(validateSourceQuery(data.source, data.id));
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const { ref, focusKey, hasFocusedChild } = useFocusable({ focusKey: 'actions', forceFocus: true, trackChildren: true, preferredChildFocusKey: 'mainAction' });
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const router = useRouter();
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const deleteMutation = useMutation({
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@ -47,32 +59,41 @@ export default function ActionButtons (data: { game?: FrontEndGameTypeDetailed,
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}
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});
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useBlocker({ shouldBlockFn: () => deleteMutation.isPending });
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useBlocker({
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shouldBlockFn: () =>
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{
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return deleteMutation.isPending || fixMutation.isPending;
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}
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});
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const contextOptions: DialogEntry[] = [];
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if (data.game?.local)
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{
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if (deleteMutation.isPending)
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{
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contextOptions.push({
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id: 'delete',
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icon: <span className="loading loading-spinner loading-lg"></span>,
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content: "Deleting",
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type: 'error'
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});
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} else
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{
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contextOptions.push({
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id: 'delete',
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action: () =>
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{
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deleteMutation.mutate();
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},
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icon: <Trash />,
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content: "Delete",
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type: 'error'
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});
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}
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contextOptions.push({
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id: 'delete',
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action: () =>
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{
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deleteMutation.mutate();
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},
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icon: deleteMutation.isPending ? <span className="loading loading-spinner loading-lg"></span> : <Trash />,
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content: deleteMutation.isPending ? "Deleting" : "Delete",
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type: 'error'
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});
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}
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if (!validation?.valid)
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{
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contextOptions.push({
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id: "fix_source",
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action (ctx)
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{
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if (data.game)
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fixMutation.mutate({ source: data.game.id.source, id: data.game.id.id });
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},
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icon: fixMutation.isPending ? <span className="loading loading-spinner loading-lg"></span> : <Hammer />,
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content: "Try Fix Source",
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type: "warning"
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});
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}
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const { setOpen, dialog: settingsDialog } = useContextDialog("settings-context", { content: <ContextList disableCloseButton={deleteMutation.isPending} options={contextOptions} />, canClose: !deleteMutation.isPending });
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