fix: Navigation blocking now working with focuesed input fields
fix: Added warning to loging with lookup provider for better UX feat: Added ROMM Client API Token in plugin settings
This commit is contained in:
parent
7029477392
commit
4da717c26d
20 changed files with 160 additions and 96 deletions
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@ -4,4 +4,4 @@ Comment=GameFlow Deck
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Exec=gameflow
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Icon=com.simeonradivoev.gameflow-deck
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Type=Application
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Categories=Games;
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Categories=Game;
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@ -499,17 +499,17 @@ export default new Elysia()
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}, { body: z.object({ source: z.string(), id: z.string() }) })
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.get('/lookup', async ({ query: { search } }) =>
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{
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const matches: GameLookup[] = [];
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await plugins.hooks.games.gameLookup.promise({ search, matches });
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return matches;
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const matches = new Map<string, GameLookup[]>();
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await plugins.hooks.games.gameLookup.promise(matches, { search });
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return { hadMatchers: matches.size > 0, matches: Array.from(matches.values()).flatMap(m => m) };
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}, {
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query: z.object({ search: z.string() })
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})
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.get('/lookup/:source/:id', async ({ params: { source, id } }) =>
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{
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const matches: GameLookup[] = [];
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await plugins.hooks.games.gameLookup.promise({ source, id, matches });
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return matches;
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const matches = new Map<string, GameLookup[]>();
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await plugins.hooks.games.gameLookup.promise(matches, { source, id });
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return Array.from(matches.values()).flatMap(m => m);
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})
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.post('/game/:source/:id/play', async ({ params: { id, source }, body, set }) =>
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{
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@ -48,9 +48,10 @@ export async function customUpdate (source: string, id: string, destination: str
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const localGame = await getLocalGame(source, id);
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if (!localGame) throw new Error("Could not find Local Game");
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const matches: GameLookup[] = [];
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await plugins.hooks.games.gameLookup.promise({ source: destination, id: destinationId, matches });
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if (matches.length <= 0) throw new Error("Could not find destination");
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const matchesMap = new Map<string, GameLookup[]>();
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await plugins.hooks.games.gameLookup.promise(matchesMap, { source: destination, id: destinationId });
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const matches = matchesMap.values().next().value;
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if (!matches || matches?.length <= 0) throw new Error("Could not find destination");
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const match = matches[0];
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await db.transaction(async (tx) =>
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@ -441,9 +441,9 @@ export async function createLocalGame (info: {
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if (info.screenshotUrls.length <= 0 && info.igdb_id)
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{
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const matches: GameLookup[] = [];
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await plugins.hooks.games.gameLookup.promise({ source: 'igdb', id: String(info.igdb_id), matches });
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info.screenshotUrls.push(...matches[0].screenshotUrls);
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const matches = new Map<string, GameLookup[]>();
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await plugins.hooks.games.gameLookup.promise(matches, { source: 'igdb', id: String(info.igdb_id) });
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info.screenshotUrls.push(...(matches.values().next().value?.[0].screenshotUrls ?? []));
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}
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// pre-fetch screenshots
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@ -1,6 +1,6 @@
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import { EmulatorPackageType, GameListFilterType } from '@/shared/constants';
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import { CommandEntry, DownloadInfo, EmulatorSourceEntryType, EmulatorSupport, EmulatorSystem, FrontEndCollection, FrontEndFilterSets, FrontEndGameType, FrontEndGameTypeDetailed, FrontEndGameTypeWithIds, FrontEndId, FrontEndPlatformType, GameLookup, SaveFileChange, SaveSlots } from '@/shared/types';
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import { SyncBailHook, AsyncSeriesHook, AsyncSeriesBailHook, Hook } from 'tapable';
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import { SyncBailHook, AsyncSeriesHook, AsyncSeriesBailHook, Hook, AsyncSeriesWaterfallHook } from 'tapable';
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export default class GameHooks
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{
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@ -96,12 +96,11 @@ export default class GameHooks
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name?: string;
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family_name?: string;
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} | undefined>(['ctx']);
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gameLookup = new AsyncSeriesHook<[ctx: {
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gameLookup = new AsyncSeriesWaterfallHook<[matches: Map<string, GameLookup[]>, ctx: {
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source?: string,
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id?: string;
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search?: string;
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matches: GameLookup[];
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}]>(['ctx']);
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}]>(['matches', 'ctx']);
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fetchPlatforms = new AsyncSeriesHook<[ctx: {
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platforms: FrontEndPlatformType[];
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}]>(['ctx']);
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@ -32,9 +32,10 @@ export class ImportJob implements IJob<z.infer<typeof ImportJob.dataSchema>, str
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async start (context: JobContext<IJob<z.infer<typeof ImportJob.dataSchema>, string>, z.infer<typeof ImportJob.dataSchema>, string>): Promise<any>
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{
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const matches: GameLookup[] = [];
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await plugins.hooks.games.gameLookup.promise({ source: this.source, id: this.id, matches });
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if (matches.length <= 0) throw Error("Could not Find Game");
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const matchesMap = new Map<string, GameLookup[]>();
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await plugins.hooks.games.gameLookup.promise(matchesMap, { source: this.source, id: this.id });
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const matches = matchesMap.values().next().value;
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if (!matches || matches.length <= 0) throw Error("Could not Find Game");
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const match = matches[0];
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let cover: Buffer<ArrayBufferLike> | undefined = undefined;
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@ -43,13 +43,13 @@ export default class IgdbIntegration implements PluginType
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{
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await checkLoginAndRefreshTwitch();
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ctx.hooks.games.gameLookup.tapPromise(desc.name, async ({ source, id, search, matches }) =>
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ctx.hooks.games.gameLookup.tapPromise(desc.name, async (matches, { source, id, search }) =>
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{
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if (!process.env.TWITCH_CLIENT_ID) return;
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if (!process.env.TWITCH_CLIENT_ID) return matches;
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const access_token = await secrets.get({ service: 'gamflow_twitch', name: 'access_token' });
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if (!access_token)
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{
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return;
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return matches;
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}
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if ((source === 'igdb' && id) || search)
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@ -62,7 +62,7 @@ export default class IgdbIntegration implements PluginType
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...(source === 'igdb' && id ? [igdb.where('id', '=', Number(id))] : []),
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igdb.limit(10)).execute());
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matches.push(...games.filter(g => !!g.name)
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matches.set(desc.name, games.filter(g => !!g.name)
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.map(g =>
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{
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const lookup: GameLookup = {
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@ -89,8 +89,10 @@ export default class IgdbIntegration implements PluginType
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return lookup;
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}));
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return;
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return matches;
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}
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return matches.set(desc.name, []);
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});
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ctx.hooks.games.platformLookup.tapPromise(desc.name, async ({ source, id, slug }) =>
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@ -15,9 +15,11 @@ import { validateGameSource } from "@/bun/api/games/services/statusService";
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import z from "zod";
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import { checkLoginAndRefreshRomm } from "@/bun/api/auth";
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import { DownloadFileEntry, DownloadInfo, FrontEndCollection, FrontEndGameType, FrontEndGameTypeDetailed, FrontEndGameTypeDetailedAchievement, FrontEndGameTypeWithIds, FrontEndPlatformType } from "@/shared/types";
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import Conf from "conf";
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const SettingsSchema = z.object({
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savesSync: z.boolean().default(false).describe("Experimental save sync support")
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savesSync: z.boolean().default(false).describe("Experimental save sync support"),
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clientApiToken: z.string().optional().describe("Generate a long lived token from the ROMM server")
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});
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type SettingsType = z.infer<typeof SettingsSchema>;
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@ -39,26 +41,34 @@ export default class RommIntegration implements PluginType<SettingsType>
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return true;
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}
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async updateClient ()
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async getAccessToken (config: Conf<SettingsType>)
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{
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if (process.env.ROMM_CLIENT_TOKEN) return process.env.ROMM_CLIENT_TOKEN;
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const client_token = await config.get('clientApiToken');
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if (client_token) return client_token;
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return (await secrets.get({ service: 'gameflow', name: 'romm_access_token' })) ?? undefined;
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}
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async updateClient (pluginConfig: Conf<SettingsType>)
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{
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client.setConfig({
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baseUrl: config.get('rommAddress'),
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async auth (auth)
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auth: (auth) =>
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{
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if (auth.scheme === 'bearer')
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{
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return (await secrets.get({ service: 'gameflow', name: 'romm_access_token' })) ?? undefined;
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return this.getAccessToken(pluginConfig);
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}
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}
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});
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}
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async getAuthToken ()
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async getAuthToken (config: Conf<SettingsType>)
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{
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return getAuthToken({
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scheme: 'bearer',
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type: "http"
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}, async (a) => (await secrets.get({ service: "gameflow", name: 'romm_access_token' })) ?? undefined);
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}, async (a) => this.getAccessToken(config));
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}
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async getAllRommPlatforms ()
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@ -146,9 +156,9 @@ export default class RommIntegration implements PluginType<SettingsType>
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{
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this.isSteamDeck = isSteamDeckGameMode();
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ctx.setProgress(0, "Logging Into Romm");
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await this.updateClient();
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await this.updateClient(ctx.config);
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await checkLoginAndRefreshRomm();
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await this.updateClient();
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await this.updateClient(ctx.config);
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ctx.hooks.games.fetchGames.tapPromise(desc.name, async ({ query, games }) =>
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{
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@ -199,7 +209,7 @@ export default class RommIntegration implements PluginType<SettingsType>
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{
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if (!await this.checkRemote()) return;
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if (service !== 'romm') return;
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await this.updateClient();
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await this.updateClient(ctx.config);
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});
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ctx.hooks.games.fetchGame.tapPromise(desc.name, async ({ source, id }) =>
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@ -273,7 +283,7 @@ export default class RommIntegration implements PluginType<SettingsType>
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system_slug: rommPlatform.slug,
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metadata: rom.metadatum,
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files,
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auth: await this.getAuthToken(),
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auth: await this.getAuthToken(ctx.config),
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extract_path,
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id: "romm"
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};
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@ -310,7 +320,7 @@ export default class RommIntegration implements PluginType<SettingsType>
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}
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}
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if (files.length > 0) return { files, auth: await this.getAuthToken() };
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if (files.length > 0) return { files, auth: await this.getAuthToken(ctx.config) };
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});
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ctx.hooks.games.fetchRecommendedGamesForGame.tapPromise(desc.name, async ({ game, games }) =>
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@ -445,7 +455,7 @@ export default class RommIntegration implements PluginType<SettingsType>
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const rommSlot = saveFiles.data.slots.find(s => s.slot === 'gameflow' && s.latest.file_name_no_tags === slot);
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if (rommSlot)
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{
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const auth = await this.getAuthToken();
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const auth = await this.getAuthToken(ctx.config);
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const headers: Record<string, string> = {};
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if (auth)
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headers['Authorization'] = auth;
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@ -535,7 +545,7 @@ export default class RommIntegration implements PluginType<SettingsType>
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url.searchParams.set('emulator', command.emulator);
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url.searchParams.set('overwrite', "true");
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const auth = await this.getAuthToken();
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const auth = await this.getAuthToken(ctx.config);
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const headers: Record<string, string> = {};
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if (auth)
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headers['Authorization'] = auth;
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@ -1,5 +1,5 @@
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import { createRef, JSX, RefObject, useEffect, useRef, useState } from "react";
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import useActiveControl from "../scripts/gamepads";
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import useActiveControl, { GamepadButtonEvent } from "../scripts/gamepads";
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import { oneShot } from "../scripts/audio/audio";
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import { ArrowLeft, ArrowRight, CornerDownLeft, Delete, Space } from "lucide-react";
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import { GamePadButtonCode } from "../scripts/shortcuts";
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@ -457,11 +457,26 @@ export function GamepadKeyboard ()
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if (!disposed && !hidden) requestAnimationFrame(update);
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const gamepadButtonHandler = (e: Event) =>
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{
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if (!(e instanceof GamepadButtonEvent) || disposed || hidden) return;
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if (e.button === GamePadButtonCode.L1 || e.button === GamePadButtonCode.R1 || e.button === GamePadButtonCode.L2 || e.button === GamePadButtonCode.R2)
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{
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e.preventDefault();
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e.stopImmediatePropagation();
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}
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};
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window.addEventListener('gamepadbuttondown', gamepadButtonHandler);
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window.addEventListener('gamepadbuttonup', gamepadButtonHandler);
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return () =>
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{
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disposed = true;
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Object.values(buttonRepeatTimeout).forEach(v => clearTimeout(v));
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Object.values(actionRepeatTimeout).forEach(v => clearTimeout(v));
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window.removeEventListener('gamepadbuttondown', gamepadButtonHandler);
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window.removeEventListener('gamepadbuttonup', gamepadButtonHandler);
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};
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}, [focusedInput, elements, shift, characters, hidden]);
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@ -230,14 +230,6 @@ export function HeaderAccounts (data: { accounts?: HeaderAccount[]; })
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const accounts: HeaderAccount[] = [];
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if (data.accounts) accounts.push(...data.accounts);
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const router = useRouter();
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const { ref } = useFocusable({
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focusKey: 'accounts',
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onEnterPress: handleSelect,
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focusable: accounts.length > 0
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});
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if (rommUser.data?.hasLogin || rommUser.isError)
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{
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accounts.push({
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@ -254,6 +246,16 @@ export function HeaderAccounts (data: { accounts?: HeaderAccount[]; })
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type: 'secondary'
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});
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}
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const hasAccounts = accounts.length > 0;
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const router = useRouter();
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const { ref } = useFocusable({
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focusKey: 'accounts',
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onEnterPress: handleSelect,
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focusable: hasAccounts
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});
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return <div onClick={handleSelect} ref={ref} style={{ viewTimelineName: "header-accounts" }} className="avatar-group cursor-pointer -space-x-6 w-fit flex items-center gap-2 drop-shadow-sm overflow-visible rounded-3xl focusable focusable-primary focusable-hover ">
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{accounts?.map(a => <HeaderAvatar
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@ -316,17 +318,19 @@ export function HeaderUI (data: HeaderUIParams)
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router.navigate({ to: '/settings/accounts' });
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};
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return (
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<FocusContext.Provider value={focusKey}>
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<header
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ref={ref}
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className="flex items-center justify-between text-base-content"
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style={{ viewTimelineName: 'header' }}
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>
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<FocusContext value={focusKey}>
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<HeaderAccounts key={"header-accounts"} accounts={data.accounts} />
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{data.title}
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<HeaderStatusBar key={"header-status-bar"} buttonElements={data.buttonElements} buttons={[...data.buttons ?? [], { icon: <Settings />, id: "header-settings-btn", action: goToSettings, external: true }]} />
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</FocusContext>
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</header >
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</FocusContext.Provider>
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);
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}
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@ -1,13 +1,15 @@
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import { FocusContext, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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import { useQuery } from "@tanstack/react-query";
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import { Check, Search } from "lucide-react";
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import { Check, Search, TriangleAlert } from "lucide-react";
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import HeaderSearchField from "../HeaderSearchField";
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import { GamePadButtonCode, useShortcuts } from "@/mainview/scripts/shortcuts";
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import { scrollIntoViewHandler } from "@/mainview/scripts/utils";
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import { FOCUS_KEYS } from "@/mainview/scripts/types";
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import { FrontEndId, GameLookup } from "@/shared/types";
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import { gameLookupQuery } from "@/mainview/scripts/queries/romm";
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import { Button } from "../options/Button";
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import { useNavigate } from "@tanstack/react-router";
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function Result (data: {
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match: GameLookup;
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@ -65,18 +67,26 @@ export default function GameLookupElement (data: {
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})
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{
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const { data: lookups, isFetching } = useQuery({ ...gameLookupQuery(data.search), staleTime: 1000 * 60 * 60 });
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const navigate = useNavigate();
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return <div>
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<SearchField setSearch={data.setSearch} search={data.search} />
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<div className="divider">{isFetching ? <span className="loading loading-spinner loading-lg"></span> : <Search className='size-10' />}Results</div>
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<ul className='flex flex-col gap-2 justify-center p-2 px-4'>
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{lookups?.map((l, i) =>
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{!Array.isArray(lookups) && <>
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{!isFetching && !lookups?.hadMatchers && <div className="flex justify-center items-center text-2xl p-16 gap-2 text-warning">
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<Button onAction={e => navigate({ to: '/settings/accounts', search: { focus: 'twitch-login-space' } })} external className="gap-2" style="warning" id="setup-lookup-btn"><TriangleAlert /> Login With Lookup Provider</Button>
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</div>}
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{lookups?.matches.map((l, i) =>
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{
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return <Result key={i} selected={data.selected?.id === l.id && data.selected?.source === l.source} showPlatform={data.showPlatforms ?? false} match={l} onAction={(ctx) =>
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{
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data.onSelect(l);
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}} />;
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})}
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</>}
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</ul>
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</div>;
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}
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@ -27,6 +27,7 @@ export function Button (data: {
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children?: any,
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className?: string,
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disabled?: boolean,
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external?: boolean,
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type?: "reset" | "button" | "submit";
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style?: ButtonStyle,
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shortcutLabel?: string;
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@ -65,6 +66,7 @@ export function Button (data: {
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focused ? data.focusClassName : undefined,
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classNames({
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"btn-accent": focused,
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"focusable focusable-primary focusable-hover": data.external
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}, data.className))}
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type={data.type ?? 'button'}
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>
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@ -121,7 +121,7 @@ export function OptionInput (data: {
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step={data.step}
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data-focus={"input"}
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name={data.name}
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value={String(data.value)}
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||||
value={data.value === undefined ? undefined : String(data.value)}
|
||||
defaultValue={typeof data.defaultValue === 'string' ? data.defaultValue : undefined}
|
||||
type={data.type}
|
||||
autoComplete={data.autocomplete}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ import { StickyHeaderUI } from '@/mainview/components/Header';
|
|||
import LoadingScreen from '@/mainview/components/LoadingScreen';
|
||||
import { Button } from '@/mainview/components/options/Button';
|
||||
import { PathSettingsOptionBase } from '@/mainview/components/options/PathSettingsOption';
|
||||
import SelectMenu from '@/mainview/components/SelectMenu';
|
||||
import { FloatingShortcuts } from '@/mainview/components/Shortcuts';
|
||||
import { oneShot } from '@/mainview/scripts/audio/audio';
|
||||
import { addManualGameMutation, allGamesInvalidateQuery, gameLookupDetails, platformLookupMatchQuery } from '@/mainview/scripts/queries/romm';
|
||||
|
|
@ -252,7 +253,6 @@ function Location ()
|
|||
|
||||
function Details (data: {})
|
||||
{
|
||||
|
||||
const { ref, focusKey } = useFocusable({ focusKey: 'add-game-details-section' });
|
||||
const state = Route.useSearch();
|
||||
const step = state.step ?? 0;
|
||||
|
|
@ -318,11 +318,13 @@ function Steps ()
|
|||
const state = Route.useSearch();
|
||||
const step = state.step ?? 0;
|
||||
const { ref, focusKey } = useFocusable({ focusKey: "steps", preferredChildFocusKey: `step-${step}`, saveLastFocusedChild: false });
|
||||
return <ul ref={ref} className="steps pt-2" style={{ viewTransitionName: 'steps' }}>
|
||||
return <div ref={ref} className='flex justify-center mt-8'>
|
||||
|
||||
<ul className="steps pt-2" style={{ viewTransitionName: 'steps' }}>
|
||||
<FocusContext value={focusKey}>
|
||||
{StepDetails.map((s, i) => <Step key={i} index={i} label={s.label} />)}
|
||||
</FocusContext>
|
||||
</ul>;
|
||||
</ul></div>;
|
||||
}
|
||||
|
||||
function RouteComponent ()
|
||||
|
|
@ -374,17 +376,15 @@ function RouteComponent ()
|
|||
}
|
||||
], [step]);
|
||||
|
||||
return <div ref={ref}>
|
||||
return <div className='absolute w-screen h-screen' ref={ref}>
|
||||
<FocusContext value={focusKey}>
|
||||
<div className='absolute w-screen h-screen overflow-y-scroll'>
|
||||
<StickyHeaderUI className='bg-base-300' ref={ref} />
|
||||
<div className='flex justify-center mt-8'>
|
||||
<Steps />
|
||||
</div>
|
||||
<Details />
|
||||
<FloatingShortcuts />
|
||||
</div>
|
||||
</FocusContext>
|
||||
|
||||
<AutoFocus focus={focusSelf} />
|
||||
{isAddingGame && <LoadingScreen>
|
||||
<div className='flex gap-3'>
|
||||
|
|
@ -392,5 +392,7 @@ function RouteComponent ()
|
|||
<div>Adding Game</div>
|
||||
</div>
|
||||
</LoadingScreen>}
|
||||
<SelectMenu rootFocusKey={focusKey} />
|
||||
</FocusContext>
|
||||
</div>;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { AnimatedBackground } from '@/mainview/components/AnimatedBackground';
|
||||
import { AutoFocus } from '@/mainview/components/AutoFocus';
|
||||
import GameLookupElement from '@/mainview/components/game/GameLookup';
|
||||
import { StickyHeaderUI } from '@/mainview/components/Header';
|
||||
import { HeaderUI, StickyHeaderUI } from '@/mainview/components/Header';
|
||||
import { FloatingShortcuts } from '@/mainview/components/Shortcuts';
|
||||
import { customUpdateMutation, gameInvalidationQuery, gameQuery } from '@/mainview/scripts/queries/romm';
|
||||
import { GamePadButtonCode, useShortcuts } from '@/mainview/scripts/shortcuts';
|
||||
|
|
@ -9,7 +9,7 @@ import { HandleGoBack } from '@/mainview/scripts/utils';
|
|||
import { FocusContext, useFocusable } from '@noriginmedia/norigin-spatial-navigation';
|
||||
import { useMutation, useQuery } from '@tanstack/react-query';
|
||||
import { createFileRoute, useNavigate, useRouter } from '@tanstack/react-router';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import toast from 'react-hot-toast';
|
||||
|
||||
export const Route = createFileRoute('/game/update/$source/$id')({
|
||||
|
|
@ -44,8 +44,9 @@ function RouteComponent ()
|
|||
|
||||
return <AnimatedBackground ref={ref}>
|
||||
<FocusContext value={focusKey}>
|
||||
<HeaderUI />
|
||||
<div className='flex flex-col z-10 overflow-y-scroll'>
|
||||
<StickyHeaderUI ref={ref} />
|
||||
|
||||
<GameLookupElement
|
||||
search={search}
|
||||
setSearch={setSearch}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ import
|
|||
import { useIsMutating, useMutation, useQuery } from "@tanstack/react-query";
|
||||
import { createFileRoute, useRouter } from "@tanstack/react-router";
|
||||
import classNames from "classnames";
|
||||
import { Key, Link, Lock, LogIn, LogOut, ScanQrCode, User, X } from "lucide-react";
|
||||
import { Info, Key, Link, Lock, LogIn, LogOut, ScanQrCode, User, X } from "lucide-react";
|
||||
import
|
||||
{
|
||||
useEffect,
|
||||
|
|
@ -26,9 +26,13 @@ import { TwitchIcon } from "@/mainview/scripts/brandIcons";
|
|||
import { twitchLoginMutation, twitchLoginVerificationQuery, twitchLogoutMutation } from "@queries/settings";
|
||||
import { rommGetOptionsQuery, rommLoggedInQuery, rommHostnameQuery, rommLoginMutation, rommLogoutMutation, rommQrLoginMutation, rommUsernameQuery, rommUserQuery, invalidateLogin } from "@queries/romm";
|
||||
import { systemApi } from "@/mainview/scripts/clientApi";
|
||||
import z from "zod";
|
||||
|
||||
export const Route = createFileRoute("/settings/accounts")({
|
||||
component: RouteComponent,
|
||||
validateSearch: z.object({
|
||||
focus: z.string().optional()
|
||||
}),
|
||||
});
|
||||
|
||||
function LoginQR (data: { id: string, isOpen: boolean, cancel: () => void, url: string; endsAt: Date; startedAt: Date; code?: string; })
|
||||
|
|
@ -221,6 +225,8 @@ function RouteComponent ()
|
|||
<field.FormOption label={"Romm Username"} icon={<User />} type="text" />} />
|
||||
<loginForm.AppField name="password" children={(field) =>
|
||||
<field.FormOption label={"Romm Password"} icon={<Key />} type="password" placeholder="Password" />} />
|
||||
<loginForm.AppField name="password" children={(field) =>
|
||||
<div className="flex p-4 gap-2 items-center justify-center bg-base-200 rounded-2xl"><Info /> For Romm Client API Token open plugin settings</div>} />
|
||||
<loginForm.Subscribe children={(form) =>
|
||||
<OptionSpace id="login-controls-space" className="justify-end border-0">
|
||||
<LoginControls />
|
||||
|
|
|
|||
|
|
@ -26,8 +26,6 @@ import
|
|||
} from "lucide-react";
|
||||
import { JSX, useMemo } from "react";
|
||||
import { twMerge } from "tailwind-merge";
|
||||
import z from "zod";
|
||||
import { SettingsSchema } from "../../../shared/constants";
|
||||
import { GamePadButtonCode, useShortcuts } from "@/mainview/scripts/shortcuts";
|
||||
import Shortcuts from "@/mainview/components/Shortcuts";
|
||||
import { HandleGoBack } from "@/mainview/scripts/utils";
|
||||
|
|
@ -37,9 +35,6 @@ import SelectMenu from "@/mainview/components/SelectMenu";
|
|||
|
||||
export const Route = createFileRoute("/settings")({
|
||||
component: SettingsUI,
|
||||
validateSearch: z.object({
|
||||
focus: z.keyof(SettingsSchema).optional()
|
||||
}),
|
||||
staticData: {
|
||||
enterSound: 'openSettings'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { getCurrentFocusKey, navigateByDirection } from "@noriginmedia/norigin-spatial-navigation";
|
||||
import { GetFocusedElement } from "./spatialNavigation";
|
||||
import { useEffect, useState } from "react";
|
||||
import { getLocalSetting, mobileCheck } from "./utils";
|
||||
import { getLocalSetting, isTextInputFocused, mobileCheck } from "./utils";
|
||||
import { oneShot } from "./audio/audio";
|
||||
import { Router } from "@/mainview";
|
||||
|
||||
|
|
@ -98,7 +98,7 @@ const throttleMap = new Map<string, number>();
|
|||
const throttleAcceleration = new Map<string, number>();
|
||||
function throttleNav (key: string, dir: string, event: Event)
|
||||
{
|
||||
if (document.activeElement && document.activeElement instanceof HTMLInputElement)
|
||||
if (isTextInputFocused())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ import { DependencyList, useEffect, useState } from "react";
|
|||
import { GamepadButtonEvent } from "./gamepads";
|
||||
import { dispatchFocusedEvent, GetFocusedTree } from "./spatialNavigation";
|
||||
import { getCurrentFocusKey } from "@noriginmedia/norigin-spatial-navigation";
|
||||
import { isTextInputFocused } from "./utils";
|
||||
|
||||
const shortcutMap = new Map<string, (() => Shortcut[])[]>();
|
||||
const conflictSet = new Set<number>();
|
||||
|
|
@ -123,13 +124,22 @@ export function useShortcutContext ()
|
|||
if (e.key === 'Escape')
|
||||
{
|
||||
shortcuts.get(GamePadButtonCode.B)?.action?.(new GamepadButtonEvent('gamepadbuttondown', { button: GamePadButtonCode.B }));
|
||||
} else if (e.key === 'Backspace')
|
||||
} else
|
||||
{
|
||||
// We use backspace and space in typing
|
||||
if (isTextInputFocused())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.key === 'Backspace')
|
||||
{
|
||||
shortcuts.get(GamePadButtonCode.X)?.action?.(new GamepadButtonEvent('gamepadbuttondown', { button: GamePadButtonCode.X }));
|
||||
} else if (e.key === ' ')
|
||||
{
|
||||
shortcuts.get(GamePadButtonCode.Y)?.action?.(new GamepadButtonEvent('gamepadbuttondown', { button: GamePadButtonCode.Y }));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleGamepadButtonUp = (e: Event) =>
|
||||
|
|
|
|||
|
|
@ -13,6 +13,12 @@ export type ScrollSaveParams = {
|
|||
storage?: "session" | "local";
|
||||
shouldSave?: boolean;
|
||||
};
|
||||
|
||||
export function isTextInputFocused ()
|
||||
{
|
||||
return document.activeElement && document.activeElement instanceof HTMLInputElement;
|
||||
}
|
||||
|
||||
export function useScrollSave (data: ScrollSaveParams)
|
||||
{
|
||||
useEffect(() =>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue