feat: Moved to stream zip downloading.
feat: Implemented Shortcuts. feat: Ensured it works on steam deck
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f15bf9a1e0
commit
62f16cbcc1
45 changed files with 1415 additions and 631 deletions
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@ -5,12 +5,14 @@ import z from "zod";
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import * as schema from "../schema/app";
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import fs from "node:fs/promises";
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import { FrontEndGameType, FrontEndGameTypeDetailed } from "@shared/constants";
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import { getRomApiRomsIdGet, getRomsApiRomsGet } from "@clients/romm";
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import { getRomApiRomsIdGet, getRomsApiRomsGet, updateRomUserApiRomsIdPropsPut } from "@clients/romm";
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import { InstallJob } from "../jobs/install-job";
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import path from "node:path";
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import { calculateSize, checkInstalled, convertRomToFrontend, convertRomToFrontendDetailed, getLocalGameMatch } from "./services/utils";
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import buildStatusResponse, { getValidLaunchCommandsForGame } from "./services/statusService";
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import { errorToResponse } from "elysia/adapter/bun/handler";
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import { getErrorMessage } from "@/bun/utils";
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import { spawn } from "node:child_process";
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export default new Elysia()
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.get('/game/local/:id/cover', async ({ params: { id }, set }) =>
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@ -215,29 +217,89 @@ export default new Elysia()
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const localGame = await db.query.games.findFirst({
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where: eq(schema.games.id, validCommand.gameId), columns: {
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name: true
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name: true,
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source_id: true,
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source: true
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}
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});
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const game = setActiveGame({
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process: Bun.spawn({
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cmd: validCommand.command.command.split(' '), onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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try
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{
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return status('Internal Server Error');
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await new Promise((resolve, reject) =>
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{
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const game = spawn(validCommand.command.command, {
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shell: true
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});
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game.stdout.on('data', data => console.log(data));
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game.on('close', (code) =>
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{
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events.emit('activegameexit', { exitCode: code, signalCode: null });
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resolve(code);
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});
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game.on('error', e =>
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{
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events.emit('activegameexit', { exitCode: null, signalCode: null, error: e });
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console.error(e);
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});
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setActiveGame({
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pid: game.pid,
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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function updateRommProps (id: number)
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{
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updateRomUserApiRomsIdPropsPut({ path: { id }, body: { update_last_played: true } });
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events.emit('notification', { message: "Updated Last Played", type: 'success' });
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}
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if (source === 'romm')
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{
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updateRommProps(id);
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}
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else if (localGame?.source === 'romm' && localGame.source_id)
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{
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updateRommProps(localGame.source_id);
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}
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});
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/*
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const cmd = Array.from(validCommand.command.command.matchAll(/(".*?"|[^\s"]+)/g)).map(m => m[0]);
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const game = setActiveGame({
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process: Bun.spawn({
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cmd,
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env: {
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...process.env
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},
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onExit (subprocess, exitCode, signalCode, error)
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{
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events.emit('activegameexit', { subprocess, exitCode, signalCode, error });
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},
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stdin: "ignore",
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stdout: "inherit",
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stderr: "inherit",
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}),
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name: localGame?.name ?? "Unknown",
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gameId: validCommand.gameId,
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command: validCommand.command.command
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});
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await game.process.exited;
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if (game.process.exitCode && game.process.exitCode > 0)
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{
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return status('Internal Server Error');
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}*/
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return status('OK');
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} catch (error)
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{
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return status('Internal Server Error', getErrorMessage(error));
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}
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return status('OK');
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}
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}
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}, {
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@ -1,11 +1,12 @@
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import path, { basename, dirname } from 'node:path';
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import path from 'node:path';
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import { which } from 'bun';
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import fs from 'node:fs/promises';
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import { existsSync } from 'node:fs';
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import { existsSync, readFileSync } from 'node:fs';
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import * as schema from '../../schema/emulators';
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import { eq } from 'drizzle-orm';
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import { config, emulatorsDb } from '../../app';
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import os from 'node:os';
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import { $ } from 'bun';
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export const varRegex = /%([^%]+)%/g;
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@ -78,40 +79,79 @@ export async function getValidLaunchCommands (data: {
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const formattedCommands = await Promise.all(system.commands.map(async command =>
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{
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const label = command.label;
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const cmd = command.command;
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let cmd = command.command;
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const matches = cmd.match(varRegex);
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if (matches)
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let emulator: string | undefined = undefined;
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let rom = validFiles[0];
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if (cmd.includes('%ESCAPESPECIALS%'))
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rom = rom.replace(/[&()^=;,]/g, '');
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const staticVars: Record<string, string> = {
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'%ROM%': $.escape(rom),
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'%ROMRAW%': validFiles[0],
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'%ROMRAWWIN%': validFiles[0].replace('/', '\\'),
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'%ESPATH%': path.dirname(Bun.main),
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'%ROMPATH%': $.escape(gamePath),
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'%BASENAME%': path.basename(validFiles[0], path.extname(validFiles[0])),
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'%FILENAME%': path.basename(validFiles[0])
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};
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cmd = cmd.replace(/\%INJECT\%=(?<inject>[\w\%.\/\\]+)/g, (subscring, injectFile: string) =>
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{
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let emulator: string | undefined = undefined;
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const varList = await Promise.all(matches.map(async (value) =>
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try
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{
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if (value.startsWith("%EMULATOR_"))
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const resolvedInjectFile = injectFile.replace(varRegex, (a) =>
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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let exec = await findExec(emulatorName);
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if (data.customEmulatorConfig.has(emulatorName))
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{
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exec = data.customEmulatorConfig.get(emulatorName);
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}
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emulator = emulatorName;
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return [value, exec];
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return staticVars[a] ?? a;
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});
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if (existsSync(resolvedInjectFile))
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{
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const rawContents = readFileSync(resolvedInjectFile, { encoding: 'utf-8' });
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return rawContents.split('\n').map(v => v.replace('\r', '')).join(' ');
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}
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const key = value.substring(1, value.length - 1);
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return [value, process.env[key]];
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}));
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const vars = Object.fromEntries(varList);
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vars['%ROM%'] = validFiles[0];
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vars['%ESPATH%'] = config.get('downloadPath');
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return '';
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} catch (error)
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{
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return '';
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}
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});
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// missing variable
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const invalid = Object.entries(vars).find(c => c[1] === undefined);
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const matches = Array.from(cmd.matchAll(varRegex));
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const varList = await Promise.all(matches.map(async ([value]) =>
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{
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if (value.startsWith("%EMULATOR_"))
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{
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const emulatorName = value.substring("%EMULATOR_".length, value.length - 1);
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let exec = await findExec(emulatorName);
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if (data.customEmulatorConfig.has(emulatorName))
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{
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exec = data.customEmulatorConfig.get(emulatorName);
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}
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const command = cmd.replace(varRegex, (s) => vars[s] ?? '');
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return { label: label ?? undefined, command, valid: !invalid, emulator } satisfies CommandEntry;
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}
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emulator = emulatorName;
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return [[value, exec ? exec : undefined], ['%EMUDIR%', exec ? $.escape(path.dirname(exec)) : undefined]];
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}
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const key = value[0].substring(1, value.length - 1);
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return [[value, process.env[key]]];
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}));
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const vars = { ...Object.fromEntries(varList.flatMap(l => l)), ...staticVars };
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vars['%ESCAPESPECIALS%'] = "";
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vars['%HIDEWINDOW%'] = '';
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// missing variable
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const invalid = Object.entries(vars).find(c => c[1] === undefined);
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const formattedCommand = cmd.replace(varRegex, (s) => vars[s] ?? '').trim();
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return {
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label: label ?? undefined,
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command: formattedCommand,
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valid: !invalid, emulator
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} satisfies CommandEntry;
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}));
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return formattedCommands.filter(c => !!c);
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@ -165,8 +205,8 @@ export async function findExec (emulatorName: string)
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async function readRegistryValue (text: string)
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{
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const params = text.split('|');
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const key = dirname(params[0]);
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const value = basename(params[0]);
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const key = path.dirname(params[0]);
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const value = path.basename(params[0]);
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const bin = params.length > 1 ? params[1] : undefined;
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const proc = Bun.spawn({
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@ -197,9 +237,10 @@ async function resolveStaticPath (entries: string[])
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{
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for (const entry of entries)
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{
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for await (const match of fs.glob(entry))
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const resolved = entry.replace("~", os.homedir());
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if (await fs.exists(resolved))
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{
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return match;
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return resolved;
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}
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}
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return null;
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@ -1,10 +1,13 @@
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import { GameInstallProgress, GameStatusType, } from "@shared/constants";
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import { activeGame, customEmulators, db, events, taskQueue } from "../../app";
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import { activeGame, config, customEmulators, db, events, taskQueue } from "../../app";
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import { getValidLaunchCommands } from "./launchGameService";
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import * as schema from '../../schema/app';
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import { eq } from "drizzle-orm";
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import { getErrorMessage } from "@/bun/utils";
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import { getLocalGameMatch } from "./utils";
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import { getRomApiRomsIdGet } from "@/clients/romm";
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import fs from 'node:fs/promises';
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import { ErrorLike } from "elysia/universal";
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class CommandSearchError extends Error
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{
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@ -116,9 +119,19 @@ export default async function buildStatusResponse (source: string, id: number)
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enqueue({ status: 'installed', details: validCommand.command.label });
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}
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} else
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} else if (source === 'romm')
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{
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enqueue({ status: 'install', details: 'Install' });
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// TODO: Add Caching
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const remoteGame = await getRomApiRomsIdGet({ path: { id } });
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const stats = await fs.statfs(config.get('downloadPath'));
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if (remoteGame.data?.fs_size_bytes && remoteGame.data?.fs_size_bytes > stats.bsize * stats.bavail)
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{
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enqueue({ status: 'error', error: "Not Enough Free Space" });
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} else
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{
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enqueue({ status: 'install', details: 'Install' });
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}
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}
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}
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}
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@ -126,8 +139,15 @@ export default async function buildStatusResponse (source: string, id: number)
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await sendLatests();
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const dispose: Function[] = [];
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const handleActiveExit = async () =>
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const handleActiveExit = async (data: { error?: ErrorLike; }) =>
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{
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if (data.error)
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{
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enqueue({
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status: 'error',
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error: data.error
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}, 'error');
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}
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await sendLatests();
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};
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events.on('activegameexit', handleActiveExit);
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