feat: implemented a basic store and emulatorjs

This commit is contained in:
Simeon Radivoev 2026-03-14 02:15:57 +02:00
parent 2f32cbc730
commit 7286541822
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
121 changed files with 5900 additions and 1092 deletions

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@ -1,111 +0,0 @@
import { FocusDetails, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
import classNames from "classnames";
import { JSX } from "react";
import { twMerge } from "tailwind-merge";
import useActiveControl from "../scripts/gamepads";
export function GameCardSkeleton ()
{
return (
<li className="game-card bg-base-100/80 p-4 z-0 mx-2 max-h-(--game-card-height) min-w-(--game-card-width) w-(--game-card-width)">
<div className="flex flex-col gap-4">
<div className="skeleton h-60 w-full opacity-40"></div>
<div className="skeleton h-4 w-full opacity-40"></div>
<div className="skeleton h-4 w-28 opacity-40"></div>
</div>
</li>
);
}
export type GameCardFocusHandler = (id: string, node: HTMLElement, details: FocusDetails) => void;
export interface GameCardParams
{
title: string;
type?: string;
subtitle: string | JSX.Element;
preview?: string | JSX.Element | ((p: { focused: boolean; }) => JSX.Element);
focusKey: string;
index: number;
id: string;
badges?: JSX.Element[];
className?: string;
onFocus?: GameCardFocusHandler;
onBlur?: (id: string) => void;
onAction?: () => void;
clickFocuses?: boolean;
}
export default function GameCard (data: GameCardParams)
{
const { ref, focused, focusSelf } = useFocusable({
focusKey: data.focusKey,
onFocus: (l, p, detals) => data.onFocus?.(data.id, ref.current as any, detals),
onEnterPress: () => data.onAction?.(),
onBlur: () => data.onBlur?.(data.id)
});
const { isMouse, isPointer } = useActiveControl();
return (
<li
id={`game-entry-${data.id}`}
key={data.id}
data-index={data.id}
role="button"
ref={ref}
style={{
scrollSnapAlign: "center"
}}
onFocus={focusSelf}
onDoubleClick={data.onAction}
onClick={() =>
{
focusSelf();
data.onAction?.();
}}
className={twMerge(
`game-card bg-base-300 game-card-height flex flex-col justify-end z-5 ring-primary`,
'max-h-(--game-card-height) min-w-(--game-card-width) w-(--game-card-width)',
"overflow-hidden transition-all duration-200 drop-shadow-lg cursor-pointer",
classNames({
"focused animate-wiggle ring-7 bg-base-content text-base-300 drop-shadow-xl drop-shadow-black/30 scale-102 z-10": focused && !isPointer,
"group hover:focused hover:animate-wiggle sm:hover:ring-4 md:hover:ring-7 hover:bg-base-content hover:text-base-300 hover:drop-shadow-xl hover:drop-shadow-black/30 hover:scale-102 hover:z-10": isMouse,
"h-(--game-card-height)": typeof data.preview === "string"
}),
data.className
)}
>
<div className={twMerge(
"overflow-hidden bg-base-400 h-full rounded-t-xl rounded-b-md transition-all",
focused ? "sm:mt-1 sm:mx-1" : "sm:mt-1 sm:mx-1",
focused ? "md:mt-2 md:mx-2" : "md:mt-2 md:mx-2",
)}>
{typeof data.preview === "string" ? (
<img className={classNames("object-cover w-full h-full", { "animate-rotate-small": focused && !isPointer })} src={data.preview} ></img>
) : (
typeof data.preview === 'function' ? data.preview({ focused }) : data.preview
)}</div>
<div className="h-0 flex pr-2 justify-end items-center sm:gap-1 md:gap-2">
{data.badges?.map((b, i) =>
<div key={i}
className={
twMerge("bg-base-100 text-base-content drop-shadow-lg overflow-hidden rounded-full p-1 sm:last:mr-1 md:last:mr-4 transition-colors",
classNames({
"bg-primary text-primary-content": focused && !isPointer,
"group-hover:bg-primary group-hover:text-primary-content": isPointer
}))}
>
{b}
</div>)
}
</div>
<div className="flex flex-col sm:p-2 md:p-4">
<div className="md:text-xl sm:text-sm font-bold text-nowrap text-ellipsis overflow-hidden">
{data.title}
</div>
<div className="sm:text-xs md:text-sm text-nowrap">{data.subtitle}</div>
</div>
</li >
);
}