feat: implemented a basic store and emulatorjs
This commit is contained in:
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2f32cbc730
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121 changed files with 5900 additions and 1092 deletions
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@ -1,5 +1,5 @@
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import { createFileRoute } from "@tanstack/react-router";
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import { FrontEndGameTypeDetailed, GameInstallProgress, GameStatusType, RPC_URL } from "@shared/constants";
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import { createFileRoute, ErrorComponentProps } from "@tanstack/react-router";
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import { CommandEntry, FrontEndGameTypeDetailed, GameInstallProgress, GameStatusType, RPC_URL } from "@shared/constants";
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import { twJoin, twMerge } from "tailwind-merge";
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import { JSX, RefObject, useEffect, useRef, useState } from "react";
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import { FocusContext, setFocus, useFocusable } from "@noriginmedia/norigin-spatial-navigation";
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@ -17,32 +17,124 @@ import { ContextDialog, ContextList, DialogEntry } from "../../components/Contex
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import Shortcuts from "../../components/Shortcuts";
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import { GamePadButtonCode, useShortcutContext, useShortcuts } from "@/mainview/scripts/shortcuts";
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import { gameQuery } from "@/mainview/scripts/queries";
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import Screenshots from "@/mainview/components/Screenshots";
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import { delay, useSticky, useStickyDataAttr } from "@/mainview/scripts/utils";
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import useActiveControl from "@/mainview/scripts/gamepads";
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export const Route = createFileRoute("/game/$source/$id")({
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loader: ({ params, context }) =>
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loader: async ({ params, context }) =>
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{
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context.queryClient.prefetchQuery(gameQuery(params.source, Number(params.id)));
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const data = await context.queryClient.fetchQuery(gameQuery(params.source, params.id));
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return { data };
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},
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component: GameDetailsUI,
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pendingComponent: GameDetailsUIPending,
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errorComponent: Error
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});
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function Error (data: ErrorComponentProps)
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{
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const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details-error", preferredChildFocusKey: "main-details" });
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useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
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const { shortcuts } = useShortcutContext();
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useEffect(() =>
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{
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focusSelf();
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}, []);
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return <AnimatedBackground ref={ref} backgroundKey="game-details">
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<div className="relative z-10 h-full">
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<FocusContext value={focusKey}>
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<div className="h-0" />
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<div className="fixed group top-0 left-0 right-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
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<HeaderUI />
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</div>
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<div className="absolute w-full flex flex-col justify-center items-center h-full overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
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<div className="flex gap-2 items-center text-4xl text-error"><TriangleAlert className="size-12" /> {data.error.message}</div>
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</div>
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<div className="bg-base-200">
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<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
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<Shortcuts shortcuts={shortcuts} />
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</footer>
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</div>
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</FocusContext>
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</div>
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</AnimatedBackground>;
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}
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function GameDetailsUIPending ()
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{
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return <AnimatedBackground>
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<div className="flex flex-col p-2 px-3 w-full h-full">
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<HeaderUI />
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<div className="flex flex-col justify-center items-center grow">
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<span className="loading loading-dots loading-xl"></span>
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</div>
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const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details-error", preferredChildFocusKey: "main-details" });
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useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
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const { shortcuts } = useShortcutContext();
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useEffect(() =>
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{
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focusSelf();
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}, []);
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return <AnimatedBackground ref={ref} backgroundKey="game-details">
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<div className="z-10">
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<FocusContext value={focusKey}>
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<div className="h-0" />
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<div className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
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<HeaderUI />
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</div>
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<div className="flex flex-col h-[80vh] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40">
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<main ref={ref} className="flex p-3 flex-col flex-1 min-h-0">
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<section className="flex portrait:flex-col my-4 sm:p-0 md:px-12 md:pb-8 pt-4 sm:gap-8 md:gap-12 portrait:w-full h-full min-h-0 rounded-4xl flex-1 z-0 sm:text-sm md:text-base">
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<div className="flex gap-6 overflow-hidden bg-base-100 justify-end portrait:w-full rounded-3xl aspect-3/4 portrait:h-24 p-4">
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<div className="skeleton w-full h-full"></div>
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</div>
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<div className="flex-2 flex flex-col sm:gap-1 md:gap-6 sm:pt-2 md:pt-16 min-h-0">
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<div className="flex flex-wrap sm:gap-4 md:gap-6 shrink-0">
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<Detail icon={<Clock />} ></Detail>
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<Detail icon={<div className="skeleton size-6" />} ><div className="skeleton h-4 w-32"></div></Detail>
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<Detail icon={
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<Store />
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} >
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</Detail>
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</div>
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<div className="md:hidden divider divider-vertical m-0"></div>
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<div className="text-base-content/80 flex-1 min-h-0 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden text-lg">
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<div className="flex flex-col gap-4 w-full">
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<div className="skeleton h-4 w-[30%]"></div>
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<div className="skeleton h-4 w-[80%]"></div>
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<div className="skeleton h-4 w-full"></div>
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<div className="skeleton h-4 w-[60%]"></div>
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<div className="skeleton h-4 w-full"></div>
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<div className="skeleton h-4 w-[80%]"></div>
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</div>
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</div>
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</div>
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</section>
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</main>
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</div>
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<div className="bg-base-200">
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<div className="divider m-0 pb-12"><div className="flex items-center gap-3 opacity-60"><Image className="sm:size-4 md:size-6" />Screenshots</div></div>
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<div className="flex flex-col w-full z-0 min-h-0">
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<div
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className="flex gap-6 px-16 py-2 sm:overflow-scroll md:overflow-hidden no-scrollbar justify-center-safe"
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>
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{Array.from({ length: 5 }).map((s, i) => <div key={i} className="skeleton h-64 w-lg"></div>)}
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</div>
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</div>
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<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
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<Shortcuts shortcuts={shortcuts} />
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</footer>
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</div>
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</FocusContext>
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</div>
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</AnimatedBackground>;
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}
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function HandleGoBack ()
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{
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const source = PopSource('details');
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Router.navigate({ to: source ?? '/', viewTransition: { types: ['zoom-out'] } });
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const { to, search } = PopSource('details');
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Router.navigate({ to: to ?? '/', viewTransition: { types: ['zoom-out'] }, search });
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}
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function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?: FrontEndGameTypeDetailed; })
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@ -50,7 +142,7 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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const { ref, focusKey } = useFocusable({
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focusKey: 'main-details', onFocus: () =>
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{
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data.mainAreaRef.current?.scrollIntoView({ block: 'start', behavior: 'smooth' });
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data.mainAreaRef.current?.scrollIntoView({ block: 'end', behavior: 'smooth' });
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},
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preferredChildFocusKey: "play-btn",
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saveLastFocusedChild: false
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@ -77,10 +169,10 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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return <main ref={ref} className="flex p-3 flex-col flex-1 min-h-0">
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<FocusContext value={focusKey}>
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<section className="flex portrait:flex-col my-4 sm:p-0 md:p-12 pt-4 sm:gap-8 md:gap-12 portrait:w-full h-full min-h-0 rounded-4xl flex-1 z-0 sm:text-sm md:text-base">
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<div className="flex gap-6 overflow-hidden bg-base-300 justify-end portrait:w-full rounded-3xl aspect-3/4 portrait:h-24">
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<section className="flex portrait:flex-col my-4 sm:p-0 md:px-12 md:pb-8 pt-4 sm:gap-8 md:gap-12 portrait:w-full h-full min-h-0 rounded-4xl flex-1 z-0 sm:text-sm md:text-base">
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<div className="flex gap-6 overflow-hidden bg-base-100 justify-end portrait:w-full rounded-3xl aspect-3/4 portrait:h-24 p-4">
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{gameCoverImg ?
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<img className="drop-shadow-2xl drop-shadow-base-300/40 w-full object-cover" src={gameCoverImg}></img> :
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<img className="drop-shadow-2xl drop-shadow-base-300/40 w-full object-cover rounded-2xl" src={gameCoverImg}></img> :
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<div className="skeleton w-full h-full"></div>
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}
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</div>
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@ -101,7 +193,7 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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{data.game?.local && <small className="text-base-content/60 font-semibold">local</small>}</Detail>
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</div>
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<div className="md:hidden divider divider-vertical m-0"></div>
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<div className="text-base-content/80 flex-1 min-h-0 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden ">
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<div className="text-base-content/80 flex-1 min-h-0 leading-relaxed grow text-wrap whitespace-break-spaces text-ellipsis overflow-hidden text-lg">
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{data.game?.summary ?? <div className="flex flex-col gap-4 w-full">
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<div className="skeleton h-4 w-[30%]"></div>
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<div className="skeleton h-4 w-[80%]"></div>
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@ -118,60 +210,6 @@ function Details (data: { mainAreaRef: RefObject<HTMLDivElement | null>, game?:
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</main>;
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}
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function Screenshot (data: { path: string; index: number; setFocused?: (index: number) => void; })
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{
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const { ref, focused, focusSelf } = useFocusable({
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focusKey: `screenshot-${data.index}`,
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onFocus: (e, p, details) =>
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{
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data.setFocused?.(data.index);
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(ref.current as HTMLElement).scrollIntoView({ inline: 'center', block: 'nearest', behavior: 'smooth' });
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}
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}); 4096;
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return <img className={twJoin("max-h-[60vh] rounded-3xl", classNames({
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"sm:ring-4 md:ring-7 ring-primary": focused,
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"cursor-pointer": !focused
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}))} onClick={e => focusSelf({ nativeEvent: e.nativeEvent })} ref={ref} src={`${RPC_URL(__HOST__)}${data.path}`} loading="lazy" />;
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}
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function Screenshots (data: { screenshots: string[]; })
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{
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const scrollRef = useRef(null);
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const [focusedScreenshot, setFocusedScreenshot] = useState(-1);
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const { ref, focusKey } = useFocusable({
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focusKey: 'screenshot-list',
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onFocus: (e, p, details) =>
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{
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if (!(details.nativeEvent instanceof TouchEvent))
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{
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(ref.current as HTMLElement).scrollIntoView({ block: 'center', behavior: 'smooth' });
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}
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},
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onBlur: () => setFocusedScreenshot(-1)
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});
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return <div ref={ref} className="flex flex-col w-full z-0">
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<FocusContext value={focusKey}>
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<div
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ref={scrollRef}
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className="flex gap-6 px-16 py-2 sm:overflow-scroll md:overflow-hidden no-scrollbar justify-center-safe"
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>
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{data.screenshots.map((s, i) => <Screenshot key={s} setFocused={setFocusedScreenshot} index={i} path={s} />)}
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</div>
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<div className="flex gap-2 py-6 justify-center items-center h-3">{data.screenshots.map((s, i) =>
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{
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const focused = i === focusedScreenshot;
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return <button key={i} onClick={(e) => setFocus(`screenshot-${i}`, { nativeEvent: e.nativeEvent })}
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className={twMerge("cursor-pointer rounded-full size-2 bg-base-content/40 transition-all", classNames({
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"size-3 bg-base-content drop-shadow-lg drop-shadow-base-300/40": focused
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}))}></button>;
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})}</div>
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</FocusContext>
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</div>;
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}
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function AchievementsInfo (data: { game: FrontEndGameTypeDetailed; })
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{
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if (!data.game.achievements)
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@ -221,6 +259,7 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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const [status, setStatus] = useState<GameStatusType | undefined>(undefined);
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const [error, setError] = useState<string | undefined>(undefined);
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const [details, setDetails] = useState<string | undefined>(undefined);
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const [commands, setCommands] = useState<CommandEntry[] | undefined>(undefined);
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const queryClient = useQueryClient();
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useEffect(() =>
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@ -233,13 +272,14 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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setProgress(stats.progress);
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setStatus(stats.status);
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setDetails(stats.details);
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setCommands(stats.commands);
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setError(stats.error);
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};
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es.addEventListener('refresh', () =>
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{
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queryClient.invalidateQueries({ queryKey: ['game', data.game.id] });
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location.reload();
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Router.navigate({ to: '/game/$source/$id', params: { id, source } });
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});
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es.addEventListener('error', (e) =>
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@ -248,6 +288,7 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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{
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const stats = JSON.parse((e as any).data) as GameInstallProgress;
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toast.error(stats.error);
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setError(stats.error);
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}
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});
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@ -257,6 +298,7 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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if (error)
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{
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toast.error(error);
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setError(error);
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}
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};
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@ -279,9 +321,18 @@ function MainActions (data: { game: FrontEndGameTypeDetailed; })
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{
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mainButton = <ActionButton onAction={() =>
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{
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playMutation.mutate();
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SaveSource('launch');
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Router.navigate({ to: '/launcher/$source/$id', viewTransition: { types: ['zoom-in'] }, params: { source, id } });
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const firstValid = commands?.find(c => c.valid);
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if (firstValid?.emulator === 'emulatorjs')
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{
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const params = new URLSearchParams(firstValid.command);
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Router.navigate({ to: '/embedded/$source/$id', viewTransition: { types: ['zoom-in'] }, params: { source, id }, search: Object.fromEntries(params.entries()) });
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} else
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{
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playMutation.mutate();
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SaveSource('launch');
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Router.navigate({ to: '/launcher/$source/$id', viewTransition: { types: ['zoom-in'] }, params: { source, id } });
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}
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}} tooltip={details} key="primary" type='primary' id="mainAction"><Play /></ActionButton>;
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}
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else if (error)
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@ -383,6 +434,8 @@ function ActionButtons (data: { game: FrontEndGameTypeDetailed; })
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}, ref);
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const { isPointer } = useActiveControl();
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const tooltipStyles = {
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base: 'bg-base-100 text-base-content',
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accent: 'bg-accent text-accent-content',
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@ -403,7 +456,7 @@ function ActionButtons (data: { game: FrontEndGameTypeDetailed; })
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}}>
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<ContextList options={contextOptions} />
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</ContextDialog>
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{!!hoverText && <p className={twMerge("flex sm:hidden md:inline py-1 md:py-2 md:px-4 rounded-4xl text-wrap wrap-anywhere text-base", (tooltipStyles as any)[hoverTextType])}>{hoverText}</p>}
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{!!hoverText && !isPointer && <p className={twMerge("flex sm:hidden md:inline py-1 md:py-2 md:px-4 rounded-4xl text-wrap wrap-anywhere text-base", (tooltipStyles as any)[hoverTextType])}>{hoverText}</p>}
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</FocusContext>
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</div>;
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}
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@ -434,41 +487,35 @@ function ActionButton (data: {
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{
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const { ref, focused } = useFocusable({ focusKey: data.id, onFocus: data.onFocus, onEnterPress: data.onAction, focusable: data.disabled !== true });
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const styles = {
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primary: twMerge("bg-primary text-primary-content",
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classNames({
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"bg-base-content text-base-300 sm:ring-4 md:ring-7 ring-primary": focused
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})),
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base: twMerge(" text-base-content border-dashed border-base-content/20 border-2", classNames({
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"bg-base-content text-base-300 sm:ring-4 md:ring-7 ring-primary": focused
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})),
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accent: twMerge("bg-primary text-primary-content ", classNames({
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"bg-base-content text-base-300 sm:ring-4 md:ring-7 ring-primary": focused
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})),
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error: twMerge("bg-error text-error-content ", classNames({
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"bg-error text-error-content sm:ring-4 md:ring-7 ring-primary": focused
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})),
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primary: "bg-primary text-primary-content focused:bg-base-content focused:text-base-300 focusable focusable-primary",
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base: " text-base-content border-dashed border-base-content/20 border-2 focused:bg-base-content focused:text-base-300 focusable focusable-primary",
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accent: "bg-primary text-primary-content focusable focusable-primary focusable:bg-base-content focusable:text-base-300",
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error: "bg-error text-error-content focused:bg-error focused:text-error-content",
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};
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return (
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<button
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disabled={data.disabled}
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ref={ref}
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onClick={data.onAction}
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data-tooltip={data.tooltip}
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data-tooltip_type={data.tooltip_type}
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className={twMerge("header-icon flex flex-col gap-2 md:px-5 md:py-4 rounded-3xl md:text-2xl justify-center items-center cursor-pointer disabled:opacity-30",
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"hover:ring-7 hover:ring-primary", styles[data.type], classNames({ "rounded-full sm:size-14 md:size-21 hover:bg-base-content hover:text-base-300 hover:ring-7 hover:ring-primary": !data.square }), data.className)}>
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{data.icon}
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{data.children}
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</button>
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<div className="tooltip tooltip-accent tooltip-right" data-tip={data.tooltip}>
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<button
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disabled={data.disabled}
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ref={ref}
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onClick={data.onAction}
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data-tooltip={data.tooltip}
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data-tooltip_type={data.tooltip_type}
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className={twMerge("header-icon flex flex-col gap-2 md:px-5 md:py-4 rounded-3xl md:text-2xl justify-center items-center cursor-pointer disabled:opacity-30 active:bg-base-100 active:transition-none active:text-base-content",
|
||||
"hover:ring-7 hover:ring-primary", styles[data.type], classNames({ "rounded-full sm:size-14 md:size-21 hover:bg-base-content hover:text-base-300 hover:ring-7 hover:ring-primary": !data.square }), data.className)}>
|
||||
{data.icon}
|
||||
{data.children}
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function GameDetailsUI ()
|
||||
{
|
||||
const { source, id } = Route.useParams();
|
||||
const { data, isSuccess } = useQuery(gameQuery(source, Number(id)));
|
||||
const { data } = Route.useLoaderData();
|
||||
const { ref, focusKey, focusSelf } = useFocusable({ focusKey: "game-details", preferredChildFocusKey: "main-details" });
|
||||
const backgroundImage = data?.path_cover ? new URL(`${RPC_URL(__HOST__)}${data?.path_cover}`) : undefined;
|
||||
const headerRef = useRef(null);
|
||||
const sentinelRef = useRef(null);
|
||||
const backgroundImage = data.path_cover ? new URL(`${RPC_URL(__HOST__)}${data?.path_cover}`) : undefined;
|
||||
const mainAreaRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useShortcuts(focusKey, () => [{ label: "Back", button: GamePadButtonCode.B, action: HandleGoBack }]);
|
||||
|
|
@ -476,27 +523,26 @@ export default function GameDetailsUI ()
|
|||
|
||||
useEffect(() =>
|
||||
{
|
||||
if (isSuccess)
|
||||
{
|
||||
focusSelf();
|
||||
}
|
||||
focusSelf();
|
||||
}, []);
|
||||
|
||||
}, [isSuccess]);
|
||||
useStickyDataAttr(headerRef, sentinelRef, ref);
|
||||
|
||||
return (
|
||||
<AnimatedBackground ref={ref} backgroundKey="game-details" backgroundUrl={backgroundImage} scrolling>
|
||||
<div className="z-0">
|
||||
<div className="z-10">
|
||||
<FocusContext value={focusKey}>
|
||||
<div className="flex flex-col px-3 py-2 h-[90vh] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40" ref={mainAreaRef}>
|
||||
<div ref={sentinelRef} className="h-0" />
|
||||
<div ref={headerRef} className="sticky group top-0 bg-base-100/40 group p-2 z-15 transition-colors data-stuck:backdrop-blur-3xl">
|
||||
<HeaderUI />
|
||||
</div>
|
||||
<div className="flex flex-col h-[80vh] overflow-hidden bg-linear-to-t from-base-100 to-base-100/40" ref={mainAreaRef}>
|
||||
<Details mainAreaRef={mainAreaRef} game={data} />
|
||||
</div>
|
||||
<div className="bg-base-200">
|
||||
<div className="divider m-0 pb-12"><div className="flex items-center gap-3 opacity-60"><Image className="sm:size-4 md:size-6" />Screenshots</div></div>
|
||||
{!!data && <Screenshots screenshots={data.paths_screenshots} />}
|
||||
<footer className="absolute left-0 bottom-0 w-full p-2 flex items-center justify-between z-10">
|
||||
<div className="flex gap-2 text-sm">
|
||||
</div>
|
||||
{!!data && <Screenshots screenshots={data.paths_screenshots} onFocus={(_, node) => node.scrollIntoView({ behavior: 'smooth', block: 'center' })} />}
|
||||
<footer className="fixed left-0 right-0 bottom-0 w-full p-4 flex items-center justify-end z-10">
|
||||
<Shortcuts shortcuts={shortcuts} />
|
||||
</footer>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue