build: fixed appimage build script
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1 changed files with 4 additions and 5 deletions
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@ -9,8 +9,7 @@ import { rmdir } from "node:fs";
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// ─────────────────────────────────────────────
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// ─────────────────────────────────────────────
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// CONFIGURE THESE FOR YOUR APP
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// CONFIGURE THESE FOR YOUR APP
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// ─────────────────────────────────────────────
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// ─────────────────────────────────────────────
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const BUILD_DIR = process.env.BUILD_DIR ?? process.platform;
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const APP_DIR = process.env.BUILD_DIR ?? `./build/${process.platform}`;
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const APP_DIR = `./build/${BUILD_DIR}`;
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const BINARY_NAME = pkg.bin;
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const BINARY_NAME = pkg.bin;
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const ICON = "./src/mainview/assets/256x256.png";
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const ICON = "./src/mainview/assets/256x256.png";
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const DESKTOP = "./flatpak/com.simeonradivoev.gameflow-deck.desktop";
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const DESKTOP = "./flatpak/com.simeonradivoev.gameflow-deck.desktop";
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@ -68,9 +67,9 @@ const config = {
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};
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};
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// Remove the build dir, mainly to help with CIs
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// Remove the build dir, mainly to help with CIs
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await fs.rm(path.resolve("build", "linux"), { recursive: true });
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await fs.rm(APP_DIR, { recursive: true });
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await ensureDir(path.resolve("build", "linux"));
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await ensureDir(APP_DIR);
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const OUTPUT = path.resolve("build", "linux", `${APP_NAME}.AppImage`);
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const OUTPUT = path.resolve(APP_DIR, `${APP_NAME}.AppImage`);
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const STAGE = path.resolve(TMP_FOLDER, `${APP_ID}.stage`);
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const STAGE = path.resolve(TMP_FOLDER, `${APP_ID}.stage`);
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await ensureDir(STAGE);
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await ensureDir(STAGE);
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