feat: Bundled NW.js with appimages
feat: Implemented self update feat: Added rclone saves for emulators fix: Fixed auto focus in builds feat: Added helper cards on empty library
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587956c792
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59 changed files with 1210 additions and 480 deletions
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@ -4,11 +4,11 @@ import fs from 'node:fs/promises';
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import { appBuilderPath, } from 'app-builder-bin';
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import path from 'node:path';
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import { ensureDir } from "fs-extra";
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import mustache from "mustache";
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const APP_DIR = process.env.BUILD_DIR ?? `./build/${process.platform}`;
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const BINARY_NAME = pkg.bin;
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const ICON = "./src/mainview/public/256x256.png";
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const DESKTOP = "./flatpak/com.simeonradivoev.gameflow-deck.desktop";
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const TMP_FOLDER = ".";
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const APP_NAME = pkg.displayName ?? pkg.name;
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@ -27,24 +27,45 @@ await fs.rename(path.join(APPDIR, `usr`, 'share', BINARY_NAME), path.join(APPDIR
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await fs.rename(path.join(APPDIR, `usr`, 'share', `libwebview-${process.arch}.so`), path.join(APPDIR, `usr`, 'lib', `libwebview-${process.arch}.so`));
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await fs.rename(path.join(APPDIR, `usr`, 'share', `7za`), path.join(APPDIR, `usr`, 'bin', `7za`));
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await fs.writeFile(path.join(APPDIR, `${APP_ID}.desktop`), `[Desktop Entry]
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Version=${pkg.version}
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X-AppImage-Name=${APP_NAME}
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X-AppImage-Version=${pkg.version}
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X-AppImage-Arch=${process.arch}
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Name=${APP_NAME}
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Comment=${pkg.description}
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Exec=${APP_ID}.AppImage
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Icon=.DirIcon
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Type=Application
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Categories=Game;
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`);
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if (!await fs.exists('./bin/nw/nw'))
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{
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await import('./download-nw');
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}
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await Bun.write(path.join(APPDIR, "AppRun"), `#!/bin/bash
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APPDIR="$(dirname "$(readlink -f "$0")")"
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APPIMAGE=true
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exec "$APPDIR/usr/bin/${BINARY_NAME}" "$@"
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`);
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await ensureDir(path.join(APPDIR, `usr`, 'lib', 'nw'));
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await fs.cp('./bin/nw', path.join(APPDIR, `usr`, 'lib', 'nw'), { recursive: true });
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await fs.symlink(path.join(APPDIR, `usr`, 'lib', 'nw', 'nw'), path.join(APPDIR, `usr`, `bin`, 'nw'));
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const templateVars = {
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APP_NAME,
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VERSION: pkg.version,
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ARCH: process.arch,
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DESCRIPTION: pkg.description,
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APP_ID,
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BINARY_NAME,
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LICENSE: pkg.license
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};
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const desktopFileTemplate = await fs.readFile('./.config/appimage/com.simeonradivoev.gameflow-deck.desktop', 'utf8');
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const raw = await $`git tag --sort=-version:refname`.text().then(d => d.trim());
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const tags = raw.split('\n').filter(t => t.match(/^\d+\.\d+\.\d+$/));
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console.log("tags", tags);
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console.log(">>> Updating Release History...");
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const releases = await Promise.all(tags.map(async tag =>
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{
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const date = await $`git log -1 --format=%as ${tag}`.text().then(d => d.trim());
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const version = tag.replace(/^v/, '');
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return ` <release version="${version}" date="${date}"/>`;
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}));
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const appStreamTemplate = await fs.readFile('./.config/appimage/com.simeonradivoev.gameflow-deck.appdata.xml', 'utf8');
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await ensureDir(path.join(APPDIR, 'usr', 'share', 'metainfo'));
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await fs.writeFile(path.join(APPDIR, 'usr', 'share', 'metainfo', `${APP_ID}.appdata.xml`), mustache.render(appStreamTemplate, { ...templateVars, RELEASES: releases }));
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const appRunTemplate = await fs.readFile(`./.config/appimage/AppRun`, 'utf8');
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await Bun.write(path.join(APPDIR, "AppRun"), mustache.render(appRunTemplate, templateVars));
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await $`chmod +x ${APPDIR}/AppRun`;
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console.log(">>> Building AppImage...");
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@ -52,7 +73,7 @@ const config = {
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productName: pkg.displayName,
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productFilename: pkg.name,
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executableName: BINARY_NAME,
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desktopEntry: DESKTOP,
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desktopEntry: mustache.render(desktopFileTemplate, templateVars),
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icons: [
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{
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file: ICON,
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@ -67,7 +88,7 @@ const config = {
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// Remove the build dir, mainly to help with CIs
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await fs.rm(APP_DIR, { recursive: true });
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await ensureDir(APP_DIR);
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const OUTPUT = path.resolve(APP_DIR, `${APP_NAME}.AppImage`);
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const OUTPUT = path.resolve(APP_DIR, `${APP_NAME}-${process.platform}-${process.arch}.AppImage`);
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const STAGE = path.resolve(TMP_FOLDER, `${APP_ID}.stage`);
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await ensureDir(STAGE);
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@ -86,8 +107,9 @@ const proc = Bun.spawn([
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});
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const code = await proc.exited;
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await fs.rm(APPDIR, { recursive: true, force: true });
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await fs.rm(STAGE, { recursive: true, force: true });
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await fs.rm(APPDIR, { recursive: true, force: true });
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if (code !== 0) process.exit(code);
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console.log(`\n Done!`);
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