feat: Bundled NW.js with appimages

feat: Implemented self update
feat: Added rclone saves for emulators
fix: Fixed auto focus in builds
feat: Added helper cards on empty library
This commit is contained in:
Simeon Radivoev 2026-04-26 03:26:15 +03:00
parent 587956c792
commit 813785f4f3
Signed by: simeonradivoev
GPG key ID: C16C2132A7660C8E
59 changed files with 1210 additions and 480 deletions

View file

@ -18,7 +18,6 @@ import EventEmitter from "node:events";
import { appPath } from "../utils";
import { DrizzleSqliteDODatabase } from "drizzle-orm/durable-sqlite";
import { ensureDir } from "fs-extra";
import { getStoreFolder } from "./store/services/gamesService";
import { PluginManager } from "./plugins/plugin-manager";
import registerPlugins from "./plugins/register-plugins";
import controls from './controls/controls';
@ -43,6 +42,8 @@ export let events: EventEmitter<AppEventMap>;
let controlsHandle: { cleanup: () => void; };
let api: { cleanup: () => Promise<void>; };
let bunServer: { cleanup: () => Promise<void>; } | undefined;
let cleannedUp = false;
let cleaningUp = false;
export async function load ()
{
@ -56,6 +57,7 @@ export async function load ()
windowSize: { width: 1280, height: 800 }
}),
});
customEmulators = new Conf<Record<string, string>>({
projectName: projectPackage.name,
projectSuffix: 'bun',
@ -96,6 +98,9 @@ export async function load ()
export async function cleanup ()
{
if (cleaningUp) throw new Error("Already Cleaning Up");
cleaningUp = true;
if (cleannedUp) throw new Error("Already Cleaned Up. Skipping");
console.log("Cleaning Up");
await bunServer?.cleanup();
await api.cleanup();
@ -108,6 +113,7 @@ export async function cleanup ()
config._closeWatcher();
customEmulators._closeWatcher();
console.log("Finished Cleaning Up");
cleannedUp = true;
}
export async function reloadDatabase ()

View file

@ -3,6 +3,7 @@ import { cache } from "./app";
import cacheSchema from "@schema/cache";
import { GithubReleaseSchema } from "@/shared/constants";
import PQueue from "p-queue";
import z from "zod";
export const CACHE_KEYS = {
ROM_PLATFORMS: 'rom-platforms',
@ -12,17 +13,17 @@ export const CACHE_KEYS = {
export const githubRequestQueue = new PQueue({ intervalCap: 10, interval: 1000 * 60 * 10, strict: true });
export async function getOrCached<T> (key: string, getter: () => Promise<T>, options?: { expireMs?: number; }): Promise<T>
export async function getOrCached<T> (key: string, getter: (lastValue: T | undefined) => Promise<T>, options?: { expireMs?: number; force?: boolean; }): Promise<T>
{
const cached = await cache.query.item_cache.findFirst({ where: eq(cacheSchema.item_cache.key, key) });
const updated_at = new Date();
if (cached && cached.expire_at > updated_at)
if (cached && cached.expire_at > updated_at && !options?.force)
{
return cached.data as T;
}
const data = await getter();
const data = await getter(cached?.data as T);
if (data === undefined) return data;
const expire_at = options?.expireMs ? new Date(updated_at.getTime() + options.expireMs) : new Date(updated_at.getTime() + 24 * 60 * 60 * 1000);
@ -38,12 +39,15 @@ export async function getOrCached<T> (key: string, getter: () => Promise<T>, opt
return data;
}
export async function getOrCachedGithubRelease (path: string)
export async function getOrCachedGithubRelease (path: string, forceCheck?: boolean)
{
return getOrCached(`github-release-${path}`, async () => githubRequestQueue.add(async () =>
return getOrCached<z.infer<typeof GithubReleaseSchema>>(`github-release-${path}`, () => githubRequestQueue.add(async () =>
{
const response = await fetch(`https://api.github.com/repos/${path}/releases/latest`, { method: "GET" });
const response = await fetch(`https://api.github.com/repos/${path}/releases/latest`, {
method: "GET"
});
if (!response.ok) throw new Error(response.statusText);
return GithubReleaseSchema.parseAsync(await response.json());
}), { expireMs: 1000 * 60 * 60 });
const release = await GithubReleaseSchema.parseAsync(await response.json());
return release;
}), { expireMs: 1000 * 60 * 60, force: forceCheck });
}

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@ -1,7 +1,7 @@
import z from "zod";
import { IJob, JobContext } from "../task-queue";
import { ActiveGameSchema, ActiveGameType } from "@/bun/types/typesc.schema";
import { db, events, plugins } from "../app";
import { config, db, events, plugins } from "../app";
import * as appSchema from "@schema/app";
import { eq } from "drizzle-orm";
import { spawn } from 'node:child_process';
@ -51,6 +51,7 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
command: this.validCommand,
changedSaveFiles: Array.from(this.changedSaveFiles.values()),
validChangedSaveFiles: {},
saveFolderSlots: this.saveSlots,
gameInfo
}).catch(e =>
{
@ -129,31 +130,41 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
if (Array.isArray(this.validCommand.command))
{
const bunGame = Bun.spawn(this.validCommand.command, {
let command = this.validCommand.command;
if (process.env.FLATPAK_BUILD) command = ['flatpak-spawn', '--host', `--directory=${config.get('downloadPath')}`, ...command];
const bunGame = Bun.spawn(command, {
cwd: this.validCommand.startDir,
signal: context.abortSignal,
env: {
...process.env,
...this.validCommand.env
}
},
onExit (subprocess, exitCode, signalCode, error)
{
if (error)
{
console.error(error);
reject(error);
} else
{
resolve(true);
}
},
});
context.setProgress(0, "playing");
bunGame.exited.then(e =>
{
resolve(true);
}).catch(e =>
{
console.error(e);
reject(e);
});
game = bunGame;
} else
{
let command = this.validCommand.command;
if (process.env.FLATPAK_BUILD) command = `flatpak-spawn --host --directory=${config.get('downloadPath')} ${command}`;
// ES-DE commands require shell execution. Some emulators fail otherwise.
const spawnGame = spawn(this.validCommand.command, {
const spawnGame = spawn(command, {
shell: this.validCommand.shell ?? true,
cwd: this.validCommand.startDir,
signal: context.abortSignal,
@ -178,7 +189,6 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
game = spawnGame;
}
}
else if (this.validCommand.metadata.emulatorBin)
{
@ -186,14 +196,28 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
await this.prePlay(context.setProgress.bind(context), { platformSlug: gameInfo?.platformSlug });
let command = [this.validCommand.metadata.emulatorBin, ...commandArgs.args];
if (process.env.FLATPAK_BUILD) command = ['flatpak-spawn', '--host', `--directory=${config.get('downloadPath')}`, ...command];
// We have full control over launching integrated emulators better to use bun spawn
const bunGame = Bun.spawn([this.validCommand.metadata.emulatorBin, ...commandArgs.args], {
const bunGame = Bun.spawn(command, {
cwd: this.validCommand.startDir,
signal: context.abortSignal,
env: {
...process.env,
...commandArgs.env
}
},
onExit (subprocess, exitCode, signalCode, error)
{
if (error)
{
console.error(error);
reject(error);
} else
{
resolve(true);
}
},
});
context.setProgress(0, "playing");
@ -219,15 +243,6 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
});
}*/
bunGame.exited.then(e =>
{
resolve(true);
}).catch(e =>
{
console.error(e);
reject(e);
});
game = bunGame;
} else

View file

@ -0,0 +1,118 @@
import z from "zod";
import { IJob, JobContext } from "../task-queue";
import { cleanPromise, cleanup, events, plugins } from "../app";
import fs from 'fs/promises';
import { Downloader } from "@/bun/utils/downloader";
import path from 'node:path';
import os from "node:os";
import winUpdateScript from '@/bun/utils/update-gameflow-windows.bat' with { type: "text" };
import linuxUpdateScript from '@/bun/utils/update-gameflow-linux.sh' with { type: "text" };
import mustache from "mustache";
import pkg from '~/package.json';
import { sleep } from "bun";
export default class SelfUpdateJob implements IJob<never, string>
{
static id = "self-update-job" as const;
static dataSchema = z.never();
group = "self-update";
async downloadUpdate (url: URL, dest: string | undefined, filename: string, ctx: JobContext<IJob<never, string>, never, string>)
{
const downloader = new Downloader('update',
[{
url: url,
file_path: "",
file_name: filename
}],
dest,
{
onProgress (stats)
{
ctx.setProgress(stats.progress, "Downloading Update");
},
});
return downloader.start();
}
async start (context: JobContext<IJob<never, string>, never, string>)
{
context.setProgress(0, "Downloading Update");
await sleep(1000);
const latest = await fetch('https://api.github.com/repos/simeonradivoev/gameflow-deck/releases/latest');
if (latest.ok)
{
const data = await latest.json();
let validAsset: any | undefined;
switch (process.platform)
{
case "win32":
validAsset = data.assets.find((e: any) => new Bun.Glob(`Gameflow-${process.platform}-${process.arch}.zip`).match(e.name));
break;
case "linux":
validAsset = data.assets.find((e: any) => new Bun.Glob(`Gameflow-${process.platform}-${process.arch}.AppImage`).match(e.name));
if (!validAsset)
{
validAsset = data.assets.find((e: any) => new Bun.Glob(`*.AppImage`).match(e.name));
}
break;
default:
events.emit('notification', { message: "Unsupported Platfrom", title: 'Failed Update', type: "error" });
return;
}
if (!validAsset)
{
events.emit('notification', { message: "Could not find download", title: 'Failed Update', type: "error" });
return;
}
console.log("Found Download", validAsset.browser_download_url);
console.log("Starting Download");
switch (process.platform)
{
case "linux":
const appimage = process.env.APPIMAGE;
if (!appimage)
{
events.emit('notification', {
message: "Only AppImage supported",
title: 'Failed Update',
type: 'error'
});
return;
}
const linuxDownloads = await this.downloadUpdate(new URL(validAsset.browser_download_url), undefined, path.basename(appimage), context);
if (!linuxDownloads) return;
const shPath = path.join(os.tmpdir(), "update-gameflow.sh");
await Bun.write(shPath, mustache.render(linuxUpdateScript, {
tempFile: linuxDownloads[0],
appImagePath: appimage
}));
context.setProgress(0, "Restarting App To Update");
events.emit('exitapp');
Bun.spawn(["bash", shPath], { detached: true });
process.exit(0);
case "win32":
const winDownloads = await this.downloadUpdate(new URL(validAsset.browser_download_url), undefined, "Gameflow-update.zip", context);
if (!winDownloads) return;
const batPath = path.join(os.tmpdir(), "update-gameflow.bat");
await Bun.write(batPath, mustache.render(winUpdateScript, {
tempFile: winDownloads[0],
extractDir: path.dirname(process.execPath),
exePath: `${pkg.bin}.exe`
}));
context.setProgress(0, "Restarting App To Update");
await cleanup();
events.emit('exitapp');
Bun.spawn(["cmd", "/c", batPath], { detached: true });
process.exit(0);
}
} else
{
events.emit('notification', { message: latest.statusText, title: 'Failed Update', type: "error" });
}
}
}

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@ -14,6 +14,17 @@ export default class CEMUIntegration implements PluginType
return { id: desc.name, supportLevel: "full", capabilities: ["batch", "fullscreen"] };
});
ctx.hooks.games.postPlay.tapPromise({ name: desc.name }, async ({ saveFolderSlots, validChangedSaveFiles, command }) =>
{
if (command.emulator !== this.emulator || !(saveFolderSlots?.[this.emulator]) || !command.metadata.romPath) return;
validChangedSaveFiles[this.emulator] = {
cwd: saveFolderSlots[this.emulator].cwd,
shared: true,
subPath: '*.{tga,xml,dat}',
isGlob: true
};
});
ctx.hooks.games.emulatorLaunch.tapPromise({ name: desc.name, emulator: this.emulator }, async (ctx) =>
{
const args: string[] = [];
@ -29,7 +40,7 @@ export default class CEMUIntegration implements PluginType
args.push(`--game=${ctx.autoValidCommand.metadata.romPath}`);
}
return { args, savesPath: { cemu: { cwd: savesPath } } };
return { args, savesPath: { [this.emulator]: { cwd: savesPath } } };
});
}
}

View file

@ -68,21 +68,20 @@ export default class DOLPHINIntegration implements PluginType
args.push(`--exec=${ctx.autoValidCommand.metadata.romPath}`);
finalSavesPath = await getType(ctx.autoValidCommand.metadata.romPath, ctx.autoValidCommand.metadata.emulatorDir) === 'gamecube' ? savesPath : storageFolder;
return { args, savesPath: { [this.emulator]: { cwd: finalSavesPath } } };
}
return { args, savesPath: { dolphin: { cwd: finalSavesPath } } };
return { args };
});
ctx.hooks.games.postPlay.tap({ name: desc.name, before: "com.simeonradivoev.gameflow.romm" }, async ({ validChangedSaveFiles, saveFolderSlots, command, gameInfo }) =>
ctx.hooks.games.postPlay.tap({ name: desc.name }, async ({ validChangedSaveFiles, saveFolderSlots, command }) =>
{
if (command.emulator === this.emulator && saveFolderSlots && command.metadata.romPath)
{
validChangedSaveFiles.dolphin = {
cwd: saveFolderSlots.dolphin.cwd,
subPath: await getSavePaths(command.metadata.romPath, saveFolderSlots.dolphin.cwd, command.metadata.emulatorDir),
shared: false
};
}
if (command.emulator !== this.emulator || !(saveFolderSlots?.[this.emulator]) || !command.metadata.romPath) return;
validChangedSaveFiles[this.emulator] = {
cwd: saveFolderSlots[this.emulator].cwd,
subPath: await getSavePaths(command.metadata.romPath, saveFolderSlots.dolphin.cwd, command.metadata.emulatorDir),
shared: false
};
});
}
}

View file

@ -31,6 +31,18 @@ export default class PCSX2Integration implements PluginType
}
});
ctx.hooks.games.postPlay.tapPromise({ name: desc.name }, async ({ saveFolderSlots, validChangedSaveFiles, command }) =>
{
if (command.emulator !== this.emulator || !(saveFolderSlots?.[this.emulator]) || !command.metadata.romPath) return;
validChangedSaveFiles[this.emulator] = {
cwd: saveFolderSlots[this.emulator].cwd,
shared: true,
subPath: '*.ps2',
isGlob: true,
fixedSize: true
};
});
ctx.hooks.games.emulatorLaunch.tapPromise({ name: desc.name, emulator: this.emulator }, async (ctx) =>
{
const args: string[] = [];
@ -103,7 +115,7 @@ export default class PCSX2Integration implements PluginType
await Bun.write(configPath, ini.stringify(configFile));
return { args, savesPath: { pcsx2: { cwd: paths.MEMORY_CARDS_PATH } } };
return { args, savesPath: { [this.emulator]: { cwd: paths.MEMORY_CARDS_PATH } } };
}
return { args };

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@ -10,6 +10,7 @@ import Mustache from "mustache";
import { ensureDir } from "fs-extra";
import { homedir } from "node:os";
import ini from 'ini';
import fs from 'node:fs/promises';
export default class PPSSPPIntegration implements PluginType
{
@ -19,10 +20,14 @@ export default class PPSSPPIntegration implements PluginType
{
ctx.hooks.emulators.emulatorPostInstall.tapPromise({ name: desc.name, emulator: this.emulator }, async (ctx) =>
{
await Bun.write(path.join(ctx.path, "portable.txt"), "");
if (process.platform === 'win32')
const stat = await fs.stat(ctx.path);
if (stat.isDirectory())
{
await Bun.write(path.join(ctx.path, "installed.txt"), path.join(config.get('downloadPath'), 'saves', this.emulator));
await Bun.write(path.join(ctx.path, "portable.txt"), "");
if (process.platform === 'win32')
{
await Bun.write(path.join(ctx.path, "installed.txt"), path.join(config.get('downloadPath'), 'saves', this.emulator));
}
}
});
@ -44,6 +49,17 @@ export default class PPSSPPIntegration implements PluginType
}
});
ctx.hooks.games.postPlay.tapPromise({ name: desc.name }, async ({ saveFolderSlots, validChangedSaveFiles, command }) =>
{
if (command.emulator !== this.emulator || !(saveFolderSlots?.[this.emulator]) || !command.metadata.romPath) return;
validChangedSaveFiles[this.emulator] = {
cwd: saveFolderSlots[this.emulator].cwd,
shared: true,
subPath: '*.{SFO,sfo,PNG,png}',
isGlob: true
};
});
ctx.hooks.games.emulatorLaunch.tapPromise({ name: desc.name, emulator: this.emulator }, async (ctx) =>
{
const args: string[] = [];
@ -114,7 +130,14 @@ export default class PPSSPPIntegration implements PluginType
await Bun.write(path.join(ppssppPath, 'controls.ini'), Mustache.render(controlsFileContents, {}));
}
return { args, savesPath: { ppsspp: { cwd: path.join(config.get('downloadPath'), 'saves', this.emulator, "PSP", "SAVEDATA") } } };
return {
args,
savesPath: {
[this.emulator]: {
cwd: path.join(config.get('downloadPath'), 'saves', this.emulator, "PSP", "SAVEDATA")
}
}
};
}
return { args };

View file

@ -68,7 +68,7 @@ export default class XENIAIntegration implements PluginType
if (ctx.autoValidCommand.metadata.romPath)
{
finalSavesPath = await getXeniaSavePaths(ctx.autoValidCommand.metadata.romPath, savesPath);
return { args, savesPath: { xenia: { cwd: finalSavesPath } } };
return { args, savesPath: { [this.emulator]: { cwd: finalSavesPath } } };
}
return { args };
@ -91,13 +91,12 @@ export default class XENIAIntegration implements PluginType
ctx.hooks.games.emulatorLaunch.tapPromise({ name: desc.name, emulator: this.emulator }, this.handleLaunch);
ctx.hooks.games.emulatorLaunch.tapPromise({ name: desc.name, emulator: this.emulatorEdge }, this.handleLaunch);
ctx.hooks.games.postPlay.tap({ name: desc.name, before: "com.simeonradivoev.gameflow.romm" }, async ({ validChangedSaveFiles, saveFolderPath, command, gameInfo }) =>
ctx.hooks.games.postPlay.tap({ name: desc.name }, async ({ validChangedSaveFiles, saveFolderSlots, command }) =>
{
if (command.emulator === this.emulator && saveFolderPath && command.metadata.romPath)
{
const files = await fs.readdir(saveFolderPath, { recursive: true });
validChangedSaveFiles.gameflow = { cwd: saveFolderPath, subPath: files, shared: false };
}
if (command.emulator !== this.emulator || !(saveFolderSlots?.[this.emulator]) || !command.metadata.romPath) return;
const files = await fs.readdir(saveFolderSlots[this.emulator].cwd, { recursive: true });
validChangedSaveFiles.xenia = { cwd: saveFolderSlots[this.emulator].cwd, subPath: files, shared: false };
});
}
}

View file

@ -1,6 +1,6 @@
import { PluginLoadingContextType, PluginType } from "@/bun/types/typesc.schema";
import desc from './package.json';
import { config, events } from "@/bun/api/app";
import { config, db, events } from "@/bun/api/app";
import path, { dirname } from 'node:path';
import unzip from 'unzip-stream';
import { chmodSync, ensureDir } from "fs-extra";
@ -10,6 +10,10 @@ import fs from 'node:fs/promises';
import { randomUUIDv7, sleep } from "bun";
import z from "zod";
import { createInterface } from "node:readline";
import { getLocalGameMatch } from "@/bun/api/games/services/utils";
import { getErrorMessage } from "@/bun/utils";
const DefaultLocalName = "Default_Local";
const SettingsSchema = z.object({
runWebGui: z.boolean()
@ -18,7 +22,7 @@ const SettingsSchema = z.object({
.meta({ title: "Run Web GUI" }),
globalConfig: z.boolean().default(false).describe("Use the Global Config file if already setup"),
webGuiPassword: z.string().optional().readonly().describe("Randomly Generated. Read Only. Username is gameflow"),
remoteName: z.string().default(""),
remoteName: z.string().default(DefaultLocalName),
verboseLog: z.boolean()
.default(false)
.describe("Show detailed log of operation for debugging")
@ -116,8 +120,21 @@ export default class RcloneIntegration implements PluginType<SettingsType>
async refresh ()
{
const data = await this.request('/config/listremotes', {});
z.globalRegistry.add(SettingsSchema.shape.remoteName, { examples: data.remotes, description: "The name of the remote to sync with" });
try
{
const data = await this.request('/config/listremotes', {});
z.globalRegistry.add(SettingsSchema.shape.remoteName, {
examples: [''].concat(...data.remotes),
description: "The name of the remote to sync with"
});
} catch (error)
{
events.emit('notification', { message: getErrorMessage(error), type: 'error' });
z.globalRegistry.add(SettingsSchema.shape.remoteName, {
examples: [''],
description: "The name of the remote to sync with"
});
}
}
async startServer (ctx: PluginLoadingContextType<SettingsType>)
@ -146,23 +163,29 @@ export default class RcloneIntegration implements PluginType<SettingsType>
const rl = createInterface({ input: Readable.fromWeb(this.server.stderr as any) });
rl.on('line', e =>
{
const data = JSON.parse(e);
if (data.level === 'error')
try
{
console.error(data.msg);
} else if (data.level === 'critical')
{
console.error(data.msg);
}
const data = JSON.parse(e);
else
if (data.level === 'error')
{
console.error(data.msg);
} else if (data.level === 'critical')
{
console.error(data.msg);
}
else
{
console.log(e);
if (loginTokenUrlRegex.test(data.msg))
{
this.loginUrl = (data.msg as string).match(loginTokenUrlRegex)?.find(e => e);
}
}
} catch (error)
{
console.log(e);
if (loginTokenUrlRegex.test(data.msg))
{
this.loginUrl = (data.msg as string).match(loginTokenUrlRegex)?.find(e => e);
}
}
});
@ -171,10 +194,16 @@ export default class RcloneIntegration implements PluginType<SettingsType>
{
const handleResolve = (line: string) =>
{
const data = JSON.parse(line);
if (!loginTokenUrlRegex.test(data.msg)) return;
rl.off('line', handleResolve);
resolve(data);
try
{
const data = JSON.parse(line);
if (!loginTokenUrlRegex.test(data.msg)) return;
rl.off('line', handleResolve);
resolve(data);
} catch (error)
{
}
};
rl.on('line', handleResolve);
setTimeout(() => { reject("Timeout"); }, 5000);
@ -206,100 +235,235 @@ export default class RcloneIntegration implements PluginType<SettingsType>
async cleanup ()
{
await this.request('/core/quit', {}).catch(e =>
await new Promise((resolve) =>
{
this.server?.kill("SIGKILL");
this.request('/core/quit', {}).catch(e =>
{
this.server?.kill("SIGKILL");
this.server = undefined;
});
setTimeout(() =>
{
this.request('/core/quit', { exitCode: 9 }).then(e =>
{
resolve(false);
this.server = undefined;
}).catch(e =>
{
resolve(false);
this.server?.kill("SIGKILL");
this.server = undefined;
});
}, 5000);
this.server?.exited.then(() => resolve(true));
});
await this.server?.exited;
}
async load (ctx: PluginLoadingContextType<SettingsType>)
{
await this.setup(ctx);
ctx.hooks.games.prePlay.tapPromise({ name: desc.name, stage: 10 }, async ({ source, id, setProgress, saveFolderSlots }) =>
ctx.hooks.games.prePlay.tapPromise({
name: desc.name,
stage: 10,
}, async ({ source, id, setProgress, saveFolderSlots, command }) =>
{
if (source !== 'store' || !this.rclonePath || !saveFolderSlots || !ctx.config.get('importSaves')) return;
if (!this.rclonePath || !saveFolderSlots || !ctx.config.get('importSaves')) return;
const destination = source === 'store' ? [source, id] : command.emulator ? [command.emulator] : undefined;
if (!destination) return;
const remoteName = ctx.config.get('remoteName');
for await (const [slot, { cwd }] of Object.entries(saveFolderSlots))
{
let supportsMetadata = true;
let src: string;
if (ctx.config.get('remoteName'))
if (remoteName && remoteName !== DefaultLocalName)
{
src = `${ctx.config.get('remoteName')}:gameflow/saves/${source}/${id}/${slot}`;
src = `${remoteName}:gameflow/saves/${destination.join('/')}/${slot}`;
const exists = await this.request('/operations/stat', {
fs: `${ctx.config.get('remoteName')}:`,
remote: `gameflow/saves/${source}/${id}/${slot}`
fs: `${remoteName}:`,
remote: `gameflow/saves/${destination.join('/')}/${slot}`
}).catch(e => undefined);
if (!exists || !exists.item) return;
const remote = await this.request('/operations/fsinfo', {
fs: `${remoteName}:`
});
supportsMetadata = !remote.ReadMetadata;
if (supportsMetadata)
{
console.warn("Remote", remoteName, "does not support metadata");
}
} else
{
src = path.join(config.get('downloadPath'), 'saves', source, id, slot);
if (!await fs.exists(path.join(config.get('downloadPath'), 'saves', source, id, slot))) return;
src = path.join(config.get('downloadPath'), 'saves', ...destination, slot);
if (!await fs.exists(path.join(config.get('downloadPath'), 'saves', ...destination, slot))) return;
}
setProgress(0.5, "RClone: Syncing Saves");
const data = await this.request('/sync/copy', {
const job = await this.request('/sync/copy', {
srcFs: src,
dstFs: cwd,
createEmptySrcDirs: true,
_async: true,
_config: {
UseJSONLog: true,
LogLevel: "DEBUG",
HumanReadable: true,
Progress: true
}
});
console.log(data);
}
});
ctx.hooks.games.postPlay.tapPromise({ name: desc.name, stage: 10 }, async ({ source, id, validChangedSaveFiles }) =>
{
if (source !== 'store' || !this.rclonePath || !ctx.config.get('exportSaves')) return;
console.log("Save Files", Object.values(validChangedSaveFiles).flatMap(c => Array.isArray(c.subPath) ? c.subPath : [c.subPath]).join(","));
await Promise.all(Object.entries(validChangedSaveFiles).map(async ([slot, change]) =>
{
let dest: string;
if (ctx.config.get('remoteName'))
{
dest = `${ctx.config.get('remoteName')}:gameflow/saves/${source}/${id}/${slot}`;
} else
{
dest = path.join(config.get('downloadPath'), 'saves', source, id, slot);
}
const data = await this.request('/sync/sync', {
srcFs: change.cwd,
dstFs: dest,
createEmptySrcDirs: true,
_config: {
UseJSONLog: true,
LogLevel: "DEBUG",
HumanReadable: true,
Progress: true
},
_filter: {
IncludeRule: Array.isArray(change.subPath) ? change.subPath.map(s =>
{
if (change.isGlob) return s;
else s.replaceAll('\\', '/');
}) : change.isGlob ? change.subPath : change.subPath.replaceAll('\\', '/')
CheckFirst: true,
Metadata: true,
NoCheckDest: supportsMetadata
}
}).catch(e =>
{
events.emit('notification', { message: `RClone: ${e.cause?.error ?? e.message ?? e}`, type: 'error' });
return undefined;
});;
await new Promise(async (resolve, reject) =>
{
setProgress(0, "RClone: Syncing Saves");
const checkInterval = setInterval(async () =>
{
const stat = await this.request('/job/status', { jobid: job.jobid });
if (stat.finished)
{
clearInterval(checkInterval);
console.log(stat.output);
resolve(true);
} else if (stat.error)
{
reject(stat.error);
} else
{
setProgress(stat.progress, "RClone: Syncing Saves");
}
}, 500);
});
}
});
ctx.hooks.games.postPlay.tapPromise({ name: desc.name, stage: 10 }, async ({ source, id, validChangedSaveFiles, command }) =>
{
if (!this.rclonePath || !ctx.config.get('exportSaves')) return;
const local = await db.query.games.findFirst({ where: getLocalGameMatch(id, source) });
console.log("Save Files", Object.values(validChangedSaveFiles).flatMap(c => Array.isArray(c.subPath) ? c.subPath : [c.subPath]).join(","));
const destination = source === 'store' ? [source, id] : command.emulator ? [command.emulator] : undefined;
if (!destination) return;
const remoteName = ctx.config.get('remoteName');
await Promise.all(Object.entries(validChangedSaveFiles).map(async ([slot, change]) =>
{
let suportsMetadata = false;
let dest: string;
if (remoteName && remoteName !== DefaultLocalName)
{
dest = `${remoteName}:gameflow/saves/${destination.join('/')}/${slot}`;
const remote = await this.request('/operations/fsinfo', {
fs: `${remoteName}:`
});
suportsMetadata = !remote.ReadMetadata;
if (suportsMetadata)
{
console.warn("Remote", remoteName, "does not support metadata");
}
} else
{
dest = path.join(config.get('downloadPath'), 'saves', ...destination, slot);
}
const filter = {
IncludeRule: Array.isArray(change.subPath) ?
change.subPath.map(s =>
{
if (change.isGlob) return s;
else s.replaceAll('\\', '/');
}) :
[change.isGlob ? change.subPath : change.subPath.replaceAll('\\', '/')]
};
let jobid: number | undefined = undefined;
if (change.fixedSize)
{
await this.request('/sync/copy', {
srcFs: change.cwd,
dstFs: dest,
createEmptySrcDirs: true,
_async: true,
_config: {
NoCheckDest: true
},
_filter: filter
})
.then(job => jobid = job.jobid)
.catch(e =>
{
events.emit('notification', { message: `RClone: ${e.cause?.error ?? e.message ?? e}`, type: 'error' });
return undefined;
});
} else
{
await this.request('/sync/sync', {
srcFs: change.cwd,
dstFs: dest,
createEmptySrcDirs: true,
_async: true,
_config: {
CheckSum: true,
CheckFirst: true,
Metadata: true,
MetadataSet: {
igdb_id: local?.igdb_id ? String(local?.igdb_id) : undefined,
ra_id: local?.ra_id ? String(local?.ra_id) : undefined
}
},
_filter: filter
})
.then(job => jobid = job.jobid)
.catch(e =>
{
events.emit('notification', { message: `RClone: ${e.cause?.error ?? e.message ?? e}`, type: 'error' });
return undefined;
});
}
if (!jobid) return;
await new Promise(async (resolve, reject) =>
{
const checkInterval = setInterval(async () =>
{
const stat = await this.request('/job/status', { jobid });
if (stat.finished)
{
clearInterval(checkInterval);
console.log(stat.output);
resolve(true);
} else if (stat.error)
{
reject(stat.error);
} else
{
}
}, 500);
});
if (data)
const stats = await this.request('/core/stats', {
group: `job/${jobid}`
});
if (stats.transfers > 0)
{
events.emit('notification', { message: "RClone: Save Synced", type: 'success', icon: 'save' });
}

View file

@ -145,6 +145,7 @@ export default class RommIntegration implements PluginType<SettingsType>
{
this.isSteamDeck = isSteamDeckGameMode();
ctx.setProgress(0, "Logging Into Romm");
await this.updateClient();
await checkLoginAndRefreshRomm();
await this.updateClient();
@ -270,7 +271,8 @@ export default class RommIntegration implements PluginType<SettingsType>
metadata: rom.metadatum,
files,
auth: await this.getAuthToken(),
extract_path
extract_path,
id: "romm"
};
return [info];

View file

@ -90,7 +90,9 @@ export class PluginManager
{
if (plugin.enabled || plugin.description.canDisable === false)
{
console.log("Loading Plugin", plugin.description.name);
await plugin.plugin.load(ctx);
console.log("Loaded Plugin", plugin.description.name);
plugin.loaded = true;
}
} catch (error)
@ -119,11 +121,13 @@ export class PluginManager
{
if (p.loaded)
{
console.log("Starting", p.description.name, "plugin cleanup");
await p.plugin.cleanup!();
console.log(p.description.name, "cleanup complete");
}
} catch (error)
{
console.log("Error for plugin", p.description.name, "while cleaning up");
console.error("Error for plugin", p.description.name, "while cleaning up");
console.error(error);
}
}));

View file

@ -2,8 +2,8 @@ import Elysia from "elysia";
import open from 'open';
import z from "zod";
import os from 'node:os';
import { cachePath, config, events, taskQueue } from "./app";
import { isSteamDeck, openExternal } from "../utils";
import { cache, cachePath, config, events, taskQueue } from "./app";
import { getAppVersion, isSteamDeck, openExternal } from "../utils";
import fs from 'node:fs/promises';
import buildNotificationsStream from "./notifications";
import path, { dirname } from "node:path";
@ -14,23 +14,15 @@ import si from 'systeminformation';
import { getStoreFolder } from "./store/services/gamesService";
import ReloadPluginsJob from "./jobs/reload-plugins-job";
import { semver } from "bun";
import packageDef from '~/package.json';
import { getOrCached, githubRequestQueue } from "./cache";
import { getOrCached, getOrCachedGithubRelease, githubRequestQueue } from "./cache";
import SelfUpdateJob from "./jobs/self-update-job";
async function checkUpdate ()
async function checkUpdate (force?: boolean)
{
return getOrCached('check-for-update', async () => githubRequestQueue.add(async () =>
{
const latest = await fetch('https://api.github.com/repos/simeonradivoev/gameflow-deck/releases/latest');
if (latest.ok)
{
const data = await latest.json();
const hasUpdate = semver.order(data.tag_name, packageDef.version);
return hasUpdate;
}
return 0;
}), { expireMs: 1000 * 60 * 60 });
const latest = await getOrCachedGithubRelease('simeonradivoev/gameflow-deck', force);
if (!latest || !latest.tag_name) return { hasUpdate: 0, version: getAppVersion() };
const hasUpdate = semver.order(latest.tag_name, getAppVersion());
return { hasUpdate, version: latest.tag_name };
}
export const system = new Elysia({ prefix: '/api/system' })
@ -71,7 +63,8 @@ export const system = new Elysia({ prefix: '/api/system' })
machine: os.machine(),
source,
cacheSize: (await fs.stat(cachePath)).size,
storeSize: (await getFolderSize(getStoreFolder())).size
storeSize: (await getFolderSize(getStoreFolder())).size,
version: getAppVersion()
};
})
.get('/notifications', ({ set }) =>
@ -120,17 +113,25 @@ export const system = new Elysia({ prefix: '/api/system' })
dispose.push(taskQueue.on('progress', e =>
{
if (e.id !== ReloadPluginsJob.id) return;
ws.send({ type: "loading", progress: e.progress, state: e.state });
if (e.id === ReloadPluginsJob.id)
{
ws.send({ type: "loading", progress: e.progress, state: e.state });
}
else if (e.id === SelfUpdateJob.id)
{
ws.send({ type: "loading", progress: e.progress, state: e.state });
}
}));
dispose.push(taskQueue.on('started', e =>
{
if (e.id !== ReloadPluginsJob.id) return;
ws.send({ type: "loading", progress: 0 });
if (e.id === ReloadPluginsJob.id)
ws.send({ type: "loading", progress: e.job.progress, state: e.job.state });
else if (e.id === SelfUpdateJob.id)
ws.send({ type: "loading", progress: e.job.progress, state: e.job.state });
}));
dispose.push(taskQueue.on('ended', e =>
{
if (e.id !== ReloadPluginsJob.id) return;
if (e.id !== ReloadPluginsJob.id && e.id !== SelfUpdateJob.id) return;
ws.send({ type: "loaded" });
}));
@ -268,4 +269,12 @@ export const system = new Elysia({ prefix: '/api/system' })
.get('/update', async () =>
{
return checkUpdate();
})
.post('/update', async () =>
{
return taskQueue.enqueue(SelfUpdateJob.id, new SelfUpdateJob());
})
.post('/update/check', async () =>
{
return checkUpdate(true);
});

View file

@ -106,7 +106,18 @@ export class TaskQueue
{
this.queue = [];
this.activeQueue.forEach(c => c.abort());
return Promise.all(this.activeQueue.map(c => c.promise.promise.catch(e => console.error("Error During Task Queue Closing"))));
return Promise.all(this.activeQueue.map(c =>
{
return new Promise(resolve =>
{
c.promise.promise.then(resolve).catch(e =>
{
console.error("Error During Task Queue Closing");
resolve(false);
});
setTimeout(resolve, 5000);
});
}));
}
}