fix: Fixed romm login, now uses token

feat: Moved romm to internal plugin
fix: Made focusing and navigation more reliable
fix: Loading errors on first time launch
This commit is contained in:
Simeon Radivoev 2026-03-28 17:32:51 +02:00
parent 7c10f4e4c2
commit 816d50ae4d
Signed by: simeonradivoev
GPG key ID: 7611A451D2A5D37A
81 changed files with 1659 additions and 1097 deletions

View file

@ -1,21 +1,10 @@
import { SyncBailHook, AsyncSeriesHook, SyncWaterfallHook, AsyncSeriesBailHook } from 'tapable';
import { AsyncSeriesBailHook } from "tapable";
export class GameHooks
export class EmulatorHooks
{
/** override the launch command for an emulator
* @param ctx.autoValidCommands The auto generated command for example based on the ES-DE listing
* @param ctx.emulator The emulator ID if any
* @param ctx.game.source The source of the game
* @param ctx.game.sourceId The ID of the source. This could be for example the ROMM ID the game was
* @returns The argument list to be used when running the emulator.
* If no emulator bin in the command entry is found the actual command will be used as the bin.
*/
emulatorLaunch = new AsyncSeriesBailHook<[ctx: {
autoValidCommand: CommandEntry;
game: {
source: string;
sourceId: string;
id: number;
};
}], string[] | undefined>(['ctx']);
fetchBiosDownload = new AsyncSeriesBailHook<[ctx: {
emulator: string;
systems: EmulatorSystem[];
biosFolder: string;
}], { auth?: string, files: DownloadFileEntry[]; } | undefined>(['ctx']);
}