test: Added download test and made app more testable in general
fix: Store Downloads not properly working on steam deck fix: Removed linux shortcuts implementation
This commit is contained in:
parent
58d3c31c56
commit
8a0be8c913
26 changed files with 422 additions and 210 deletions
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@ -5,7 +5,7 @@ import { CookieJar } from 'tough-cookie';
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import FileCookieStore from 'tough-cookie-file-store';
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import path from 'node:path';
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import { migrate } from "drizzle-orm/bun-sqlite/migrator";
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import { drizzle } from "drizzle-orm/bun-sqlite";
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import { BunSQLiteDatabase, drizzle } from "drizzle-orm/bun-sqlite";
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import Conf from "conf";
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import projectPackage from '~/package.json';
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import { SettingsSchema, SettingsType } from "@shared/constants";
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@ -23,60 +23,88 @@ import { getStoreFolder } from "./store/services/gamesService";
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import { PluginManager } from "./plugins/plugin-manager";
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import registerPlugins from "./plugins/register-plugins";
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import controls from './controls/controls';
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import { RunAPIServer } from "./rpc";
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import { RunBunServer } from "../server";
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export const config = new Conf<SettingsType>({
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projectName: projectPackage.name,
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projectSuffix: 'bun',
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cwd: process.env.CONFIG_CWD,
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schema: Object.fromEntries(Object.entries(SettingsSchema.shape).map(([key, schema]) => [key, schema.toJSONSchema() as any])) as any,
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defaults: SettingsSchema.parse({
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downloadPath: path.join(os.homedir(), "gameflow"),
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windowSize: { width: 1280, height: 800 }
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}),
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});
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export const customEmulators = new Conf<Record<string, string>>({
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projectName: projectPackage.name,
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projectSuffix: 'bun',
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cwd: process.env.CONFIG_CWD,
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configName: 'custom-emulators',
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rootSchema: {
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"type": "object",
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"additionalProperties": {
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"type": "string"
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}
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}
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});
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console.log("Config Path Located At: ", config.path);
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console.log("Custom Emulator Paths Located At: ", customEmulators.path);
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console.log("App Directory is ", process.env.APPDIR);
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console.log("Store Directory is ", getStoreFolder());
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const fileCookieStore = new FileCookieStore(path.join(path.dirname(config.path), 'cookies.json'));
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console.log("Cookie Jar Path Located At: ", fileCookieStore.filePath);
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export const jar = new CookieJar(fileCookieStore);
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export let config: Conf<SettingsType>;
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export let customEmulators: Conf<Record<string, string>>;
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export let fileCookieStore: FileCookieStore;
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export let jar: CookieJar;
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let sqlite: Database;
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export const cachePath = path.join(os.tmpdir(), 'gameflow', 'cache.sqlite');
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export let cachePath: string;
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let cacheSqlite: Database;
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export let db: DrizzleSqliteDODatabase<typeof schema>;
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export let cache: DrizzleSqliteDODatabase<typeof cacheSchema>;
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await reloadDatabase();
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const emulatorsSqlite = new Database(appPath(`./vendors/es-de/emulators.${os.platform()}.${os.arch()}.sqlite`), { readonly: true });
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export const emulatorsDb = drizzle(emulatorsSqlite, { schema: emulatorSchema });
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export const taskQueue = new TaskQueue();
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config.onDidChange('rommAddress', v => client.setConfig({ baseUrl: v }));
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export const plugins = new PluginManager();
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registerPlugins(plugins);
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export const events = new EventEmitter<AppEventMap>();
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config.onDidChange('downloadPath', () => reloadDatabase());
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taskQueue.enqueue(UpdateStoreJob.id, new UpdateStoreJob());
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await controls();
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let emulatorsSqlite: Database;
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export let emulatorsDb: BunSQLiteDatabase<typeof emulatorSchema> & { $client: Database; };
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export let taskQueue: TaskQueue;
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export let plugins: PluginManager;
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export let events: EventEmitter<AppEventMap>;
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let controlsHandle: { cleanup: () => void; };
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let api: any;
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let bunServer: { stop: () => void; } | undefined;
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export async function load ()
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{
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config = new Conf<SettingsType>({
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projectName: projectPackage.name,
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projectSuffix: 'bun',
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cwd: process.env.CONFIG_CWD,
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schema: Object.fromEntries(Object.entries(SettingsSchema.shape).map(([key, schema]) => [key, schema.toJSONSchema() as any])) as any,
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defaults: SettingsSchema.parse({
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downloadPath: process.env.DEFAULT_DOWNLOAD_PATH ?? path.join(os.homedir(), "gameflow"),
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windowSize: { width: 1280, height: 800 }
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}),
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});
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customEmulators = new Conf<Record<string, string>>({
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projectName: projectPackage.name,
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projectSuffix: 'bun',
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cwd: process.env.CONFIG_CWD,
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configName: 'custom-emulators',
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rootSchema: {
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"type": "object",
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"additionalProperties": {
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"type": "string"
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}
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}
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});
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console.log("Config Path Located At: ", config.path);
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console.log("Custom Emulator Paths Located At: ", customEmulators.path);
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console.log("App Directory is ", process.env.APPDIR);
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console.log("Store Directory is ", getStoreFolder());
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cachePath = path.join(os.tmpdir(), 'gameflow', 'cache.sqlite');
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fileCookieStore = new FileCookieStore(path.join(path.dirname(config.path), 'cookies.json'));
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console.log("Cookie Jar Path Located At: ", fileCookieStore.filePath);
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jar = new CookieJar(fileCookieStore);
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taskQueue = new TaskQueue();
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events = new EventEmitter<AppEventMap>();
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emulatorsSqlite = new Database(appPath(`./vendors/es-de/emulators.${os.platform()}.${os.arch()}.sqlite`), { readonly: true });
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emulatorsDb = drizzle(emulatorsSqlite, { schema: emulatorSchema });
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await reloadDatabase();
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plugins = new PluginManager();
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await registerPlugins(plugins);
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api = await RunAPIServer();
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controlsHandle = await controls();
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if (!process.env.PUBLIC_ACCESS) bunServer = await RunBunServer();
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config.onDidChange('downloadPath', () => reloadDatabase());
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config.onDidChange('rommAddress', v => client.setConfig({ baseUrl: v }));
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taskQueue.enqueue(UpdateStoreJob.id, new UpdateStoreJob());
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}
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export async function cleanup ()
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{
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console.log("Cleaning Up");
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bunServer?.stop();
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await api.apiServer.stop(true);
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await api.cleanup();
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await taskQueue.close();
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controlsHandle.cleanup();
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sqlite.close();
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emulatorsSqlite.close();
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console.log("Finished Cleaning Up");
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}
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export async function reloadDatabase ()
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@ -22,7 +22,7 @@ export default async function Initialize ()
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}
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}
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setInterval(() =>
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const loop = setInterval(() =>
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{
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for (const pad of manager.getGamepads())
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{
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@ -56,4 +56,11 @@ export default async function Initialize ()
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endPressed = false;
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}
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}, 100);
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return {
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cleanup: () =>
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{
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clearInterval(loop);
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}
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};
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}
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@ -19,10 +19,6 @@ export class Gamepad
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{
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const { GamepadWindows } = await import("./windows");
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this.backend = new GamepadWindows(this.index);
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} else
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{
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const { GamepadLinux } = await import("./linux");
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this.backend = new GamepadLinux(this.index);
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}
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}
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@ -1,87 +1,23 @@
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import { IGamepadBackend, GamepadState, ButtonName } from "./types";
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import { openSync, readSync, closeSync, readdirSync } from "fs";
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import { IGamepadBackend, GamepadState } from "./types";
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export class GamepadLinux implements IGamepadBackend
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{
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private fd: number;
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private buttons: boolean[];
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private axes: number[];
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private buttonsCount = 16;
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private axesCount = 4;
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constructor(index = 0)
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{
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const devices = readdirSync("/dev/input").filter(f => f.startsWith("js"));
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if (!devices[index]) throw new Error("No gamepad found");
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const path = `/dev/input/${devices[index]}`;
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this.fd = openSync(path, "r");
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this.buttons = Array(this.buttonsCount).fill(false);
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this.axes = Array(this.axesCount).fill(0);
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}
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update (): GamepadState | null
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{
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const buf = Buffer.alloc(8);
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let bytesRead;
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try
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{
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bytesRead = readSync(this.fd, buf, 0, 8, null);
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} catch
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{
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return null;
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}
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if (bytesRead !== 8) return null;
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const [time, value, type, number] = [
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buf.readUInt32LE(0),
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buf.readInt16LE(4),
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buf[6],
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buf[7],
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];
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if (type === 1) this.buttons[number] = value !== 0;
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else if (type === 2 && number < 4) this.axes[number] = value / 32767;
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const btnMap: Record<ButtonName, boolean> = {
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A: this.buttons[0] ?? false,
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B: this.buttons[1] ?? false,
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X: this.buttons[2] ?? false,
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Y: this.buttons[3] ?? false,
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UP: this.buttons[4] ?? false,
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DOWN: this.buttons[5] ?? false,
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LEFT: this.buttons[6] ?? false,
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RIGHT: this.buttons[7] ?? false,
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LB: this.buttons[8] ?? false,
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RB: this.buttons[9] ?? false,
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START: this.buttons[10] ?? false,
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SELECT: this.buttons[11] ?? false,
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L3: this.buttons[12] ?? false,
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R3: this.buttons[13] ?? false,
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};
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return {
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buttons: btnMap,
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leftStick: { x: this.axes[0] ?? 0, y: this.axes[1] ?? 0 },
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rightStick: { x: this.axes[2] ?? 0, y: this.axes[3] ?? 0 },
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triggers: { left: 0, right: 0 },
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};
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return null;
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}
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isConnected ()
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{
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try
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{
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readSync(this.fd, Buffer.alloc(1), 0, 1, null);
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return true;
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} catch
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{
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return false; // file disappeared or read failed
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}
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return false;
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}
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close ()
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{
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closeSync(this.fd);
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}
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}
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@ -348,13 +348,7 @@ export default new Elysia()
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{
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if (!taskQueue.findJob(InstallJob.query({ source, id }), InstallJob))
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{
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if (source === 'romm' || source === 'store')
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{
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taskQueue.enqueue(InstallJob.query({ source, id }), new InstallJob(id, source));
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return status(200);
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}
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return status('Not Implemented');
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return taskQueue.enqueue(InstallJob.query({ source, id }), new InstallJob(id, source));
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} else
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{
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return status('Not Implemented');
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@ -22,7 +22,7 @@ export class BiosDownloadJob implements IJob<z.infer<typeof BiosDownloadJob.data
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this.dryRun = init?.dryRun ?? false;
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}
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async start (context: JobContext<IJob<never, "download">, never, "download">)
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async start (context: JobContext<IJob<z.infer<typeof BiosDownloadJob.dataSchema>, "download">, z.infer<typeof BiosDownloadJob.dataSchema>, "download">)
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{
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const emulator = await getStoreEmulatorPackage(this.emulator);
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if (!emulator) throw new Error("Could Not Find Emulator");
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@ -40,25 +40,27 @@ export class EmulatorDownloadJob implements IJob<z.infer<typeof EmulatorDownload
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if (!validDownloads) throw new Error(`Now downloads in ${this.emulatorPackage.name} for platform ${process.platform}:${process.arch}`);
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const validDownload = validDownloads.find(d => d.type === this.downloadSource);
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if (!validDownload || !validDownload.path) throw new Error(`Download type ${this.downloadSource} not found`);
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if (!validDownload) throw new Error(`Download type ${this.downloadSource} not found`);
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console.log("Trying To Download from ", `https://api.github.com/repos/${validDownload.path}/releases/latest`);
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const latestRelease = await getOrCachedGithubRelease(validDownload.path);
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const glob = new Glob(validDownload.pattern);
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const validAsset = latestRelease.assets.find(a => glob.match(a.name));
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if (!validAsset) throw new Error("Could Not Find Valid Asset");
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const downloadUrl = validAsset.browser_download_url;
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const emulatorsFolder = path.join(config.get('downloadPath'), "emulators", this.emulator);
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const isArchive = validAsset.content_type === 'application/x-7z-compressed' || validAsset.name.endsWith('.7z') || validAsset.content_type === 'application/zip' || validAsset.name.endsWith('.zip');
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const isAppImage = validAsset.name.endsWith(".AppImage");
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if (!isArchive && !isAppImage)
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let downloadUrl: URL;
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if (validDownload.type === 'github')
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{
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throw new Error("Invalid Download Type");
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console.log("Trying To Download from ", `https://api.github.com/repos/${validDownload.path}/releases/latest`);
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const latestRelease = await getOrCachedGithubRelease(validDownload.path);
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const glob = new Glob(validDownload.pattern);
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const validAsset = latestRelease.assets.find(a => glob.match(a.name));
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if (!validAsset) throw new Error("Could Not Find Valid Asset");
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downloadUrl = new URL(validAsset.browser_download_url);
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} else if (validDownload.type === 'direct')
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{
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downloadUrl = new URL(validDownload.url);
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} else
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{
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throw new Error("Download Type Unsupported");
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}
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const emulatorsFolder = path.join(config.get('downloadPath'), "emulators", this.emulator);
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if (this.dryRun)
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{
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await simulateProgress(p => context.setProgress(p, "download"), context.abortSignal);
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@ -67,7 +69,7 @@ export class EmulatorDownloadJob implements IJob<z.infer<typeof EmulatorDownload
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{
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const tmpFolder = path.join(config.get("downloadPath"), ".tmp");
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const downloader = new Downloader(this.emulator,
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[{ url: new URL(downloadUrl), file_name: path.basename(downloadUrl), file_path: this.emulator }],
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[{ url: new URL(downloadUrl), file_name: path.basename(downloadUrl.pathname), file_path: this.emulator }],
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tmpFolder,
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{
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signal: context.abortSignal,
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@ -80,6 +82,14 @@ export class EmulatorDownloadJob implements IJob<z.infer<typeof EmulatorDownload
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const destinationPaths = await downloader.start();
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if (destinationPaths)
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{
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const isArchive = destinationPaths[0].endsWith('.7z') || destinationPaths[0].endsWith('.zip');
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const isAppImage = destinationPaths[0].endsWith(".AppImage");
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if (!isArchive && !isAppImage)
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{
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throw new Error("Invalid Download Type");
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}
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if (isArchive)
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{
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if (destinationPaths[0])
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@ -106,15 +106,23 @@ export class InstallJob implements IJob<never, InstallJobStates>
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{
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let progress = 0;
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const progressDelta = 1 / downloadedFiles.length;
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for (const path of downloadedFiles)
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for (const filePath of downloadedFiles)
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{
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const extractPath = info.extract_path;
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const extractPath = path.join(config.get('downloadPath'), info.extract_path);
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await new Promise((resolve, reject) =>
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{
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const seven = Seven.extractFull(path, extractPath, { $bin: process.env.ZIP7_PATH, $progress: true });
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seven.on('progress', p => cx.setProgress(progress + p.percent * progressDelta, "extract"));
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const seven = Seven.extractFull(filePath, extractPath, { $bin: process.env.ZIP7_PATH, $progress: true });
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seven.on('progress', p =>
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{
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cx.setProgress(progress + p.percent * progressDelta, "extract");
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});
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seven.on('error', e => reject(e));
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seven.on('end', () => resolve(true));
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seven.on('end', async () =>
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{
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await fs.rm(filePath);
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resolve(true);
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});
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});
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progress += progressDelta * 100;
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}
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@ -25,7 +25,7 @@ export class LaunchGameJob implements IJob<z.infer<typeof LaunchGameJob.dataSche
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this.gameSourceId = sourceId;
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}
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async start (context: JobContext<IJob<ActiveGameType, "playing">, ActiveGameType, "playing">)
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async start (context: JobContext<IJob<z.infer<typeof LaunchGameJob.dataSchema>, "playing">, z.infer<typeof LaunchGameJob.dataSchema>, "playing">)
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{
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const localGame = await db.query.games.findFirst({
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where: eq(appSchema.games.id, this.gameId), columns: {
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@ -9,7 +9,7 @@ import { host } from "../utils/host";
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import { jobs } from "./jobs/jobs";
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import plugins from "./plugins/plugins";
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const api = new Elysia({ serve: {} })
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const api = new Elysia()
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.use([cors(), clients, settings, system, store, jobs, plugins]);
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export type RommAPIType = typeof clients;
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@ -19,18 +19,30 @@ export type StoreAPIType = typeof store;
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export type JobsAPIType = typeof jobs;
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export type PluginsAPIType = typeof plugins;
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export function RunAPIServer ()
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export async function RunAPIServer ()
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{
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console.log("Launching API Server on port ", RPC_PORT);
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return {
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apiServer: api.listen({
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await new Promise<void>((resolve, reject) =>
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{
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const timeout = setTimeout(() => reject(new Error("Server startup timed out")), 5000);
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api.listen({
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port: RPC_PORT,
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hostname: host,
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...(host && host !== 'localhost' && { hostname: host }),
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development: process.env.NODE_ENV === 'development'
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}),
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}, s =>
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{
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clearTimeout(timeout);
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console.log("Launching API Server on", s.url.href);
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resolve();
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});
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});
|
||||
|
||||
await api.modules;
|
||||
return {
|
||||
apiServer: api,
|
||||
async cleanup ()
|
||||
{
|
||||
|
||||
await api.stop();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -5,39 +5,41 @@ import z from 'zod';
|
|||
|
||||
export class TaskQueue
|
||||
{
|
||||
private activeQueue: { context: JobContext<IJob<any, string>, any, string>, promise?: Promise<void>; }[] = [];
|
||||
private queue?: { context: JobContext<IJob<any, string>, any, string>, promise?: Promise<void>; }[] = [];
|
||||
private activeQueue: JobContext<IJob<any, string>, any, string>[] = [];
|
||||
private queue?: JobContext<IJob<any, string>, any, string>[] = [];
|
||||
private events?: EventEmitter<EventsList> = new EventEmitter<EventsList>();
|
||||
|
||||
public enqueue<TData, TState extends string, T extends IJob<TData, TState>> (id: string, job: T)
|
||||
public enqueue<T> (id: string, job: T): T extends IJob<infer TData, infer TState extends string>
|
||||
? Promise<TData>
|
||||
: never
|
||||
{
|
||||
this.disposeSafeguard();
|
||||
if (!this.queue || !this.events) throw new Error("Queue disposed");
|
||||
const context = new JobContext(id, this.events, job);
|
||||
this.queue.push({ context });
|
||||
const context = new JobContext<any, any, any>(id, this.events, job);
|
||||
this.queue.push(context as any);
|
||||
this.events?.emit('queued', { id: context.id, job: context });
|
||||
return this.processQueue();
|
||||
this.processQueue();
|
||||
return context.promise.promise as any;
|
||||
}
|
||||
|
||||
private processQueue ()
|
||||
{
|
||||
if (!this.queue) return Promise.resolve();
|
||||
|
||||
const next = this.queue.filter(j => !j.context.job.group || !this.activeQueue.some(a => a.context.job.group === j.context.job.group)).map((job, i) => ({ i, job }));
|
||||
const next = this.queue.filter(j => !j.job.group || !this.activeQueue.some(a => a.job.group === j.job.group)).map((job, i) => ({ i, job }));
|
||||
|
||||
next.reverse().forEach(({ i }) => this.queue!.splice(i, 1));
|
||||
|
||||
next.forEach(job =>
|
||||
{
|
||||
const promise = job.job.context.start();
|
||||
job.job.promise = promise;
|
||||
job.job.start();
|
||||
this.activeQueue.push(job.job);
|
||||
promise.finally(() =>
|
||||
job.job.promise.promise.finally(() =>
|
||||
{
|
||||
const index = this.activeQueue.indexOf(job.job);
|
||||
this.activeQueue.splice(index, 1);
|
||||
// We need to call it after it has been removed from the queue, so that the has active of type doesn't return true
|
||||
this.events?.emit('ended', { id: job.job.context.id, job: job.job.context });
|
||||
this.events?.emit('ended', { id: job.job.id, job: job.job });
|
||||
setTimeout(() => this.processQueue(), 0);
|
||||
});
|
||||
});
|
||||
|
|
@ -57,7 +59,7 @@ export class TaskQueue
|
|||
{
|
||||
for (const entry of this.activeQueue)
|
||||
{
|
||||
if (entry.context.job instanceof type)
|
||||
if (entry.job instanceof type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -67,19 +69,25 @@ export class TaskQueue
|
|||
|
||||
public waitForJob (id: string): Promise<void>
|
||||
{
|
||||
const job = this.queue?.find(j => j.context.id === id) ?? this.activeQueue?.find(j => j.context.id === id);
|
||||
return job?.promise ?? Promise.resolve();
|
||||
const job = this.queue?.find(j => j.id === id) ?? this.activeQueue?.find(j => j.id === id);
|
||||
return job?.promise.promise ?? Promise.resolve();
|
||||
}
|
||||
|
||||
|
||||
public findJob<const TData, const TState extends string, const T extends IJob<TData, TState>> (id: string, type: new (...args: any[]) => T): IPublicJob<TData, TState, T> | undefined
|
||||
public findJob<T> (
|
||||
id: string,
|
||||
type: new (...args: any[]) => T
|
||||
): T extends IJob<infer TData, infer TState extends string>
|
||||
? IPublicJob<TData, TState, T> | undefined
|
||||
: undefined
|
||||
{
|
||||
const job = this.queue?.find(j => j.context.id === id) ?? this.activeQueue?.find(j => j.context.id === id);
|
||||
if (job?.context.job instanceof type)
|
||||
const job = this.queue?.find(j => j.id === id)
|
||||
?? this.activeQueue?.find(j => j.id === id);
|
||||
|
||||
if (job?.job instanceof type)
|
||||
{
|
||||
return job?.context;
|
||||
return job as any;
|
||||
}
|
||||
return undefined;
|
||||
return undefined as any;
|
||||
}
|
||||
|
||||
public on<E extends keyof EventsList> (event: E, listener: E extends keyof EventsList ? EventsList[E] extends unknown[] ? (...args: EventsList[E]) => void : never : never): () => void
|
||||
|
|
@ -96,7 +104,7 @@ export class TaskQueue
|
|||
public async close ()
|
||||
{
|
||||
this.queue = [];
|
||||
this.activeQueue.forEach(c => c.context.abort());
|
||||
this.activeQueue.forEach(c => c.abort());
|
||||
return Promise.all(this.activeQueue.map(c => c.promise));
|
||||
}
|
||||
}
|
||||
|
|
@ -181,6 +189,7 @@ export class JobContext<T extends IJob<TData, TState>, TData, TState extends str
|
|||
private error?: any;
|
||||
private events: EventEmitter<EventsList>;
|
||||
private abortController: AbortController;
|
||||
private m_promise: PromiseWithResolvers<TData | undefined>;
|
||||
private readonly m_job: T;
|
||||
|
||||
constructor(id: string, events: EventEmitter<EventsList>, job: T)
|
||||
|
|
@ -194,9 +203,10 @@ export class JobContext<T extends IJob<TData, TState>, TData, TState extends str
|
|||
this.events.emit('abort', { id: this.m_id, reason: this.abortController.signal.reason, job: this } satisfies AbortEvent);
|
||||
});
|
||||
this.events = events;
|
||||
this.m_promise = Promise.withResolvers();
|
||||
}
|
||||
|
||||
public async start (): Promise<void>
|
||||
public async start ()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -204,6 +214,7 @@ export class JobContext<T extends IJob<TData, TState>, TData, TState extends str
|
|||
await this.m_job.start(this);
|
||||
this.completed = true;
|
||||
this.events.emit('completed', { id: this.m_id, job: this });
|
||||
this.m_promise.resolve(this.m_job.exposeData?.());
|
||||
|
||||
} catch (error)
|
||||
{
|
||||
|
|
@ -214,6 +225,7 @@ export class JobContext<T extends IJob<TData, TState>, TData, TState extends str
|
|||
|
||||
this.events.emit('error', { id: this.m_id, job: this, error });
|
||||
this.error = error;
|
||||
this.m_promise.reject(error);
|
||||
} finally
|
||||
{
|
||||
this.running = false;
|
||||
|
|
@ -233,6 +245,8 @@ export class JobContext<T extends IJob<TData, TState>, TData, TState extends str
|
|||
|
||||
public get job () { return this.m_job; }
|
||||
|
||||
public get promise () { return this.m_promise; }
|
||||
|
||||
public get abortSignal () { return this.abortController.signal; }
|
||||
|
||||
public get progress () { return this.m_progress; }
|
||||
|
|
|
|||
|
|
@ -1,30 +1,18 @@
|
|||
import { RunBunServer } from './server';
|
||||
import { RunAPIServer } from './api/rpc';
|
||||
|
||||
import * as app from './api/app';
|
||||
import init from './browser';
|
||||
import { dirname } from 'pathe';
|
||||
import { createInterface } from 'readline';
|
||||
import { isSteamDeckGameMode } from './utils';
|
||||
|
||||
const api = RunAPIServer();
|
||||
let bunServer: { stop: () => void; } | undefined;
|
||||
|
||||
if (!process.env.PUBLIC_ACCESS)
|
||||
{
|
||||
bunServer = await RunBunServer();
|
||||
}
|
||||
|
||||
async function cleanup ()
|
||||
{
|
||||
console.log("Cleaning Up");
|
||||
await app.cleanup();
|
||||
bunServer?.stop();
|
||||
await api.apiServer.stop(true);
|
||||
await api.cleanup();
|
||||
console.log("Finished Cleaning Up");
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
await app.load();
|
||||
|
||||
if (process.env.HEADLESS)
|
||||
{
|
||||
const rl = createInterface({ input: process.stdin });
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue