test: Added download test and made app more testable in general

fix: Store Downloads not properly working on steam deck
fix: Removed linux shortcuts implementation
This commit is contained in:
Simeon Radivoev 2026-03-31 03:11:02 +03:00
parent 58d3c31c56
commit 8a0be8c913
Signed by: simeonradivoev
GPG key ID: C16C2132A7660C8E
26 changed files with 422 additions and 210 deletions

View file

@ -5,7 +5,7 @@ import { CookieJar } from 'tough-cookie';
import FileCookieStore from 'tough-cookie-file-store';
import path from 'node:path';
import { migrate } from "drizzle-orm/bun-sqlite/migrator";
import { drizzle } from "drizzle-orm/bun-sqlite";
import { BunSQLiteDatabase, drizzle } from "drizzle-orm/bun-sqlite";
import Conf from "conf";
import projectPackage from '~/package.json';
import { SettingsSchema, SettingsType } from "@shared/constants";
@ -23,60 +23,88 @@ import { getStoreFolder } from "./store/services/gamesService";
import { PluginManager } from "./plugins/plugin-manager";
import registerPlugins from "./plugins/register-plugins";
import controls from './controls/controls';
import { RunAPIServer } from "./rpc";
import { RunBunServer } from "../server";
export const config = new Conf<SettingsType>({
projectName: projectPackage.name,
projectSuffix: 'bun',
cwd: process.env.CONFIG_CWD,
schema: Object.fromEntries(Object.entries(SettingsSchema.shape).map(([key, schema]) => [key, schema.toJSONSchema() as any])) as any,
defaults: SettingsSchema.parse({
downloadPath: path.join(os.homedir(), "gameflow"),
windowSize: { width: 1280, height: 800 }
}),
});
export const customEmulators = new Conf<Record<string, string>>({
projectName: projectPackage.name,
projectSuffix: 'bun',
cwd: process.env.CONFIG_CWD,
configName: 'custom-emulators',
rootSchema: {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
});
console.log("Config Path Located At: ", config.path);
console.log("Custom Emulator Paths Located At: ", customEmulators.path);
console.log("App Directory is ", process.env.APPDIR);
console.log("Store Directory is ", getStoreFolder());
const fileCookieStore = new FileCookieStore(path.join(path.dirname(config.path), 'cookies.json'));
console.log("Cookie Jar Path Located At: ", fileCookieStore.filePath);
export const jar = new CookieJar(fileCookieStore);
export let config: Conf<SettingsType>;
export let customEmulators: Conf<Record<string, string>>;
export let fileCookieStore: FileCookieStore;
export let jar: CookieJar;
let sqlite: Database;
export const cachePath = path.join(os.tmpdir(), 'gameflow', 'cache.sqlite');
export let cachePath: string;
let cacheSqlite: Database;
export let db: DrizzleSqliteDODatabase<typeof schema>;
export let cache: DrizzleSqliteDODatabase<typeof cacheSchema>;
await reloadDatabase();
const emulatorsSqlite = new Database(appPath(`./vendors/es-de/emulators.${os.platform()}.${os.arch()}.sqlite`), { readonly: true });
export const emulatorsDb = drizzle(emulatorsSqlite, { schema: emulatorSchema });
export const taskQueue = new TaskQueue();
config.onDidChange('rommAddress', v => client.setConfig({ baseUrl: v }));
export const plugins = new PluginManager();
registerPlugins(plugins);
export const events = new EventEmitter<AppEventMap>();
config.onDidChange('downloadPath', () => reloadDatabase());
taskQueue.enqueue(UpdateStoreJob.id, new UpdateStoreJob());
await controls();
let emulatorsSqlite: Database;
export let emulatorsDb: BunSQLiteDatabase<typeof emulatorSchema> & { $client: Database; };
export let taskQueue: TaskQueue;
export let plugins: PluginManager;
export let events: EventEmitter<AppEventMap>;
let controlsHandle: { cleanup: () => void; };
let api: any;
let bunServer: { stop: () => void; } | undefined;
export async function load ()
{
config = new Conf<SettingsType>({
projectName: projectPackage.name,
projectSuffix: 'bun',
cwd: process.env.CONFIG_CWD,
schema: Object.fromEntries(Object.entries(SettingsSchema.shape).map(([key, schema]) => [key, schema.toJSONSchema() as any])) as any,
defaults: SettingsSchema.parse({
downloadPath: process.env.DEFAULT_DOWNLOAD_PATH ?? path.join(os.homedir(), "gameflow"),
windowSize: { width: 1280, height: 800 }
}),
});
customEmulators = new Conf<Record<string, string>>({
projectName: projectPackage.name,
projectSuffix: 'bun',
cwd: process.env.CONFIG_CWD,
configName: 'custom-emulators',
rootSchema: {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
});
console.log("Config Path Located At: ", config.path);
console.log("Custom Emulator Paths Located At: ", customEmulators.path);
console.log("App Directory is ", process.env.APPDIR);
console.log("Store Directory is ", getStoreFolder());
cachePath = path.join(os.tmpdir(), 'gameflow', 'cache.sqlite');
fileCookieStore = new FileCookieStore(path.join(path.dirname(config.path), 'cookies.json'));
console.log("Cookie Jar Path Located At: ", fileCookieStore.filePath);
jar = new CookieJar(fileCookieStore);
taskQueue = new TaskQueue();
events = new EventEmitter<AppEventMap>();
emulatorsSqlite = new Database(appPath(`./vendors/es-de/emulators.${os.platform()}.${os.arch()}.sqlite`), { readonly: true });
emulatorsDb = drizzle(emulatorsSqlite, { schema: emulatorSchema });
await reloadDatabase();
plugins = new PluginManager();
await registerPlugins(plugins);
api = await RunAPIServer();
controlsHandle = await controls();
if (!process.env.PUBLIC_ACCESS) bunServer = await RunBunServer();
config.onDidChange('downloadPath', () => reloadDatabase());
config.onDidChange('rommAddress', v => client.setConfig({ baseUrl: v }));
taskQueue.enqueue(UpdateStoreJob.id, new UpdateStoreJob());
}
export async function cleanup ()
{
console.log("Cleaning Up");
bunServer?.stop();
await api.apiServer.stop(true);
await api.cleanup();
await taskQueue.close();
controlsHandle.cleanup();
sqlite.close();
emulatorsSqlite.close();
console.log("Finished Cleaning Up");
}
export async function reloadDatabase ()